annotate src/events/SDL_active.c @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents b8d311d90021
children 28ac87a38c17
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Application focus/iconification handling code for SDL */
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29
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30 #include <stdio.h>
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31 #include <string.h>
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32
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33 #include "SDL_events.h"
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34 #include "SDL_events_c.h"
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35
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36
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37 /* These are static for our active event handling code */
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38 static Uint8 SDL_appstate = 0;
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39
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40 /* Public functions */
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41 int SDL_AppActiveInit(void)
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42 {
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43 /* Start completely active */
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44 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
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45
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46 /* That's it! */
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47 return(0);
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48 }
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49
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50 Uint8 SDL_GetAppState(void)
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51 {
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52 return(SDL_appstate);
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53 }
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54
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55 /* This is global for SDL_eventloop.c */
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56 int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
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57 {
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58 int posted;
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59 Uint8 new_state;
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60
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61 /* Modify the current state with the given mask */
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62 if ( gain ) {
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63 new_state = (SDL_appstate | state);
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64 } else {
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65 new_state = (SDL_appstate & ~state);
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66 }
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67
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68 /* Drop events that don't change state */
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69 if ( new_state == SDL_appstate ) {
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70 return(0);
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71 }
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72
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73 /* Update internal active state */
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74 SDL_appstate = new_state;
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75
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76 /* Post the event, if desired */
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77 posted = 0;
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78 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
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79 SDL_Event event;
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80 memset(&event, 0, sizeof(event));
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81 event.type = SDL_ACTIVEEVENT;
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82 event.active.gain = gain;
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83 event.active.state = state;
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84 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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85 posted = 1;
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86 SDL_PushEvent(&event);
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87 }
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88 }
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89
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90 /* If we lost keyboard focus, post key-up events */
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91 if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
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92 SDL_ResetKeyboard();
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93 }
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94 return(posted);
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95 }