annotate src/audio/dma/SDL_dmaaudio.c @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents eec28a5278be
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Allow access to a raw mixing buffer */
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29
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30 #include <stdlib.h>
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31 #include <stdio.h>
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32 #include <string.h>
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33 #include <errno.h>
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34 #include <unistd.h>
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35 #include <fcntl.h>
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36 #include <signal.h>
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37 #include <sys/types.h>
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38 #include <sys/time.h>
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39 #include <sys/ioctl.h>
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40 #include <sys/stat.h>
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41 #include <sys/mman.h>
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42 #ifdef OSS_USE_SOUNDCARD_H
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43 /* This is installed on some systems */
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44 #include <soundcard.h>
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45 #else
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46 /* This is recommended by OSS */
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47 #include <sys/soundcard.h>
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48 #endif
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49
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50 #ifndef MAP_FAILED
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51 #define MAP_FAILED ((Uint8 *)-1)
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52 #endif
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53
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54 #include "SDL_audio.h"
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55 #include "SDL_error.h"
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56 #include "SDL_audiomem.h"
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57 #include "SDL_audio_c.h"
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58 #include "SDL_timer.h"
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59 #include "SDL_audiodev_c.h"
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60 #include "SDL_dmaaudio.h"
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61
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62 /* The tag name used by DMA audio */
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63 #define DMA_DRIVER_NAME "dma"
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64
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65 /* Open the audio device for playback, and don't block if busy */
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66 #define OPEN_FLAGS (O_RDWR|O_NONBLOCK)
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67
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68 /* Audio driver functions */
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69 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
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70 static void DMA_WaitAudio(_THIS);
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71 static void DMA_PlayAudio(_THIS);
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72 static Uint8 *DMA_GetAudioBuf(_THIS);
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73 static void DMA_CloseAudio(_THIS);
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74
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75 /* Audio driver bootstrap functions */
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76
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77 static int Audio_Available(void)
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78 {
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79 int available;
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80 int fd;
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81
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82 available = 0;
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83
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84 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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85 if ( fd >= 0 ) {
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86 int caps;
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87 struct audio_buf_info info;
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88
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89 if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
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90 (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
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91 (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
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92 available = 1;
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93 }
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94 close(fd);
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95 }
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96 return(available);
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97 }
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98
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99 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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100 {
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101 free(device->hidden);
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102 free(device);
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103 }
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104
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105 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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106 {
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107 SDL_AudioDevice *this;
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108
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109 /* Initialize all variables that we clean on shutdown */
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110 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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111 if ( this ) {
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112 memset(this, 0, (sizeof *this));
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113 this->hidden = (struct SDL_PrivateAudioData *)
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114 malloc((sizeof *this->hidden));
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115 }
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116 if ( (this == NULL) || (this->hidden == NULL) ) {
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117 SDL_OutOfMemory();
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118 if ( this ) {
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119 free(this);
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120 }
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121 return(0);
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122 }
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123 memset(this->hidden, 0, (sizeof *this->hidden));
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124 audio_fd = -1;
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125
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126 /* Set the function pointers */
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127 this->OpenAudio = DMA_OpenAudio;
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128 this->WaitAudio = DMA_WaitAudio;
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129 this->PlayAudio = DMA_PlayAudio;
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130 this->GetAudioBuf = DMA_GetAudioBuf;
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131 this->CloseAudio = DMA_CloseAudio;
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132
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133 this->free = Audio_DeleteDevice;
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134
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135 return this;
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136 }
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137
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138 AudioBootStrap DMA_bootstrap = {
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139 DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
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140 Audio_Available, Audio_CreateDevice
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141 };
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142
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143 /* This function waits until it is possible to write a full sound buffer */
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144 static void DMA_WaitAudio(_THIS)
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145 {
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146 fd_set fdset;
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147
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148 /* Check to see if the thread-parent process is still alive */
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149 { static int cnt = 0;
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150 /* Note that this only works with thread implementations
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151 that use a different process id for each thread.
