annotate include/SDL_haptic.h @ 2495:66c02abeef0e gsoc2008_force_feedback

Added SDL_HapticGetEffectStatus(). More comments.
author Edgar Simo <bobbens@gmail.com>
date Thu, 03 Jul 2008 09:58:27 +0000
parents 96adc8025331
children 0893fbf73b3d
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 2008 Edgar Simo
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_haptic.h
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25 *
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26 * Include file for SDL haptic subsystem
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27 */
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28
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29 #ifndef _SDL_haptic_h
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30 #define _SDL_haptic_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_joystick.h"
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35
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36 #include "begin_code.h"
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37 /* Set up for C function definitions, even when using C++ */
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38 #ifdef __cplusplus
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39 /* *INDENT-OFF* */
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40 extern "C" {
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41 /* *INDENT-ON* */
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42 #endif
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43
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44 /* The haptic structure used to identify an SDL haptic */
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45 struct _SDL_Haptic;
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46 typedef struct _SDL_Haptic SDL_Haptic;
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47
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48
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49 /*
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50 * Different haptic features a device can have.
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51 */
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52 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */
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53 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */
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54 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */
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55 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */
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56 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */
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57 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */
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58 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */
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59 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */
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60 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */
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61 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */
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62 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */
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63 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */
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64 /* These last two are features the device has, not effects */
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65 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */
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66 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */
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67 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */
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68
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69
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70 /*
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71 * All values max at 32767 (0x7fff). Signed values also can be negative.
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72 * Time values unless specified otherwise are in milliseconds.
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73 *
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74 * Common parts:
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75 *
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76 * Replay:
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77 * Uint16 length; Duration of effect.
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78 * Uint16 delay; Delay before starting effect.
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79 *
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80 * Trigger:
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81 * Uint16 button; Button that triggers effect.
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82 * Uint16 interval; How soon before effect can be triggered again.
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83 *
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84 * Envelope:
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85 * Uint16 attack_length; Duration of the attack.
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86 * Uint16 attack_level; Level at the start of the attack.
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87 * Uint16 fade_length; Duration of the fade out.
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88 * Uint16 fade_level; Level at the end of the fade.
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89 */
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90 typedef struct SDL_HapticConstant {
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91 /* Header */
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92 Uint16 type; /* SDL_HAPTIC_CONSTANT */
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93 Uint16 direction;
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94
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95 /* Replay */
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96 Uint16 length;
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97 Uint16 delay;
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98
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99 /* Trigger */
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100 Uint16 button;
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101 Uint16 interval;
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102
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103 /* Constant */
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104 Sint16 level; /* Strength of the constant effect. */
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105
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106 /* Envelope */
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107 Uint16 attack_length;
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108 Uint16 attack_level;
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109 Uint16 fade_length;
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110 Uint16 fade_level;
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111 } SDL_HapticConstant;
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112 typedef struct SDL_HapticPeriodic {
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113 /* Header */
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114 Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */
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115 Uint16 direction;
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116
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117 /* Replay */
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118 Uint16 length;
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119 Uint16 delay;
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120
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121 /* Trigger */
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122 Uint16 button;
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123 Uint16 interval;
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124
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125 /* Periodic */
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126 Uint16 period; /* Period of the wave */
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127 Sint16 magnitude; /* Peak value */
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128 Sint16 offset; /* Mean value of the wave */
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129 Uint16 phase; /* Horizontal shift */
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130
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131 /* Envelope */
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132 Uint16 attack_length;
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133 Uint16 attack_level;
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134 Uint16 fade_length;
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135 Uint16 fade_level;
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136 } SDL_HapticPeriodic;
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137 typedef struct SDL_HapticCondition {
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138 /* Header */
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139 Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */
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140 Uint16 direction;
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141
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142 /* Replay */
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143 Uint16 length;
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144 Uint16 delay;
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145
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146 /* Trigger */
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147 Uint16 button;
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148 Uint16 interval;
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149
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150 /* Condition */
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151 Uint16 right_sat; /* Level when joystick is to the right. */
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152 Uint16 left_sat; /* Level when joystick is to the left */
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153 Sint16 right_coeff; /* How fast to increase the force towards the right */
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154 Sint16 left_coeff; /* How fast to increase the force towards the left */
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155 Uint16 deadband; /* Size of the dead zone */
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156 Sint16 center; /* Position of the dead zone */
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157 } SDL_HapticCondition;
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158 typedef struct SDL_HapticRamp {
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159 /* Header */
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160 Uint16 type; /* SDL_HAPTIC_RAMP */
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161 Uint16 direction;
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162
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163 /* Replay */
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164 Uint16 length;
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165 Uint16 delay;
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166
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167 /* Trigger */
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168 Uint16 button;
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169 Uint16 interval;
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170
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171 /* Ramp */
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172 Sint16 start; /* Beginning strength level. */
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173 Sint16 end; /* Ending strength level. */
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174
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175 /* Envelope */
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176 Uint16 attack_length;
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177 Uint16 attack_level;
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178 Uint16 fade_length;
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179 Uint16 fade_level;
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180 } SDL_HapticRamp;
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181
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182 typedef union SDL_HapticEffect {
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183 /* Common for all force feedback effects */
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184 Uint16 type; /* Effect type */
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185 SDL_HapticConstant constant; /* Constant effect */
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186 SDL_HapticPeriodic periodic; /* Periodic effect */
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187 SDL_HapticCondition condition; /* Condition effect */
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188 SDL_HapticRamp ramp; /* Ramp effect */
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189 } SDL_HapticEffect;
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190
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191
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192 /* Function prototypes */
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193 /*
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194 * Count the number of joysticks attached to the system
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195 */
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196 extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
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197
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198 /*
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199 * Get the implementation dependent name of a Haptic device.
