annotate docs/html/sdllocksurface.html @ 320:66f815c147ed

Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_LockSurface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_FreeSurface"
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17 HREF="sdlfreesurface.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_UnlockSurface"
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20 HREF="sdlunlocksurface.html"></HEAD
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21 ><BODY
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24 TEXT="#000000"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlfreesurface.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlunlocksurface.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLLOCKSURFACE"
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71 >SDL_LockSurface</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1535"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1538"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1539"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_LockSurface</B
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105 ></CODE
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106 >(SDL_Surface *surface);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1545"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 ><TT
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121 CLASS="FUNCTION"
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122 >SDL_LockSurface</TT
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123 > sets up a surface for directly
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124 accessing the pixels. Between calls to <TT
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125 CLASS="FUNCTION"
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126 >SDL_LockSurface</TT
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127 >
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128 and <TT
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129 CLASS="FUNCTION"
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130 >SDL_UnlockSurface</TT
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131 >, you can write to and read from
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132 <TT
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133 CLASS="PARAMETER"
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134 ><I
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135 >surface-&#62;<TT
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136 CLASS="STRUCTFIELD"
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137 ><I
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138 >pixels</I
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139 ></TT
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140 ></I
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141 ></TT
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142 >, using the pixel format stored in
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143 <TT
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144 CLASS="PARAMETER"
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145 ><I
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146 >surface-&#62;<TT
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147 CLASS="STRUCTFIELD"
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148 ><I
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149 >format</I
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150 ></TT
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151 ></I
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152 ></TT
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153 >. Once you are done accessing the
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154 surface, you should use <TT
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155 CLASS="FUNCTION"
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156 >SDL_UnlockSurface</TT
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157 > to release it.</P
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158 ><P
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159 >Not all surfaces require locking.
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160 If <TT
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161 CLASS="LITERAL"
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162 >SDL_MUSTLOCK</TT
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163 >(<TT
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164 CLASS="PARAMETER"
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165 ><I
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166 >surface</I
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167 ></TT
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168 >)
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169 evaluates to <SPAN
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170 CLASS="RETURNVALUE"
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171 >0</SPAN
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172 >, then you can read and write to the
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173 surface at any time, and the pixel format of the surface will not change. </P
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174 ><P
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175 >No operating system or library calls should be made between lock/unlock
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176 pairs, as critical system locks may be held during this time.</P
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177 ><P
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178 >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
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179 <PRE
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180 CLASS="PROGRAMLISTING"
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181 > .
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182 .
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183 SDL_LockSurface( surface );
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184 .
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185 /* Surface is locked */
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186 /* Direct pixel access on surface here */
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187 .
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188 SDL_LockSurface( surface );
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189 .
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190 /* More direct pixel access on surface */
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191 .
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192 SDL_UnlockSurface( surface );
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193 /* Surface is still locked */
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194 /* Note: Is versions &#60; 1.1.8, the surface would have been */
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195 /* no longer locked at this stage */
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196 .
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197 SDL_UnlockSurface( surface );
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198 /* Surface is now unlocked */
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199 .
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200 .</PRE
181
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201 ></P
0
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202 ></DIV
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203 ><DIV
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204 CLASS="REFSECT1"
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205 ><A
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206 NAME="AEN1563"
0
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207 ></A
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208 ><H2
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209 >Return Value</H2
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210 ><P
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211 ><TT
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212 CLASS="FUNCTION"
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213 >SDL_LockSurface</TT
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214 > returns <SPAN
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215 CLASS="RETURNVALUE"
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216 >0</SPAN
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217 >,
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218 or <SPAN
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219 CLASS="RETURNVALUE"
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220 >-1</SPAN
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221 > if the surface couldn't be locked.</P
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222 ></DIV
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223 ><DIV
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224 CLASS="REFSECT1"
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225 ><A
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226 NAME="AEN1569"
0
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227 ></A
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228 ><H2
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229 >See Also</H2
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230 ><P
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231 ><A
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232 HREF="sdlunlocksurface.html"
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233 ><TT
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234 CLASS="FUNCTION"
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235 >SDL_UnlockSurface</TT
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236 ></A
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237 ></P
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238 ></DIV
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239 ><DIV
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240 CLASS="NAVFOOTER"
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241 ><HR
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242 ALIGN="LEFT"
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243 WIDTH="100%"><TABLE
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244 WIDTH="100%"
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245 BORDER="0"
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246 CELLPADDING="0"
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247 CELLSPACING="0"
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248 ><TR
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249 ><TD
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250 WIDTH="33%"
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251 ALIGN="left"
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252 VALIGN="top"
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253 ><A
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254 HREF="sdlfreesurface.html"
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255 >Prev</A
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256 ></TD
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257 ><TD
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258 WIDTH="34%"
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259 ALIGN="center"
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260 VALIGN="top"
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261 ><A
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262 HREF="index.html"
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263 >Home</A
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264 ></TD
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265 ><TD
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266 WIDTH="33%"
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267 ALIGN="right"
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268 VALIGN="top"
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269 ><A
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270 HREF="sdlunlocksurface.html"
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271 >Next</A
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272 ></TD
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273 ></TR
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274 ><TR
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275 ><TD
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276 WIDTH="33%"
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277 ALIGN="left"
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278 VALIGN="top"
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279 >SDL_FreeSurface</TD
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280 ><TD
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281 WIDTH="34%"
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282 ALIGN="center"
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283 VALIGN="top"
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284 ><A
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285 HREF="video.html"
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286 >Up</A
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287 ></TD
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288 ><TD
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289 WIDTH="33%"
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290 ALIGN="right"
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291 VALIGN="top"
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292 >SDL_UnlockSurface</TD
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293 ></TR
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294 ></TABLE
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295 ></DIV
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296 ></BODY
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297 ></HTML
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298 >