Mercurial > sdl-ios-xcode
annotate src/haptic/SDL_haptic.c @ 2484:666472fd4cb0 gsoc2008_force_feedback
HapticSetGain checks to see if device supports it.
Added HapticSetAutocenter().
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 01 Jul 2008 14:21:09 +0000 |
parents | 9d52368ebcf5 |
children | 67978eea6d10 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_haptic_c.h" |
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25 #include "SDL_syshaptic.h" |
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26 |
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27 |
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28 static Uint8 SDL_numhaptics = 0; |
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29 SDL_Haptic **SDL_haptics = NULL; |
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30 static SDL_Haptic *default_haptic = NULL; |
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31 |
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32 |
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33 /* |
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34 * Initializes the Haptic devices. |
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35 */ |
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36 int |
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37 SDL_HapticInit(void) |
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38 { |
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39 int arraylen; |
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40 int status; |
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41 |
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42 SDL_numhaptics = 0; |
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43 status = SDL_SYS_HapticInit(); |
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44 if (status >= 0) { |
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45 arraylen = (status + 1) * sizeof(*SDL_haptics); |
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46 SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen); |
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47 if (SDL_haptics == NULL) { |
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48 SDL_numhaptics = 0; |
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49 } else { |
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50 SDL_memset(SDL_haptics, 0, arraylen); |
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51 SDL_numhaptics = status; |
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52 } |
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53 status = 0; |
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54 } |
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55 default_haptic = NULL; |
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56 |
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57 return status; |
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58 } |
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59 |
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60 |
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61 /* |
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62 * Returns the number of available devices. |
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63 */ |
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64 int |
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65 SDL_NumHaptics(void) |
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66 { |
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67 return SDL_numhaptics; |
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68 } |
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69 |
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70 |
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71 /* |
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72 * Gets the name of a Haptic device by index. |
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73 */ |
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74 const char * |
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75 SDL_HapticName(int device_index) |
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76 { |
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77 if ((device_index < 0) || (device_index >= SDL_numhaptics)) { |
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78 SDL_SetError("There are %d haptic devices available", SDL_numhaptics); |
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79 return NULL; |
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80 } |
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81 return SDL_SYS_HapticName(device_index); |
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82 } |
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83 |
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84 |
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85 /* |
2475 | 86 * Opens a Haptic device. |
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87 */ |
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88 SDL_Haptic * |
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89 SDL_HapticOpen(int device_index) |
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90 { |
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91 int i; |
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92 SDL_Haptic *haptic; |
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93 |
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94 if ((device_index < 0) || (device_index >= SDL_numhaptics)) { |
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95 SDL_SetError("There are %d haptic devices available", SDL_numhaptics); |
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96 return NULL; |
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97 } |
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98 |
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99 /* If the haptic is already open, return it */ |
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100 for (i=0; SDL_haptics[i]; i++) { |
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101 if (device_index == SDL_haptics[i]->index) { |
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102 haptic = SDL_haptics[i]; |
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103 ++haptic->ref_count; |
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104 return haptic; |
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105 } |
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106 } |
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107 |
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108 /* Create the haptic device */ |
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109 haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic)); |
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110 if (haptic == NULL) { |
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111 SDL_OutOfMemory(); |
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112 return NULL; |
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113 } |
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114 |
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115 /* Initialize the haptic device */ |
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116 SDL_memset(haptic, 0, (sizeof *haptic)); |
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117 haptic->index = device_index; |
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118 if (SDL_SYS_HapticOpen(haptic) < 0) { |
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119 SDL_free(haptic); |
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120 return NULL; |
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121 } |
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122 |
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123 /* Add haptic to list */ |
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124 ++haptic->ref_count; |
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125 for (i = 0; SDL_haptics[i]; ++i) |
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126 /* Skip to next haptic */ ; |
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127 SDL_haptics[i] = haptic; |
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128 |
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129 return haptic; |
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130 } |
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131 |
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132 |
2475 | 133 /* |
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134 * Checks to see if the haptic device is valid |
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135 */ |
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136 static int |
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137 ValidHaptic(SDL_Haptic ** haptic) |
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138 { |
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139 int valid; |
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140 |
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141 if (*haptic == NULL) { |
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142 SDL_SetError("Haptic device hasn't been opened yet"); |
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143 valid = 0; |
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144 } else { |
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145 valid = 1; |
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146 } |
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147 return valid; |
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148 } |
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149 |
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150 |
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151 /* |
2475 | 152 * Closes a SDL_Haptic device. |
153 */ | |
154 void | |
155 SDL_HapticClose(SDL_Haptic * haptic) | |
156 { | |
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157 int i; |
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158 |
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159 /* Must be valid */ |
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160 if (!ValidHaptic(&haptic)) { |
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161 return; |
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162 } |
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163 |
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164 /* Check if it's still in use */ |
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165 if (--haptic->ref_count < 0) { |
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166 return; |
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167 } |
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168 |
2480 | 169 /* Close it, properly removing effects if needed */ |
170 for (i=0; i<haptic->neffects; i++) { | |
171 if (haptic->effects[i].hweffect != NULL) { | |
172 SDL_HapticDestroyEffect(haptic,i); | |
173 } | |
174 } | |
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175 SDL_SYS_HapticClose(haptic); |
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176 |
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177 /* Remove from the list */ |
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178 for (i = 0; SDL_haptics[i]; ++i) { |
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179 if (haptic == SDL_haptics[i]) { |
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180 SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1], |
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181 (SDL_numhaptics - i) * sizeof(haptic)); |
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182 break; |
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183 } |
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184 } |
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185 |
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186 /* Free */ |
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187 SDL_free(haptic); |
2475 | 188 } |
189 | |
190 /* | |
191 * Cleans up after the subsystem. | |
192 */ | |
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193 void |
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194 SDL_HapticQuit(void) |
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195 { |
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196 SDL_numhaptics = 0; |
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197 |
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198 SDL_SYS_HapticQuit(); |
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199 if (SDL_haptics != NULL) { |
