annotate WhatsNew @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents 67176351a1b8
children 1ff64ad478b2
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1
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2 This is a list of API changes in SDL's version history.
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3
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4 Version 1.0:
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5
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22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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6 1.2.7:
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7 Added CPU feature detection functions to SDL_cpuinfo.h:
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8 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(),
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9 SDL_HasAltiVec()
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10 Added function to create RWops from const memory: SDL_RWFromConstMem()
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22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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11
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12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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12 1.2.6:
12a21d82a060 Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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13 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
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14
656
864e2d2a9a55 Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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15 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
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9c42ee1b7d77 Date: Thu, 24 Apr 2003 15:13:47 -0400
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16
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24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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17 1.2.5:
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18 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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19
24edec3cafe4 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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20 Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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21
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22 1.2.0:
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23 Added SDL_VIDEOEXPOSE event to signal that the screen needs to
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24 be redrawn. This is currently only delivered to OpenGL windows
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25 on X11, though it may be delivered in the future when the video
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26 memory is lost under DirectX.
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27
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28 1.1.8:
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29 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window
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30 that has no title bar or frame decoration. Fullscreen video
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31 modes automatically have this flag set.
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32
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33 Added a function to query the clipping rectangle for a surface:
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34 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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35
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36 Added a function to query the current event filter:
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37 SDL_EventFilter SDL_GetEventFilter(void)
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38
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39 If you pass -1 to SDL_ShowCursor(), it won't change the current
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40 cursor visibility state, but will still return it.
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41
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42 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning
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43 you can nest them as deep as you want, as long as each lock call
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44 has a matching unlock call. The surface remains locked until the
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45 last matching unlock call.
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46
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47 Note that you may not blit to or from a locked surface.
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48
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49 1.1.7:
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50 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take
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51 arrays of Uint16 values instead of Uint8 values. For the most part,
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52 you can just take your old values and shift them up 8 bits to get
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53 new correct values for your gamma ramps.
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54
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55 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface()
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56 and SDL will try to RLE accelerate colorkey and alpha blits in the
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57 resulting surface.
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58
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59 1.1.6:
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60 Added a function to return the thread ID of a specific thread:
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61 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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62 If 'thread' is NULL, this function returns the id for this thread.
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63
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64 1.1.5:
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65 The YUV overlay structure has been changed to use an array of
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66 pitches and pixels representing the planes of a YUV image, to
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67 better enable hardware acceleration. The YV12 and IYUV formats
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68 each have three planes, corresponding to the Y, U, and V portions
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69 of the image, while packed pixel YUV formats just have one plane.
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70
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71 For palettized mode (8bpp), the screen colormap is now split in
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72 a physical and a logical palette. The physical palette determines
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73 what colours the screen pixels will get when displayed, and the
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74 logical palette controls the mapping from blits to/from the screen.
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75 A new function, SDL_SetPalette() has been added to change
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76 logical and physical palettes separately. SDL_SetColors() works
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77 just as before, and is equivalent to calling SDL_SetPalette() with
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78 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL).
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79
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80 SDL_BlitSurface() no longer modifies the source rectangle, only the
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81 destination rectangle. The width/height members of the destination
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82 rectangle are ignored, only the position is used.
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83
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84 The old source clipping function SDL_SetClipping() has been replaced
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85 with a more useful function to set the destination clipping rectangle:
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86 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect)
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87
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88 Added a function to see what subsystems have been initialized:
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89 Uint32 SDL_WasInit(Uint32 flags)
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90
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91 The Big Alpha Flip: SDL now treats alpha as opacity like everybody
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92 else, and not as transparency:
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93
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94 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255
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95 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0
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96 Values between 0 and 255 vary from fully transparent to fully opaque.
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97
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98 New functions:
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99 SDL_DisplayFormatAlpha()
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100 Returns a surface converted to a format with alpha-channel
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101 that can be blit efficiently to the screen. (In other words,
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102 like SDL_DisplayFormat() but the resulting surface has
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103 an alpha channel.) This is useful for surfaces with alpha.
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104 SDL_MapRGBA()
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105 Works as SDL_MapRGB() but takes an additional alpha parameter.
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106 SDL_GetRGBA()
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107 Works as SDL_GetRGB() but also returns the alpha value
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108 (SDL_ALPHA_OPAQUE for formats without an alpha channel)
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109
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110 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in
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111 the [0..255] interval. Previously, SDL_GetRGB() would return
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112 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format.
