annotate docs/html/sdljoybuttonevent.html @ 320:66f815c147ed

Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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4 >SDL_JoyButtonEvent</TITLE
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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16 TITLE="SDL_JoyAxisEvent"
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19 TITLE="SDL_JoyHatEvent"
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20 HREF="sdljoyhatevent.html"></HEAD
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35 ><TR
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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46 ><A
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47 HREF="sdljoyaxisevent.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdljoyhatevent.html"
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61 >Next</A
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62 ></TD
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68 ><H1
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69 ><A
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70 NAME="SDLJOYBUTTONEVENT"
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71 >SDL_JoyButtonEvent</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_JoyButtonEvent&nbsp;--&nbsp;Joystick button event structure</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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86 ><H2
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87 >Structure Definition</H2
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88 ><PRE
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89 CLASS="PROGRAMLISTING"
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90 >typedef struct{
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91 Uint8 type;
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92 Uint8 which;
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93 Uint8 button;
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94 Uint8 state;
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95 } SDL_JoyButtonEvent;</PRE
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96 ></DIV
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97 ><DIV
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98 CLASS="REFSECT1"
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99 ><A
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101 ></A
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102 ><H2
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103 >Structure Data</H2
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104 ><DIV
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105 CLASS="INFORMALTABLE"
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106 ><A
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110 ></P
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111 ><TABLE
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112 BORDER="0"
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113 CLASS="CALSTABLE"
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119 ><TT
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120 CLASS="STRUCTFIELD"
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121 ><I
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122 >type</I
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123 ></TT
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124 ></TD
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125 ><TD
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128 ><TT
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129 CLASS="LITERAL"
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130 >SDL_JOYBUTTONDOWN</TT
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131 > or <TT
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132 CLASS="LITERAL"
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133 >SDL_JOYBUTTONUP</TT
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134 ></TD
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135 ></TR
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136 ><TR
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137 ><TD
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138 ALIGN="LEFT"
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139 VALIGN="TOP"
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140 ><TT
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141 CLASS="STRUCTFIELD"
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142 ><I
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143 >which</I
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144 ></TT
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145 ></TD
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146 ><TD
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147 ALIGN="LEFT"
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148 VALIGN="TOP"
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149 >Joystick device index</TD
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150 ></TR
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151 ><TR
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152 ><TD
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153 ALIGN="LEFT"
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155 ><TT
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156 CLASS="STRUCTFIELD"
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157 ><I
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158 >button</I
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159 ></TT
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160 ></TD
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161 ><TD
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162 ALIGN="LEFT"
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163 VALIGN="TOP"
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164 >Joystick button index</TD
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165 ></TR
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166 ><TR
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167 ><TD
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168 ALIGN="LEFT"
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169 VALIGN="TOP"
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170 ><TT
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171 CLASS="STRUCTFIELD"
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172 ><I
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173 >state</I
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174 ></TT
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175 ></TD
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176 ><TD
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177 ALIGN="LEFT"
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178 VALIGN="TOP"
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179 ><TT
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180 CLASS="LITERAL"
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181 >SDL_PRESSED</TT
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182 > or <TT
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183 CLASS="LITERAL"
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184 >SDL_RELEASED</TT
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185 ></TD
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186 ></TR
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187 ></TBODY
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188 ></TABLE
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189 ><P
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190 ></P
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191 ></DIV
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192 ></DIV
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193 ><DIV
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194 CLASS="REFSECT1"
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195 ><A
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196 NAME="AEN3905"
0
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197 ></A
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198 ><H2
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199 >Description</H2
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200 ><P
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201 ><SPAN
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202 CLASS="STRUCTNAME"
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203 >SDL_JoyButtonEvent</SPAN
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204 > is a member of the <A
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205 HREF="sdlevent.html"
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206 ><SPAN
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207 CLASS="STRUCTNAME"
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208 >SDL_Event</SPAN
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209 ></A
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210 > union and is used when an event of type <TT
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211 CLASS="LITERAL"
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212 >SDL_JOYBUTTONDOWN</TT
