Mercurial > sdl-ios-xcode
annotate include/SDL_byteorder.h @ 662:66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch
this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.
So, no code changes in this, only whitespaces transformed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Jul 2003 01:47:55 +0000 |
parents | d37660186e58 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
251
b8688cfdc232
Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Macros for determining the byte-order of this platform */ | |
29 | |
30 #ifndef _SDL_byteorder_h | |
31 #define _SDL_byteorder_h | |
32 | |
33 /* The two types of endianness */ | |
34 #define SDL_LIL_ENDIAN 1234 | |
35 #define SDL_BIG_ENDIAN 4321 | |
36 | |
37 /* Pardon the mess, I'm trying to determine the endianness of this host. | |
38 I'm doing it by preprocessor defines rather than some sort of configure | |
39 script so that application code can use this too. The "right" way would | |
40 be to dynamically generate this file on install, but that's a lot of work. | |
41 */ | |
24
71bf2ad74dfa
Fixed endian detection on IA64 architectures (thanks Bill!)
Sam Lantinga <slouken@lokigames.com>
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42 #if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \ |
0 | 43 (defined(__alpha__) || defined(__alpha)) || \ |
44 defined(__arm__) || \ | |
1
cf2af46e9e2a
Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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45 (defined(__mips__) && defined(__MIPSEL__)) || \ |
173
83018110dce8
Added initial support for EPOC/Symbian OS (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
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46 defined(__SYMBIAN32__) || \ |
530
d37660186e58
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
Ryan C. Gordon <icculus@icculus.org>
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47 defined(__x86_64__) || \ |
1
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Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
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48 defined(__LITTLE_ENDIAN__) |
0 | 49 #define SDL_BYTEORDER SDL_LIL_ENDIAN |
50 #else | |
51 #define SDL_BYTEORDER SDL_BIG_ENDIAN | |
52 #endif | |
53 | |
54 #endif /* _SDL_byteorder_h */ |