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113 (N.B.: This is broken for bit fields < 3 bits.)
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114
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115 SDL_MapRGB() returns pixels in which the alpha channel is set opaque.
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116
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117 SDL_SetAlpha() can now be used for both setting the per-surface
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118 alpha, using the new way of thinking of alpha, and also to enable
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119 and disable per-pixel alpha blending for surfaces with an alpha
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120 channel:
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121 To disable alpha blending:
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122 SDL_SetAlpha(surface, 0, 0);
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123 To re-enable alpha blending:
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124 SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
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125 Surfaces with an alpha channel have blending enabled by default.
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126
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127 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests
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128 RLE acceleration of blits, just as like with SDL_SetColorKey().
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129 This flag can be set for both surfaces with an alpha channel
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130 and surfaces with an alpha value set by SDL_SetAlpha().
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131 As always, RLE surfaces must be locked before pixel access is
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132 allowed, and unlocked before any other SDL operations are done
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133 on it.
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134
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135 The blit semantics for surfaces with and without alpha and colorkey
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136 have now been defined:
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137
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138 RGBA->RGB:
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139 SDL_SRCALPHA set:
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140 alpha-blend (using alpha-channel).
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141 SDL_SRCCOLORKEY ignored.
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142 SDL_SRCALPHA not set:
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143 copy RGB.
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144 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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145 RGB values of the source colour key, ignoring alpha in the
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146 comparison.
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147
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148 RGB->RGBA:
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149 SDL_SRCALPHA set:
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150 alpha-blend (using the source per-surface alpha value);
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151 set destination alpha to opaque.
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152 SDL_SRCALPHA not set:
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153 copy RGB, set destination alpha to opaque.
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154 both:
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155 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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156 source colour key.
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157
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158 RGBA->RGBA:
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159 SDL_SRCALPHA set:
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160 alpha-blend (using the source alpha channel) the RGB values;
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161 leave destination alpha untouched. [Note: is this correct?]
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162 SDL_SRCCOLORKEY ignored.
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163 SDL_SRCALPHA not set:
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164 copy all of RGBA to the destination.
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165 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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166 RGB values of the source colour key, ignoring alpha in the
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167 comparison.
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168
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169 RGB->RGB:
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170 SDL_SRCALPHA set:
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171 alpha-blend (using the source per-surface alpha value).
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172 SDL_SRCALPHA not set:
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173 copy RGB.
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174 both:
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175 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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176 source colour key.
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177
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178 As a special case, blits from surfaces with per-surface alpha
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179 value of 128 (50% transparency) are optimised and much faster
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180 than other alpha values. This does not apply to surfaces with
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181 alpha channels (per-pixel alpha).
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182
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183 New functions for manipulating the gamma of the display have
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184 been added:
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185 int SDL_SetGamma(float red, float green, float blue);
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186 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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187 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue);
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188 Gamma ramps are tables with 256 entries which map the screen color
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189 components into actually displayed colors. For an example of
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190 implementing gamma correction and gamma fades, see test/testgamma.c
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191 Gamma control is not supported on all hardware.
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192
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193 1.1.4:
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194 The size of the SDL_CDtrack structure changed from 8 to 12 bytes
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195 as the size of the length member was extended to 32 bits.
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196
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197 You can now use SDL for 2D blitting with a GL mode by passing the
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198 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or
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199 32 bpp, and the data in the framebuffer is put into the GL scene
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200 when you call SDL_UpdateRects(), and the scene will be visible
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201 when you call SDL_GL_SwapBuffers().
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202
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203 Run the "testgl" test program with the -logo command line option
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204 to see an example of this blending of 2D and 3D in SDL.
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205
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206 1.1.3:
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207 Added SDL_FreeRW() to the API, to complement SDL_AllocRW()
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208
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209 Added resizable window support - just add SDL_RESIZABLE to the
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210 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events.
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211 See SDL_events.h for details on the new SDL_ResizeEvent structure.
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212
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213 Added condition variable support, based on mutexes and semaphores.
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214 SDL_CreateCond()
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215 SDL_DestroyCond()
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216 SDL_CondSignal()
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217 SDL_CondBroadcast()
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218 SDL_CondWait()
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219 SDL_CondTimedWait()
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220 The new function prototypes are in SDL_mutex.h
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221
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222 Added counting semaphore support, based on the mutex primitive.
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223 SDL_CreateSemaphore()
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224 SDL_DestroySemaphore()
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225 SDL_SemWait()
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226 SDL_SemTryWait()
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227 SDL_SemWaitTimeout()
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228 SDL_SemPost()
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229 SDL_SemValue()
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230 The new function prototypes are in SDL_mutex.h
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231
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232 Added support for asynchronous blitting. To take advantage of this,
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233 you must set the SDL_ASYNCBLIT flag when setting the video mode and
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234 creating surfaces that you want accelerated in this way. You must
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235 lock surfaces that have this flag set, and the lock will block until
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236 any queued blits have completed.
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237
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238 Added YUV video overlay support.
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239 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU.
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240 This function creates an overlay surface:
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241 SDL_CreateYUVOverlay()
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242 You must lock and unlock the overlay to get access to the data:
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243 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay()
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244 You can then display the overlay:
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245 SDL_DisplayYUVOverlay()
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246 You must free the overlay when you are done using it:
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247 SDL_FreeYUVOverlay()
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248 See SDL_video.h for the full function prototypes.
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249
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250 The joystick hat position constants have been changed:
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251 Old constant New constant
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252 ------------ ------------
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253 0 SDL_HAT_CENTERED
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254 1 SDL_HAT_UP
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255 2 SDL_HAT_RIGHTUP
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256 3 SDL_HAT_RIGHT
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257 4 SDL_HAT_RIGHTDOWN
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258 5 SDL_HAT_DOWN
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259 6 SDL_HAT_LEFTDOWN
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260 7 SDL_HAT_LEFT
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261 8 SDL_HAT_LEFTUP
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262 The new constants are bitmasks, so you can check for the
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263 individual axes like this:
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264 if ( hat_position & SDL_HAT_UP ) {
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265 }
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266 and you'll catch left-up, up, and right-up.
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267
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268 1.1.2:
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269 Added multiple timer support:
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270 SDL_AddTimer() and SDL_RemoveTimer()
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271
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272 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL.
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273
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274 1.1.0:
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275 Added initial OpenGL support.
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276 First set GL attributes (such as RGB depth, alpha depth, etc.)
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277 SDL_GL_SetAttribute()
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278 Then call SDL_SetVideoMode() with the SDL_OPENGL flag.
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279 Perform all of your normal GL drawing.
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280 Finally swap the buffers with the new SDL function:
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281 SDL_GL_SwapBuffers()
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282 See the new 'testgl' test program for an example of using GL with SDL.
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283
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284 You can load GL extension functions by using the function:
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285 SDL_GL_LoadProcAddress()
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286
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287 Added functions to initialize and cleanup specific SDL subsystems:
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288 SDL_InitSubSystem() and SDL_QuitSubSystem()
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289
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290 Added user-defined event type:
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291 typedef struct {
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292 Uint8 type;
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293 int code;
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294 void *data1;
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295 void *data2;
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296 } SDL_UserEvent;
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297 This structure is in the "user" member of an SDL_Event.
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298
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299 Added a function to push events into the event queue:
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300 SDL_PushEvent()
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301
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302 Example of using the new SDL user-defined events:
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303 {
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304 SDL_Event event;
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305
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306 event.type = SDL_USEREVENT;
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307 event.user.code = my_event_code;
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308 event.user.data1 = significant_data;
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309 event.user.data2 = 0;
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310 SDL_PushEvent(&event);
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311 }
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312
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313 Added a function to get mouse deltas since last query:
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314 SDL_GetRelativeMouseState()
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315
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316 Added a boolean datatype to SDL_types.h:
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317 SDL_bool = { SDL_TRUE, SDL_FALSE }
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318
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319 Added a function to get the current audio status:
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320 SDL_GetAudioState();
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321 It returns one of:
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322 SDL_AUDIO_STOPPED,
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323 SDL_AUDIO_PLAYING,
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324 SDL_AUDIO_PAUSED
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325
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326 Added an AAlib driver (ASCII Art) - by Stephane Peter.
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327
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328 1.0.6:
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329 The input grab state is reset after each call to SDL_SetVideoMode().
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330 The input is grabbed by default in fullscreen mode, and ungrabbed in
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331 windowed mode. If you want to set input grab to a particular value,
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332 you should set it after each call to SDL_SetVideoMode().
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333
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334 1.0.5:
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335 Exposed SDL_AudioInit(), SDL_VideoInit()
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336 Added SDL_AudioDriverName() and SDL_VideoDriverName()
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337
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338 Added new window manager function:
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339 SDL_WM_ToggleFullScreen()
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340 This is currently implemented only on Linux
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341
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342 The ALT-ENTER code has been removed - it's not appropriate for a
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343 lib to bind keys when they aren't even emergency escape sequences.
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344
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345 ALT-ENTER functionality can be implemented with the following code:
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346
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347 int Handle_AltEnter(const SDL_Event *event)
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348 {
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349 if ( event->type == SDL_KEYDOWN ) {
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350 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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351 (event->key.keysym.mod & KMOD_ALT) ) {
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352 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
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353 return(0);
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354 }
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355 }
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356 return(1);
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357 }
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358 SDL_SetEventFilter(Handle_AltEnter);
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359
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360 1.0.3:
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361 Under X11, if you grab the input and hide the mouse cursor,
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362 the mouse will go into a "relative motion" mode where you
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363 will always get relative motion events no matter how far in
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364 each direction you move the mouse - relative motion is not
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365 bounded by the edges of the window (though the absolute values
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366 of the mouse positions are clamped by the size of the window).
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367 The SVGAlib, framebuffer console, and DirectInput drivers all
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368 have this behavior naturally, and the GDI and BWindow drivers
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369 never go into "relative motion" mode.
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370
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371 1.0.2:
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372 Added a function to enable keyboard repeat:
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373 SDL_EnableKeyRepeat()
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374
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375 Added a function to grab the mouse and keyboard input
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376 SDL_WM_GrabInput()
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377
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378 Added a function to iconify the window.
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379 SDL_WM_IconifyWindow()
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380 If this function succeeds, the application will receive an event
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381 signaling SDL_APPACTIVE event
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382
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383 1.0.1:
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384 Added constants to SDL_audio.h for 16-bit native byte ordering:
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385 AUDIO_U16SYS, AUDIO_S16SYS
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386
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387 1.0.0:
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388 New public release
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389
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390 Version 0.11:
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391
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392 0.11.5:
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393 A new function SDL_GetVideoSurface() has been added, and returns
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394 a pointer to the current display surface.
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395
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396 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and
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397 a new function SDL_CreateRGBSurfaceFrom() has been added to allow
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398 creating an SDL surface from an existing pixel data buffer.
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399
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400 Added SDL_GetRGB() to the headers and documentation.
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401
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402 0.11.4:
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403 SDL_SetLibraryPath() is no longer meaningful, and has been removed.
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404
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405 0.11.3:
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406 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from
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407 installing fatal signal handlers on operating systems that support
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408 them.
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409
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410 Version 0.9:
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411
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412 0.9.15:
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413 SDL_CreateColorCursor() has been removed. Color cursors should
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414 be implemented as sprites, blitted by the application when the
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415 cursor moves. To get smooth color cursor updates when the app
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416 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This
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417 allows you to handle the mouse motion in another thread from an
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418 event filter function, but is currently only supported by Linux
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419 and BeOS. Note that you'll have to protect the display surface
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420 from multi-threaded access by using mutexes if you do this.
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421
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422 Thread-safe surface support has been removed from SDL.
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423 This makes blitting somewhat faster, by removing SDL_MiddleBlit().
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424 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead.
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425 You can make your surfaces thread-safe by allocating your own
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426 mutex and making lock/unlock calls around accesses to your surface.
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427
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428 0.9.14:
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429 SDL_GetMouseState() now takes pointers to int rather than Uint16.
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430
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431 If you set the SDL_WINDOWID environment variable under UNIX X11,
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432 SDL will use that as the main window instead of creating it's own.
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433 This is an unsupported extension to SDL, and not portable at all.
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434
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435 0.9.13:
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436 Added a function SDL_SetLibraryPath() which can be used to specify
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437 the directory containing the SDL dynamic libraries. This is useful
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diff changeset
438 for commercial applications which ship with particular versions
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diff changeset
439 of the libraries, and for security on multi-user systems.
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diff changeset
440 If this function is not used, the default system directories are
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441 searched using the native dynamic object loading mechanism.
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442
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443 In order to support C linkage under Visual C++, you must declare
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444 main() without any return type:
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445 main(int argc, char *argv[]) {
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446 /* Do the program... */
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447 return(0);
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448 }
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449 C++ programs should also return a value if compiled under VC++.
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450
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451 The blit_endian member of the SDL_VideoInfo struct has been removed.
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452
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453 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there
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454 is now no longer any function to translate a keysym to a character.
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455
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456 The SDL_keysym structure has been extended with a 'scancode' and
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457 'unicode' member. The 'scancode' is a hardware specific scancode
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458 for the key that was pressed, and may be 0. The 'unicode' member
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459 is a 16-bit UNICODE translation of the key that was pressed along
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diff changeset
460 with any modifiers or compose keys that have been pressed.
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461 If no UNICODE translation exists for the key, 'unicode' will be 0.
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462
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463 Added a function SDL_EnableUNICODE() to enable/disable UNICODE
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464 translation of character keypresses. Translation defaults off.
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465
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466 To convert existing code to use the new API, change code which
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467 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(),
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468 and change code which uses it to get the ASCII value of a sym to
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diff changeset
469 use the 'unicode' member of the event keysym.
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470
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471 0.9.12:
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472 There is partial support for 64-bit datatypes. I don't recommend
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473 you use this if you have a choice, because 64-bit datatypes are not
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474 supported on many platforms. On platforms for which it is supported,
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475 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and
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476 you can use the Uint64 and Sint64 datatypes.
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diff changeset
477
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478 Added functions to SDL_endian.h to support 64-bit datatypes:
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diff changeset
479 SDL_SwapLE64(), SDL_SwapBE64(),
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diff changeset
480 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64()
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diff changeset
481
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482 A new member "len_ratio" has been added to the SDL_AudioCVT structure,
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483 and allows you to determine either the original buffer length or the
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484 converted buffer length, given the other.
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485
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486 A new function SDL_FreeWAV() has been added to the API to free data
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487 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since
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diff changeset
488 the gcc compiled DLL uses a different heap than VC++ compiled apps.
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parents:
diff changeset
489
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parents:
diff changeset
490 SDL now has initial support for international keyboards using the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 Latin character set.
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parents:
diff changeset
492 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 compile-time variable, or you can set the environment variable
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 The valid values for these variables can be found in SDL_keyboard.c
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parents:
diff changeset
496
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parents:
diff changeset
497 Full support for German and French keyboards under X11 is implemented.
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parents:
diff changeset
498
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 0.9.11:
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parents:
diff changeset
500 The THREADED_EVENTS compile-time define has been replaced with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(),
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 SDL will create a separate thread to perform input event handling.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 If this flag is passed to SDL_Init(), and the OS doesn't support
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 event handling in a separate thread, SDL_Init() will fail.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 Be sure to add calls to SDL_Delay() in your main thread to allow
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parents:
diff changeset
506 the OS to schedule your event thread, or it may starve, leading
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 to slow event delivery and/or dropped events.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 Currently MacOS and Win32 do not support this flag, while BeOS
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 and Linux do support it. I recommend that your application only
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 use this flag if absolutely necessary.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511
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parents:
diff changeset
512 The SDL thread function passed to SDL_CreateThread() now returns a
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 status. This status can be retrieved by passing a non-NULL pointer
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Sam Lantinga <slouken@lokigames.com>
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514 as the 'status' argument to SDL_WaitThread().
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515
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parents:
diff changeset
516 The volume parameter to SDL_MixAudio() has been increased in range
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 from (0-8) to (0-128)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 SDL now has a data source abstraction which can encompass a file,
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 an area of memory, or any custom object you can envision. It uses
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 these abstractions, SDL_RWops, in the endian read/write functions,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 and the built-in WAV and BMP file loaders. This means you can load
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 WAV chunks from memory mapped files, compressed archives, network
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 pipes, or anything else that has a data read abstraction.