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213 > or <TT
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214 CLASS="LITERAL"
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215 >SDL_JOYBUTTONUP</TT
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216 > is reported.</P
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217 ><P
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218 >A <TT
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219 CLASS="LITERAL"
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220 >SDL_JOYBUTTONDOWN</TT
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221 > or <TT
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222 CLASS="LITERAL"
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223 >SDL_JOYBUTTONUP</TT
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224 > event occurs when ever a user presses or releases a button on a joystick. The field <TT
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225 CLASS="STRUCTFIELD"
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226 ><I
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227 >which</I
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228 ></TT
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229 > is the index of the joystick that reported the event and <TT
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230 CLASS="STRUCTFIELD"
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231 ><I
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232 >button</I
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233 ></TT
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234 > is the index of the button (for a more detailed explaination see the <A
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235 HREF="joystick.html"
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236 >Joystick section</A
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237 >). <TT
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238 CLASS="STRUCTFIELD"
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239 ><I
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240 >state</I
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241 ></TT
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242 > is the current state or the button which is either <TT
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243 CLASS="LITERAL"
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244 >SDL_PRESSED</TT
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245 > or <TT
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246 CLASS="LITERAL"
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247 >SDL_RELEASED</TT
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248 >.</P
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249 ></DIV
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250 ><DIV
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251 CLASS="REFSECT1"
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252 ><A
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253 NAME="AEN3922"
0
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254 ></A
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255 ><H2
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256 >See Also</H2
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257 ><P
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258 ><A
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259 HREF="sdlevent.html"
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260 ><SPAN
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261 CLASS="STRUCTNAME"
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262 >SDL_Event</SPAN
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263 ></A
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264 >,
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265 <A
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266 HREF="joystick.html"
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267 >Joystick Functions</A
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268 >,
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269 <A
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270 HREF="sdljoystickeventstate.html"
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271 ><TT
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272 CLASS="FUNCTION"
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273 >SDL_JoystickEventState</TT
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274 ></A
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275 >,
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276 <A
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277 HREF="sdljoystickgetbutton.html"
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278 ><TT
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279 CLASS="FUNCTION"
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280 >SDL_JoystickGetButton</TT
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281 ></A
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282 ></P
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283 ></DIV
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284 ><DIV
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285 CLASS="NAVFOOTER"
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286 ><HR
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287 ALIGN="LEFT"
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288 WIDTH="100%"><TABLE
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289 WIDTH="100%"
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290 BORDER="0"
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291 CELLPADDING="0"
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292 CELLSPACING="0"
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293 ><TR
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294 ><TD
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295 WIDTH="33%"
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296 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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297 VALIGN="top"
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298 ><A
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299 HREF="sdljoyaxisevent.html"
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300 >Prev</A
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301 ></TD
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302 ><TD
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303 WIDTH="34%"
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304 ALIGN="center"
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305 VALIGN="top"
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306 ><A
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307 HREF="index.html"
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308 >Home</A
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309 ></TD
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310 ><TD
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311 WIDTH="33%"
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312 ALIGN="right"
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313 VALIGN="top"
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314 ><A
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315 HREF="sdljoyhatevent.html"
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316 >Next</A
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317 ></TD
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318 ></TR
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319 ><TR
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320 ><TD
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321 WIDTH="33%"
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322 ALIGN="left"
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323 VALIGN="top"
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324 >SDL_JoyAxisEvent</TD
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325 ><TD
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326 WIDTH="34%"
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327 ALIGN="center"
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328 VALIGN="top"
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329 ><A
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330 HREF="eventstructures.html"
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331 >Up</A
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332 ></TD
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333 ><TD
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334 WIDTH="33%"
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335 ALIGN="right"
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336 VALIGN="top"
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337 >SDL_JoyHatEvent</TD
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338 ></TR
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339 ></TABLE
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340 ></DIV
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341 ></BODY
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342 ></HTML
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343 >