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152 */
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153 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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154 if ( kill(parent, 0) < 0 ) {
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155 this->enabled = 0;
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156 }
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157 }
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158 }
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159
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160 /* See if we need to use timed audio synchronization */
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161 if ( frame_ticks ) {
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162 /* Use timer for general audio synchronization */
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163 Sint32 ticks;
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164
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165 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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166 if ( ticks > 0 ) {
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167 SDL_Delay(ticks);
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168 }
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169 } else {
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170 /* Use select() for audio synchronization */
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171 struct timeval timeout;
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172 FD_ZERO(&fdset);
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173 FD_SET(audio_fd, &fdset);
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174 timeout.tv_sec = 10;
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175 timeout.tv_usec = 0;
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176 #ifdef DEBUG_AUDIO
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177 fprintf(stderr, "Waiting for audio to get ready\n");
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178 #endif
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179 if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
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180 const char *message =
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181 #ifdef AUDIO_OSPACE_HACK
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182 "Audio timeout - buggy audio driver? (trying ospace)";
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183 #else
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184 "Audio timeout - buggy audio driver? (disabled)";
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185 #endif
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186 /* In general we should never print to the screen,
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187 but in this case we have no other way of letting
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188 the user know what happened.
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189 */
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190 fprintf(stderr, "SDL: %s\n", message);
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191 #ifdef AUDIO_OSPACE_HACK
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192 /* We may be able to use GET_OSPACE trick */
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193 frame_ticks = (float)(this->spec->samples*1000) /
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194 this->spec->freq;
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195 next_frame = SDL_GetTicks()+frame_ticks;
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196 #else
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197 this->enabled = 0;
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198 /* Don't try to close - may hang */
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199 audio_fd = -1;
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200 #ifdef DEBUG_AUDIO
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201 fprintf(stderr, "Done disabling audio\n");
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202 #endif
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203 #endif /* AUDIO_OSPACE_HACK */
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204 }
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205 #ifdef DEBUG_AUDIO
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206 fprintf(stderr, "Ready!\n");
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207 #endif
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208 }
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209 }
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210
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211 static void DMA_PlayAudio(_THIS)
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212 {
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parents:
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213 /* If timer synchronization is enabled, set the next write frame */
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parents:
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214 if ( frame_ticks ) {
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215 next_frame += frame_ticks;
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216 }
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217 return;
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parents:
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218 }
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219
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220 static Uint8 *DMA_GetAudioBuf(_THIS)
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parents:
diff changeset
221 {
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diff changeset
222 count_info info;
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223 int playing;
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diff changeset
224 int filling;
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parents:
diff changeset
225
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parents:
diff changeset
226 /* Get number of blocks, looping if we're not using select() */
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parents:
diff changeset
227 do {
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diff changeset
228 if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
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parents:
diff changeset
229 /* Uh oh... */
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parents:
diff changeset
230 this->enabled = 0;
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diff changeset
231 return(NULL);
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parents:
diff changeset
232 }
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diff changeset
233 } while ( frame_ticks && (info.blocks < 1) );
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parents:
diff changeset
234 #ifdef DEBUG_AUDIO
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parents:
diff changeset
235 if ( info.blocks > 1 ) {
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parents:
diff changeset
236 printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
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parents:
diff changeset
237 }
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parents:
diff changeset
238 #endif
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parents:
diff changeset
239 playing = info.ptr / this->spec.size;
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parents:
diff changeset
240 filling = (playing + 1)%num_buffers;
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parents:
diff changeset
241 return (dma_buf + (filling * this->spec.size));
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parents:
diff changeset
242 }
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parents:
diff changeset
243
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parents:
diff changeset
244 static void DMA_CloseAudio(_THIS)
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parents:
diff changeset
245 {
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parents:
diff changeset
