Mercurial > sdl-ios-xcode
annotate BUGS @ 31:667aa8b373a4
Catch up to Cygwin for the location of the Windows API libraries
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Fri, 11 May 2001 18:44:57 +0000 |
parents | a7e598a8d8be |
children | 45b1c4303f87 |
rev | line source |
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0 | 1 |
2 All: | |
3 Audio rate conversion is only implemented by multiplying or dividing | |
4 by a power of two. This is a side-effect of the requirement that the | |
5 raw audio buffer size be a power of two, and can hopefully be fixed. | |
6 This means 8 KHz audio converted to 22 KHz ends up being 16 KHz. :-/ | |
7 | |
8 When the implementation is writing directly to video memory the mouse | |
9 cursor doesn't work properly. Applications which do this should use | |
10 their own mouse cursor and call SDL_ShowCursor(0) to hide the system | |
11 cursor. | |
12 | |
13 Linux: | |
14 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
15 It requires handling of keyboard mapping events and using the XIM | |
16 input translation extension. I will implement it as requested. | |
17 Latin-1 keyboard input works fine. | |
18 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
19 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
20 |
0 | 21 The AAlib, GGI, and SVGAlib video drivers are not heavily tested. |
22 | |
23 Win32: | |
24 The MCI driver can't tell if the CD-ROM drive is paused or stopped. | |
25 | |
26 The SDL_INIT_EVENTTHREAD flag is not supported on Win32 | |
27 (Idea: create a separate DirectInput polling thread) | |
28 The main purpose of this flag is for smooth cursor motion in | |
29 fullscreen environments. | |
30 | |
31 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
32 This requires the ToUnicode() API which is only implemented on | |
33 Windows NT/2000, not on Windows 95/98. | |
34 Latin-1 keyboard input works fine. | |
35 | |
36 Joysticks are only supported under the Win32 MultiMedia API, | |
37 DirectInput support is not yet implemented. | |
38 | |
39 BeOS: | |
40 BePPC is not supported, apparently not even by Be Inc. | |
41 | |
42 SDL_WM_GrabInput() is not implemented. | |
43 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
44 to prevent the user from switching input and mouse focus away from | |
45 the SDL application. | |
46 | |
47 Continuous relative mouse motion is not implemented. | |
48 | |
49 The CD driver doesn't detect SCSI CD-ROMs yet. | |
50 | |
51 Wide UNICODE character input (Kanji, etc.) has not been tested. | |
52 Latin-1 keyboard input works fine. | |
53 | |
54 MacOS: | |
55 Palette handling isn't implemented in windowed mode yet. | |
56 | |
57 Audio hasn't been extensively tested, in particular the locking | |
58 isn't implemented and mixer routines may not call malloc() or free() | |
59 because they are called at interrupt time. | |
60 | |
61 SDL_WM_GrabInput() is not implemented. | |
62 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
63 to prevent the user from switching input and mouse focus away from | |
64 the SDL application. | |
65 | |
66 Continuous relative mouse motion is not implemented. | |
67 | |
68 SDL_AddTimer() and SDL_RemoveTimer() haven't been implemented yet. | |
69 | |
70 Not all of the keys are properly recognized on the keyboard. | |
71 | |
72 MacOS X: | |
73 Fullscreen mode doesn't work - it requires the QuickTime framework | |
74 and that the new SDL window gets raised to the top of the Z order. | |
75 | |
76 Palette handling isn't implemented in windowed mode yet. | |
77 | |
78 Native sound and video routines are not finished, though Carbon | |
79 seems to work fairly well. | |
80 | |
81 Joysticks and CD-ROM functions are not implemented yet. | |
82 | |
83 SDL_WM_GrabInput() is not implemented. | |
84 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
85 to prevent the user from switching input and mouse focus away from | |
86 the SDL application. | |
87 | |
88 Continuous relative mouse motion is not implemented. | |
89 | |
90 Not all of the keys are properly recognized on the keyboard. | |
91 | |
92 MacOS X seems to have a broken pthread_cancel() implementation. | |
93 | |
94 FreeBSD: | |
95 pthread_cancel() isn't supported by FreeBSD 3.X, so threads don't | |
96 work on versions of FreeBSD earlier than 4.0. | |
97 | |
98 The CD-ROM handling doesn't work completely. | |
99 | |
100 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
101 It requires handling of keyboard mapping events and using the XIM | |
102 input translation extension. I will implement it as requested. | |
103 Latin-1 keyboard input works fine. | |
104 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
105 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
106 |
0 | 107 Solaris: |
108 The joystick functions are not implemented yet. | |
109 | |
110 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
111 It requires handling of keyboard mapping events and using the XIM | |
112 input translation extension. I will implement it as requested. | |
113 Latin-1 keyboard input works fine. | |
114 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
115 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
116 |
0 | 117 IRIX: |
118 The CD-ROM handling doesn't work completely. | |
119 | |
120 The joystick functions are not implemented yet. | |
121 | |
122 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
123 It requires handling of keyboard mapping events and using the XIM | |
124 input translation extension. I will implement it as requested. | |
125 Latin-1 keyboard input works fine. | |
126 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
127 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
128 |
0 | 129 OpenBSD: -= NOT YET SUPPORTED =- |
130 This is reported to work, but I haven't verified this. | |
131 | |
132 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
133 It requires handling of keyboard mapping events and using the XIM | |
134 input translation extension. I will implement it as requested. | |
135 Latin-1 keyboard input works fine. | |
136 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
137 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
138 |
0 | 139 OSF/Tru64: -= NOT YET SUPPORTED =- |
140 The audio functions are not implemented yet. | |
141 | |
142 Joysticks and CD-ROM functions are not implemented yet. | |
143 | |
144 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
145 It requires handling of keyboard mapping events and using the XIM | |
146 input translation extension. I will implement it as requested. | |
147 Latin-1 keyboard input works fine. | |
148 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
149 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
150 |
0 | 151 AIX: -= NOT YET SUPPORTED =- |
152 This port has only been tested with AIX 4.3.3 | |
153 | |
154 The OpenGL support doesn't work yet. | |
155 | |
156 The joystick subsystem isn't implemented yet. | |
157 | |
158 Endian detection doesn't work yet - needs a unique CPP symbol. | |
159 | |
160 Wide UNICODE character input (Kanji, etc.) is not yet supported. | |
161 It requires handling of keyboard mapping events and using the XIM | |
162 input translation extension. I will implement it as requested. | |
163 Latin-1 keyboard input works fine. | |
164 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
165 The keyboard modifiers are not set to the correct state on startup. |
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
166 |
0 | 167 The AIX port was done by Carsten.Griwodz@KOM.tu-darmstadt.de |
168 More information on this port is available at: | |
169 http://www.kom.e-technik.tu-darmstadt.de/~griff/SDL/ | |
170 | |
171 QNX: -= NOT YET SUPPORTED =- | |
172 Configuration doesn't work right, Makefiles still need to be | |
173 tweaked (need to add libraries to any apps that use sdl_config | |
174 to figure out what libs they need). | |
175 | |
176 Only static libraries are being made, no shared ones. | |
177 | |
178 The only hardware surface is the primary view surface. | |
179 | |
180 Mouse events don't seem to be working right. | |
181 | |
182 Fullscreen doesn't display correctly. | |
183 | |
184 The software surfaces could use some speed up. | |
185 | |
186 It doesn't look like the OpenGL stuff is there. (did a grep for | |
187 PdCreateOpenGLContext, nothing found). | |
188 | |
189 The mouse cursor doesn't look right. | |
190 | |
191 AmigaOS: -= NOT YET SUPPORTED =- | |
192 The OpenGL support isn't implemented yet. | |
193 | |
194 SDL_WM_GrabInput() is not implemented. | |
195 Does anyone know how to do this? SDL_WM_GrabInput() is designed | |
196 to prevent the user from switching input and mouse focus away from | |
197 the SDL application. | |
198 | |
199 Continuous relative mouse motion is not implemented. | |
200 | |
201 The AmigaOS port was done by Gabriele.Greco@galactica.it |