Mercurial > sdl-ios-xcode
annotate TODO @ 31:667aa8b373a4
Catch up to Cygwin for the location of the Windows API libraries
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 11 May 2001 18:44:57 +0000 |
parents | 836aaee3f39e |
children | df1d68818edb |
rev | line source |
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0 | 1 |
2 Wish list for the 1.3 development branch: | |
3 | |
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Sam Lantinga <slouken@lokigames.com>
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4 * Use /etc/fb.modes, if available, like GGI does |
0 | 5 * Add mousewheel events (new unified event architecture?) |
6 * DirectInput joystick support needs to be implemented | |
7 * Be able to enumerate and select available audio and video drivers | |
8 * Fullscreen video mode support for MacOS X | |
9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
10 * Shaped windows, windows without borders | |
11 * Multiple windows, multiple display support | |
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
13 * Add a timestamp to events | |
14 * Use RDTSC for timer resolution on x86 hardware | |
15 * Add audio input API | |
2
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Sam Lantinga <slouken@lokigames.com>
parents:
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16 * Add hardware accelerated scaled blit |
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Sam Lantinga <slouken@lokigames.com>
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17 * Add hardware accelerated alpha blits |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
parents:
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18 * Redesign blitting architecture to allow blit plugins |
0 | 19 |
20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
21 int and evaluate all the rest of the datatypes. This is the only place | |
22 we should do it though, since the 1.2 series should not break binary | |
23 compatibility in this way. |