246 if ( dma_buf != NULL ) {
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parents:
diff changeset
247 munmap(dma_buf, dma_len);
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parents:
diff changeset
248 dma_buf = NULL;
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249 }
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parents:
diff changeset
250 if ( audio_fd >= 0 ) {
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parents:
diff changeset
251 close(audio_fd);
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diff changeset
252 audio_fd = -1;
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253 }
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parents:
diff changeset
254 }
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parents:
diff changeset
255
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diff changeset
256 static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
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diff changeset
257 SDL_AudioSpec *spec)
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parents:
diff changeset
258 {
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parents:
diff changeset
259 int frag_spec;
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parents:
diff changeset
260 int value;
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parents:
diff changeset
261
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parents:
diff changeset
262 /* Close and then reopen the audio device */
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parents:
diff changeset
263 close(audio_fd);
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parents:
diff changeset
264 audio_fd = open(audiodev, O_RDWR, 0);
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parents:
diff changeset
265 if ( audio_fd < 0 ) {
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parents:
diff changeset
266 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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parents:
diff changeset
267 return(-1);
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parents:
diff changeset
268 }
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parents:
diff changeset
269
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parents:
diff changeset
270 /* Calculate the final parameters for this audio specification */
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parents:
diff changeset
271 SDL_CalculateAudioSpec(spec);
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parents:
diff changeset
272
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parents:
diff changeset
273 /* Determine the power of two of the fragment size */
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parents:
diff changeset
274 for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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parents:
diff changeset
275 if ( (0x01<<frag_spec) != spec->size ) {
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parents:
diff changeset
276 SDL_SetError("Fragment size must be a power of two");
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parents:
diff changeset
277 return(-1);
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parents:
diff changeset
278 }
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parents:
diff changeset
279
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parents:
diff changeset
280 /* Set the audio buffering parameters */
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parents:
diff changeset
281 if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
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parents:
diff changeset
282 SDL_SetError("Couldn't set audio fragment spec");
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parents:
diff changeset
283 return(-1);
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parents:
diff changeset
284 }
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parents:
diff changeset
285
74212992fb08 Initial revision
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parents:
diff changeset
286 /* Set the audio format */
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parents:
diff changeset
287 value = format;
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parents:
diff changeset
288 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
74212992fb08 Initial revision
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parents:
diff changeset
289 (value != format) ) {
74212992fb08 Initial revision
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parents:
diff changeset
290 SDL_SetError("Couldn't set audio format");
74212992fb08 Initial revision
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parents:
diff changeset
291 return(-1);
74212992fb08 Initial revision
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parents:
diff changeset
292 }
74212992fb08 Initial revision
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parents:
diff changeset
293
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 /* Set mono or stereo audio */
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parents:
diff changeset
295 value = (spec->channels > 1);
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parents:
diff changeset
296 if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
74212992fb08 Initial revision
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parents:
diff changeset
297 (value != stereo) ) {
74212992fb08 Initial revision
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parents:
diff changeset
298 SDL_SetError("Couldn't set audio channels");
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parents:
diff changeset
299 return(-1);
74212992fb08 Initial revision
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parents:
diff changeset
300 }
74212992fb08 Initial revision
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parents:
diff changeset
301
74212992fb08 Initial revision
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parents:
diff changeset
302 /* Set the DSP frequency */
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parents:
diff changeset
303 value = spec->freq;
960
eec28a5278be Date: Sat, 9 Oct 2004 02:46:18 +0300 (EEST)
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
304 if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
0
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parents:
diff changeset
305 SDL_SetError("Couldn't set audio frequency");
74212992fb08 Initial revision
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parents:
diff changeset
306 return(-1);
74212992fb08 Initial revision
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parents:
diff changeset
307 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 spec->freq = value;
74212992fb08 Initial revision
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parents:
diff changeset
309
74212992fb08 Initial revision
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parents:
diff changeset
310 /* We successfully re-opened the audio */
74212992fb08 Initial revision
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parents:
diff changeset
311 return(0);
74212992fb08 Initial revision
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parents:
diff changeset
312 }
74212992fb08 Initial revision
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parents:
diff changeset
313
74212992fb08 Initial revision
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parents:
diff changeset
314 static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
74212992fb08 Initial revision
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parents:
diff changeset
315 {
74212992fb08 Initial revision
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parents:
diff changeset
316 char audiodev[1024];
74212992fb08 Initial revision
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parents:
diff changeset
317 int format;
74212992fb08 Initial revision
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parents:
diff changeset
318 int stereo;
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parents:
diff changeset
319 int value;
74212992fb08 Initial revision
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parents:
diff changeset
