Mercurial > sdl-ios-xcode
annotate include/SDL_haptic.h @ 2495:66c02abeef0e gsoc2008_force_feedback
Added SDL_HapticGetEffectStatus().
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author | Edgar Simo <bobbens@gmail.com> |
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date | Thu, 03 Jul 2008 09:58:27 +0000 |
parents | 96adc8025331 |
children | 0893fbf73b3d |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_haptic.h |
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25 * |
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26 * Include file for SDL haptic subsystem |
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27 */ |
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28 |
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29 #ifndef _SDL_haptic_h |
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30 #define _SDL_haptic_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_joystick.h" |
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35 |
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36 #include "begin_code.h" |
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37 /* Set up for C function definitions, even when using C++ */ |
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38 #ifdef __cplusplus |
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39 /* *INDENT-OFF* */ |
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40 extern "C" { |
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41 /* *INDENT-ON* */ |
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42 #endif |
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43 |
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44 /* The haptic structure used to identify an SDL haptic */ |
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45 struct _SDL_Haptic; |
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46 typedef struct _SDL_Haptic SDL_Haptic; |
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47 |
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48 |
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49 /* |
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50 * Different haptic features a device can have. |
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51 */ |
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52 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ |
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53 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ |
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54 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ |
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55 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ |
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56 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ |
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57 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ |
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58 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ |
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59 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ |
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60 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ |
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61 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ |
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62 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ |
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63 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ |
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64 /* These last two are features the device has, not effects */ |
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65 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ |
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66 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ |
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67 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ |
2481 | 68 |
69 | |
70 /* | |
71 * All values max at 32767 (0x7fff). Signed values also can be negative. | |
72 * Time values unless specified otherwise are in milliseconds. | |
73 * | |
74 * Common parts: | |
75 * | |
76 * Replay: | |
77 * Uint16 length; Duration of effect. | |
78 * Uint16 delay; Delay before starting effect. | |
79 * | |
80 * Trigger: | |
81 * Uint16 button; Button that triggers effect. | |
82 * Uint16 interval; How soon before effect can be triggered again. | |
83 * | |
84 * Envelope: | |
85 * Uint16 attack_length; Duration of the attack. | |
86 * Uint16 attack_level; Level at the start of the attack. | |
87 * Uint16 fade_length; Duration of the fade out. | |
88 * Uint16 fade_level; Level at the end of the fade. | |
89 */ | |
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90 typedef struct SDL_HapticConstant { |
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91 /* Header */ |
2481 | 92 Uint16 type; /* SDL_HAPTIC_CONSTANT */ |
2480 | 93 Uint16 direction; |
94 | |
95 /* Replay */ | |
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96 Uint16 length; |
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97 Uint16 delay; |
2480 | 98 |
99 /* Trigger */ | |
100 Uint16 button; | |
101 Uint16 interval; | |
102 | |
103 /* Constant */ | |
2481 | 104 Sint16 level; /* Strength of the constant effect. */ |
2480 | 105 |
106 /* Envelope */ | |
107 Uint16 attack_length; | |
108 Uint16 attack_level; | |
109 Uint16 fade_length; | |
110 Uint16 fade_level; | |
111 } SDL_HapticConstant; | |
112 typedef struct SDL_HapticPeriodic { | |
113 /* Header */ | |
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114 Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ |
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115 Uint16 direction; |
2480 | 116 |
117 /* Replay */ | |
118 Uint16 length; | |
119 Uint16 delay; | |
120 | |
121 /* Trigger */ | |
122 Uint16 button; | |
123 Uint16 interval; | |
124 | |
125 /* Periodic */ | |
2481 | 126 Uint16 period; /* Period of the wave */ |
127 Sint16 magnitude; /* Peak value */ | |
128 Sint16 offset; /* Mean value of the wave */ | |
129 Uint16 phase; /* Horizontal shift */ | |
2480 | 130 |
131 /* Envelope */ | |
132 Uint16 attack_length; | |
133 Uint16 attack_level; | |
134 Uint16 fade_length; | |
135 Uint16 fade_level; | |
136 } SDL_HapticPeriodic; | |
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137 typedef struct SDL_HapticCondition { |
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138 /* Header */ |
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139 Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ |
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140 Uint16 direction; |
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141 |
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142 /* Replay */ |
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143 Uint16 length; |
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144 Uint16 delay; |
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145 |
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146 /* Trigger */ |
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147 Uint16 button; |
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148 Uint16 interval; |
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149 |
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150 /* Condition */ |
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151 Uint16 right_sat; /* Level when joystick is to the right. */ |
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152 Uint16 left_sat; /* Level when joystick is to the left */ |
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153 Sint16 right_coeff; /* How fast to increase the force towards the right */ |
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154 Sint16 left_coeff; /* How fast to increase the force towards the left */ |
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155 Uint16 deadband; /* Size of the dead zone */ |
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156 Sint16 center; /* Position of the dead zone */ |
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157 } SDL_HapticCondition; |
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158 typedef struct SDL_HapticRamp { |
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159 /* Header */ |
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160 Uint16 type; /* SDL_HAPTIC_RAMP */ |
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161 Uint16 direction; |
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162 |
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163 /* Replay */ |
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164 Uint16 length; |
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165 Uint16 delay; |
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166 |
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167 /* Trigger */ |
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168 Uint16 button; |
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169 Uint16 interval; |
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170 |
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171 /* Ramp */ |
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172 Sint16 start; /* Beginning strength level. */ |
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173 Sint16 end; /* Ending strength level. */ |
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174 |
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175 /* Envelope */ |
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176 Uint16 attack_length; |
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177 Uint16 attack_level; |
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178 Uint16 fade_length; |
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179 Uint16 fade_level; |
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180 } SDL_HapticRamp; |
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181 |
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182 typedef union SDL_HapticEffect { |
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183 /* Common for all force feedback effects */ |
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184 Uint16 type; /* Effect type */ |
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185 SDL_HapticConstant constant; /* Constant effect */ |
2480 | 186 SDL_HapticPeriodic periodic; /* Periodic effect */ |
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187 SDL_HapticCondition condition; /* Condition effect */ |
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188 SDL_HapticRamp ramp; /* Ramp effect */ |
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189 } SDL_HapticEffect; |
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190 |
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191 |
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192 /* Function prototypes */ |
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193 /* |
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194 * Count the number of joysticks attached to the system |
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195 */ |
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196 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