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200 SDL_free(SDL_haptics); |
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201 SDL_haptics = NULL; |
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202 } |
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203 } |
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204 |
2478
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205 /* |
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206 * Returns the number of effects a haptic device has. |
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207 */ |
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208 int |
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209 SDL_HapticNumEffects(SDL_Haptic * haptic) |
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210 { |
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211 if (!ValidHaptic(&haptic)) { |
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212 return -1; |
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213 } |
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214 |
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215 return haptic->neffects; |
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216 } |
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217 |
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218 /* |
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219 * Returns supported effects by the device. |
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220 */ |
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221 unsigned int |
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222 SDL_HapticQueryEffects(SDL_Haptic * haptic) |
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223 { |
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224 if (!ValidHaptic(&haptic)) { |
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225 return -1; |
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226 } |
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227 |
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228 return haptic->supported; |
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229 } |
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230 |
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231 int |
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232 SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
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233 { |
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234 if (!ValidHaptic(&haptic)) { |
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235 return -1; |
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236 } |
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237 |
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238 if ((haptic->supported & effect->type) != 0) |
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239 return SDL_TRUE; |
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240 return SDL_FALSE; |
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241 } |
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242 |
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243 /* |
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244 * Creates a new haptic effect. |
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245 */ |
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246 int |
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247 SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
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248 { |
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249 int i; |
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250 |
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251 /* Check for device validity. */ |
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252 if (!ValidHaptic(&haptic)) { |
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253 return -1; |
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254 } |
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255 |
2480 | 256 /* Check to see if effect is supported */ |
257 if (SDL_HapticEffectSupported(haptic,effect)==SDL_FALSE) { | |
258 SDL_SetError("Haptic effect not supported by haptic device."); | |
259 return -1; | |
260 } | |
261 | |
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262 /* See if there's a free slot */ |
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263 for (i=0; i<haptic->neffects; i++) { |
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264 if (haptic->effects[i].hweffect == NULL) { |
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265 |
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266 /* Now let the backend create the real effect */ |
2480 | 267 if (SDL_SYS_HapticNewEffect(haptic,&haptic->effects[i],effect) != 0) { |
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268 return -1; /* Backend failed to create effect */ |
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269 } |
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270 return i; |
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271 } |
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272 } |
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273 |
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274 SDL_SetError("Haptic device has no free space left."); |
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275 return -1; |
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276 } |
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277 |
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278 /* |
2480 | 279 * Checks to see if an effect is valid. |
280 */ | |
281 static int | |
282 ValidEffect(SDL_Haptic * haptic, int effect) | |
283 { | |
284 if ((effect < 0) || (effect >= haptic->neffects)) { | |
285 SDL_SetError("Invalid haptic effect identifier."); | |
286 return 0; | |
287 } | |
288 return 1; | |
289 } | |
290 | |
291 /* | |
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292 * Runs the haptic effect on the device. |
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293 */ |
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294 int |
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295 SDL_HapticRunEffect(SDL_Haptic * haptic, int effect) |
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296 { |
2480 | 297 if (!ValidHaptic(&haptic) || !ValidEffect(haptic,effect)) { |
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298 return -1; |
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299 } |
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300 |
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301 /* Run the effect */ |
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302 if (SDL_SYS_HapticRunEffect(haptic,&haptic->effects[effect]) < 0) { |
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303 return -1; |
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304 } |
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305 |
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306 return 0; |
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307 } |
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308 |
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309 /* |
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310 * Gets rid of a haptic effect. |
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311 */ |
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312 void |
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313 SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
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314 { |
2480 | 315 if (!ValidHaptic(&haptic) || !ValidEffect(haptic,effect)) { |
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316 return; |
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317 } |
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318 |
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319 /* Not allocated */ |
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320 if (haptic->effects[effect].hweffect == NULL) { |
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321 return; |
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322 } |
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323 |
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324 SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]); |
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325 } |
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326 |
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327 /* |
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328 * Sets the global gain of the device. |
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329 */ |
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330 int |
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331 SDL_HapticSetGain(SDL_Haptic * haptic, int gain ) |
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332 { |
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333 if (!ValidHaptic(&haptic)) { |
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334 return -1; |
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335 } |
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336 |
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337 if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) { |
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338 SDL_SetError("Haptic device does not support setting gain."); |
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339 return -1; |
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340 } |
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341 |
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342 if ((gain < 0) || (gain > 100)) { |
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343 SDL_SetError("Haptic gain must be between 0 and 100."); |
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344 return -1; |
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345 } |
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346 |
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347 if (SDL_SYS_HapticSetGain(haptic,gain) < 0) { |
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348 return -1; |
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349 } |
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350 |
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351 return 0; |
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352 } |
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353 |
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354 /* |
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355 * Makes the device autocenter, 0 disables. |
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356 */ |
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357 int |
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358 SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter ) |
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359 { |
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360 if (!ValidHaptic(&haptic)) { |
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361 return -1; |
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362 } |
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363 |
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364 if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) { |
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365 SDL_SetError("Haptic device does not support setting autocenter."); |
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366 return -1; |
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367 } |
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368 |
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369 if ((autocenter < 0) || (autocenter > 100)) { |
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370 SDL_SetError("Haptic autocenter must be between 0 and 100."); |
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371 return -1; |
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372 } |
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373 |
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374 if (SDL_SYS_HapticSetAutocenter(haptic,autocenter) < 0) { |
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375 return -1; |
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376 } |
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377 |
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378 return 0; |
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379 } |
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380 |
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381 |