320 Uint16 test_format;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 struct audio_buf_info info;
74212992fb08 Initial revision
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parents:
diff changeset
322
74212992fb08 Initial revision
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parents:
diff changeset
323 /* Reset the timer synchronization flag */
74212992fb08 Initial revision
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parents:
diff changeset
324 frame_ticks = 0.0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 /* Open the audio device */
74212992fb08 Initial revision
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parents:
diff changeset
327 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
74212992fb08 Initial revision
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parents:
diff changeset
328 if ( audio_fd < 0 ) {
74212992fb08 Initial revision
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parents:
diff changeset
329 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
74212992fb08 Initial revision
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parents:
diff changeset
330 return(-1);
74212992fb08 Initial revision
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parents:
diff changeset
331 }
74212992fb08 Initial revision
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parents:
diff changeset
332 dma_buf = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
74212992fb08 Initial revision
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parents:
diff changeset
334
74212992fb08 Initial revision
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parents:
diff changeset
335 /* Get a list of supported hardware formats */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 SDL_SetError("Couldn't get audio format list");
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parents:
diff changeset
338 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340
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parents:
diff changeset
341 /* Try for a closest match on audio format */
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parents:
diff changeset
342 format = 0;
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parents:
diff changeset
343 for ( test_format = SDL_FirstAudioFormat(spec->format);
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parents:
diff changeset
344 ! format && test_format; ) {
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parents:
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345 #ifdef DEBUG_AUDIO
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parents:
diff changeset
346 fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 #endif
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 switch ( test_format ) {
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parents:
diff changeset
349 case AUDIO_U8:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 if ( value & AFMT_U8 ) {
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parents:
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351 format = AFMT_U8;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
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354 case AUDIO_S8:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 if ( value & AFMT_S8 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 format = AFMT_S8;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 case AUDIO_S16LSB:
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parents:
diff changeset
360 if ( value & AFMT_S16_LE ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 format = AFMT_S16_LE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 case AUDIO_S16MSB:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 if ( value & AFMT_S16_BE ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 format = AFMT_S16_BE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 case AUDIO_U16LSB:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 if ( value & AFMT_U16_LE ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 format = AFMT_U16_LE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 case AUDIO_U16MSB:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 if ( value & AFMT_U16_BE ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 format = AFMT_U16_BE;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 default:
354
30935e76acb5 Updated ALSA audio support for ALSA 0.9
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
380 format = 0;
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 if ( ! format ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 test_format = SDL_NextAudioFormat();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 if ( format == 0 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 SDL_SetError("Couldn't find any hardware audio formats");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 spec->format = test_format;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 /* Set the audio format */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 value = format;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 (value != format) ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 SDL_SetError("Couldn't set audio format");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 /* Set mono or stereo audio (currently only two channels supported) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 stereo = (spec->channels > 1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 if ( stereo ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 spec->channels = 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 spec->channels = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 /* Because some drivers don't allow setting the buffer size
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 after setting the format, we must re-open the audio device
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 once we know what format and channels are supported
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 /* Error is set by DMA_ReopenAudio() */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 /* Memory map the audio buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 SDL_SetError("Couldn't get OSPACE parameters");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 spec->size = info.fragsize;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 spec->samples = spec->size / ((spec->format & 0xFF) / 8);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 spec->samples /= spec->channels;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 num_buffers = info.fragstotal;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 dma_len = num_buffers*spec->size;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 audio_fd, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 if ( dma_buf == MAP_FAILED ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 SDL_SetError("DMA memory map failed");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 dma_buf = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 memset(dma_buf, spec->silence, dma_len);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 /* Check to see if we need to use select() workaround */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 { char *workaround;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 workaround = getenv("SDL_DSP_NOSELECT");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 if ( workaround ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 frame_ticks = (float)(spec->samples*1000)/spec->freq;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 next_frame = SDL_GetTicks()+frame_ticks;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 /* Trigger audio playback */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 value = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 value = PCM_ENABLE_OUTPUT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 SDL_SetError("Couldn't trigger audio output");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 /* Get the parent process id (we're the parent of the audio thread) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 parent = getpid();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 /* We're ready to rock and roll. :-) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }