annotate src/video/ps2gs/SDL_gsyuv_c.h @ 1319:66f6c64c2c69

Logic bug in X11 Unicode input shutdown...was checking for == NULL when it should be != NULL.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 01 Feb 2006 19:59:02 +0000
parents c9b51268668f
children d910939febfa
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 /* This is the Playstation 2 implementation of YUV video overlays */
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25 #include "SDL_video.h"
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26 #include "SDL_gsvideo.h"
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28 extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
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30 extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
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32 extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
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34 extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect);
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36 extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);