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200 * This can be called before any joysticks are opened.
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201 * If no name can be found, this function returns NULL.
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202 */
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203 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
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204
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205 /*
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206 * Opens a Haptic device for usage - the index passed as an
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207 * argument refers to the N'th Haptic device on this system.
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208 *
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209 * This function returns a Haptic device identifier, or Null
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210 * if an error occurred.
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211 */
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212 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index);
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213
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214 /*
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215 * Checks to see if a joystick has haptic features.
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216 *
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217 * Returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
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218 * and -1 on error.
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219 */
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220 extern DECLSPEC int SDL_JoystickIsHaptic(SDL_Joystick * joystick);
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221
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222 /*
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223 * Opens a Haptic device for usage from a Joystick device.
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224 *
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225 * Returns a valid pointer to a haptic device on success or NULL
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226 * if an error occurred.
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227 */
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228 extern DECLSPEC SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick);
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229
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230 /*
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231 * Closes a Haptic device previously opened with SDL_HapticOpen.
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232 */
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233 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic);
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234
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235 /*
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236 * Returns the number of effects a haptic device can store.
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237 */
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238 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic);
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239
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240 /*
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241 * Returns the supported effects. Individual effects can be queried by
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242 * bitwise operators.
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243 *
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244 * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT)
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245 */
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246 extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic);
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247
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248 /*
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249 * Checks to see if effect is supported by haptic.
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250 *
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251 * Returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't and -1
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252 * on error.
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253 */
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254 extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect);
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255
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256 /*
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257 * Creates a new haptic effect on the device.
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258 *
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259 * Returns the id of the effect on success, -1 on failure.
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260 */
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261 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect);
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262
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263 /*
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264 * Uploads an effect. Can be used dynamically, although behaviour when
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265 * dynamically changing direction may be strange. Specifically the effect
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266 * may reupload itself and start playing from the start. You cannot change
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267 * the type either when running UpdateEffect.
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268 *
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269 * Returns the id of the effect on success, -1 on failure.
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270 */
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271 extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data);
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272
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273 /*
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274 * Runs the haptic effect on it's assosciated haptic device.
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275 *
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276 * Returns 0 on success or -1 on failure.
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277 */
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278 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect);
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279
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280 /*
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281 * Stops the haptic effect on it's assosciated haptic device.
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282 *
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283 * Returns 0 on success or -1 on failure.
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284 */
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285 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect);
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286
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287 /*
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288 * Destroys a haptic effect on the device. This will stop the effect if it's
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289 * running.
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290 */
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291 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect);
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292
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293 /*
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294 * Gets the status of the current effect on the haptic device.
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295 *
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296 * Returns 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing
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297 * or -1 on failure.
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298 */
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299 extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect);
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300
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301 /*
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302 * Sets the global gain of the device. Gain should be between 0 and 100.
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303 *
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304 * Returns 0 on success or -1 on failure.
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305 */
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306 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
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307
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308 /*
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309 * Sets the global autocenter of the device. Autocenter should be between
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310 * 0 and 100. Setting it to 0 will disable autocentering.
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311 *
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312 * Returns 0 on success or -1 on failure.
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313 */
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314 extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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315
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316
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317 /* Ends C function definitions when using C++ */
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318 #ifdef __cplusplus
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319 /* *INDENT-OFF* */
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320 }
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321 /* *INDENT-ON* */
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322 #endif
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323 #include "close_code.h"
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324
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325 #endif /* _SDL_haptic_h */
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326
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327 /* vi: set ts=4 sw=4 expandtab: */
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328
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329