Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.h @ 1118:65f4b2dd46b7
Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | f8d5ddc7aef1 |
children | c9b51268668f |
rev | line source |
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935
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Audio improvements from Max Horn, including a new CoreAudio driver for MacOSX
Sam Lantinga <slouken@libsdl.org>
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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Sam Lantinga <slouken@libsdl.org>
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #ifndef _SDL_coreaudio_h |
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29 #define _SDL_coreaudio_h |
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30 |
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31 #include "SDL_sysaudio.h" |
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32 |
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33 /* Hidden "this" pointer for the video functions */ |
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34 #define _THIS SDL_AudioDevice *this |
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35 |
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36 struct SDL_PrivateAudioData { |
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37 AudioUnit outputAudioUnit; |
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38 void *buffer; |
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Sam Lantinga <slouken@libsdl.org>
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39 UInt32 bufferOffset; |
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Sam Lantinga <slouken@libsdl.org>
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40 UInt32 bufferSize; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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41 }; |
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Sam Lantinga <slouken@libsdl.org>
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42 |
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43 /* Old variable names */ |
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Sam Lantinga <slouken@libsdl.org>
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44 #define outputAudioUnit (this->hidden->outputAudioUnit) |
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Sam Lantinga <slouken@libsdl.org>
parents:
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45 #define buffer (this->hidden->buffer) |
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Sam Lantinga <slouken@libsdl.org>
parents:
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46 #define bufferOffset (this->hidden->bufferOffset) |
f8d5ddc7aef1
Audio improvements from Max Horn, including a new CoreAudio driver for MacOSX
Sam Lantinga <slouken@libsdl.org>
parents:
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47 #define bufferSize (this->hidden->bufferSize) |
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Sam Lantinga <slouken@libsdl.org>
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48 |
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49 #endif /* _SDL_coreaudio_h */ |