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197 |
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198 /* |
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199 * Get the implementation dependent name of a Haptic device. |
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200 * This can be called before any joysticks are opened. |
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201 * If no name can be found, this function returns NULL. |
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202 */ |
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203 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
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204 |
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205 /* |
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206 * Opens a Haptic device for usage - the index passed as an |
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207 * argument refers to the N'th Haptic device on this system. |
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208 * |
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209 * This function returns a Haptic device identifier, or Null |
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210 * if an error occurred. |
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211 */ |
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212 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); |
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213 |
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214 /* |
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215 * Checks to see if a joystick has haptic features. |
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216 * |
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217 * Returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
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218 * and -1 on error. |
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219 */ |
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220 extern DECLSPEC int SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
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221 |
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222 /* |
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223 * Opens a Haptic device for usage from a Joystick device. |
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224 * |
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225 * Returns a valid pointer to a haptic device on success or NULL |
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226 * if an error occurred. |
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227 */ |
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228 extern DECLSPEC SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); |
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229 |
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230 /* |
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231 * Closes a Haptic device previously opened with SDL_HapticOpen. |
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232 */ |
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233 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); |
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234 |
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235 /* |
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236 * Returns the number of effects a haptic device can store. |
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237 */ |
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238 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); |
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239 |
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240 /* |
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241 * Returns the supported effects. Individual effects can be queried by |
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242 * bitwise operators. |
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243 * |
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244 * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) |
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245 */ |
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246 extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic); |
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247 |
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248 /* |
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249 * Checks to see if effect is supported by haptic. |
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250 * |
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251 * Returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't and -1 |
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252 * on error. |
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253 */ |
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254 extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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255 |
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256 /* |
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257 * Creates a new haptic effect on the device. |
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258 * |
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259 * Returns the id of the effect on success, -1 on failure. |
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260 */ |
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261 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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262 |
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263 /* |
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264 * Uploads an effect. Can be used dynamically, although behaviour when |
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265 * dynamically changing direction may be strange. Specifically the effect |
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266 * may reupload itself and start playing from the start. You cannot change |
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267 * the type either when running UpdateEffect. |
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268 * |
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269 * Returns the id of the effect on success, -1 on failure. |
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270 */ |
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271 extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); |
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272 |
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273 /* |
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274 * Runs the haptic effect on it's assosciated haptic device. |
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275 * |
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276 * Returns 0 on success or -1 on failure. |
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277 */ |
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278 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); |
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279 |
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280 /* |
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281 * Stops the haptic effect on it's assosciated haptic device. |
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282 * |
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283 * Returns 0 on success or -1 on failure. |
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284 */ |
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285 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); |
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286 |
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287 /* |
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288 * Destroys a haptic effect on the device. This will stop the effect if it's |
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289 * running. |
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290 */ |
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291 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
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292 |
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293 /* |
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294 * Gets the status of the current effect on the haptic device. |
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295 * |
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296 * Returns 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing |
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297 * or -1 on failure. |
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298 */ |
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299 extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); |
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300 |
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301 /* |
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302 * Sets the global gain of the device. Gain should be between 0 and 100. |
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303 * |
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304 * Returns 0 on success or -1 on failure. |
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305 */ |
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306 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
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307 |
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308 /* |
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309 * Sets the global autocenter of the device. Autocenter should be between |
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310 * 0 and 100. Setting it to 0 will disable autocentering. |
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311 * |
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312 * Returns 0 on success or -1 on failure. |
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313 */ |
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314 extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); |
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315 |
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316 |
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317 /* Ends C function definitions when using C++ */ |
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318 #ifdef __cplusplus |
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319 /* *INDENT-OFF* */ |
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320 } |
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321 /* *INDENT-ON* */ |
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322 #endif |
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323 #include "close_code.h" |
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324 |
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325 #endif /* _SDL_haptic_h */ |
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326 |
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327 /* vi: set ts=4 sw=4 expandtab: */ |
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328 |
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329 |