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525
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parents:
diff changeset
526 There are three built-in data source abstractions:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 along with a generic data source allocation function:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 SDL_AllocRW()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 These data sources can be used like stdio file pointers with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 following convenience functions:
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose()
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 These functions are defined in the new header file "SDL_rwops.h"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 The endian swapping functions have been turned into macros for speed
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 the endianness of the host system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 The endian read/write functions now take an SDL_RWops pointer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 instead of a stdio FILE pointer, to support the new data source
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 abstraction.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 The SDL_*LoadWAV() functions have been replaced with a single
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 free it as the second parameter. SDL_LoadWAV() is a macro for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 with a single function that takes a SDL_RWops pointer as it's
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 first parameter, and a flag whether or not to automatically
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 are macros for backward compatibility and convenience:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 Note that these functions use SDL_RWseek() extensively, and should
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 not be used on pipes or other non-seekable data sources.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 0.9.10:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 extended to support multiple types of display drivers, as well as
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 safe access to the X11 display when THREADED_EVENTS is enabled.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 The new structures are documented in the SDL_syswm.h header file.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 should now work properly, as well as the "Windows" keys on US
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 keyboards.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 instead of trying to open each block device on the system.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 The CD must be listed in /etc/fstab as using the iso9660 filesystem.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 On Linux, if you define THREADED_EVENTS at compile time, a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 thread will be spawned to gather X events asynchronously from the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 graphics updates. This hasn't been extensively tested, but it does
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 provide a means of handling keyboard and mouse input in a separate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 thread from the graphics thread. (This is now enabled by default.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 A special access function SDL_PeepEvents() allows you to manipulate
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 the event queue in a thread-safe manner, including peeking at events,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 removing events of a specified type, and adding new events of arbitrary
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 type to the queue (use the new 'user' member of the SDL_Event type).
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 If you use SDL_PeepEvents() to gather events, then the main graphics
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 thread needs to call SDL_PumpEvents() periodically to drive the event
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 loop and generate input events. This is not necessary if SDL has been
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 compiled with THREADED_EVENTS defined, but doesn't hurt.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 A new function SDL_ThreadID() returns the identifier associated with
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 the current thread.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 0.9.9:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 The AUDIO_STEREO format flag has been replaced with a new 'channels'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 member of the SDL_AudioSpec structure. The channels are 1 for mono
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 audio, and 2 for stereo audio. In the future more channels may be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 supported for 3D surround sound.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 The SDL_MixAudio() function now takes an additional volume parameter,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 which should be set to SDL_MIX_MAXVOLUME for compatibility with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 original function.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 The CD-ROM functions which take a 'cdrom' parameter can now be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 passed NULL, and will act on the last successfully opened CD-ROM.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 0.9.8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 0.9.7:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 0.9.6:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 Added a fast rectangle fill function: SDL_FillRect()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 Addition of a useful function for getting info on the video hardware:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 const SDL_VideoInfo *SDL_GetVideoInfo(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 This function replaces SDL_GetDisplayFormat().
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 Initial support for double-buffering:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 Update the screen with a new function: SDL_Flip()
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 SDL_AllocSurface() takes two new flags:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 and if the hardware supports hardware acceleration of colorkey blits
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 between two surfaces in video memory, to place the surface in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 memory if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 SDL_SRCALPHA means that the surface will be used for alpha blits and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 if the hardware supports hardware acceleration of alpha blits between
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 two surfaces in video memory, to place the surface in video memory
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 if possible, otherwise it will be placed in system memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 SDL_HWSURFACE now means that the surface will be created with the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 same format as the display surface, since having surfaces in video
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 memory is only useful for fast blitting to the screen, and you can't
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
636 blit surfaces with different surface formats in video memory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
637
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
638 0.9.5:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
639 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 that the icon consists of the entire image.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 SDL_LowerBlit() is back -- but don't use it on the display surface.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643 It is exactly the same as SDL_MiddleBlit(), but doesn't check for
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 thread safety.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 a FILE pointer instead of a file name.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648
74212992fb08 Initial revision
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649 Added CD-ROM audio control API:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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650 SDL_CDNumDrives()
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Sam Lantinga <slouken@lokigames.com>
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651 SDL_CDName()
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652 SDL_CDOpen()
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653 SDL_CDStatus()
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Sam Lantinga <slouken@lokigames.com>
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654 SDL_CDPlayTracks()
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Sam Lantinga <slouken@lokigames.com>
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655 SDL_CDPlay()
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656 SDL_CDPause()
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Sam Lantinga <slouken@lokigames.com>
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657 SDL_CDResume()
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Sam Lantinga <slouken@lokigames.com>
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658 SDL_CDStop()
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Sam Lantinga <slouken@lokigames.com>
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659 SDL_CDEject()
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Sam Lantinga <slouken@lokigames.com>
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660 SDL_CDClose()
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661
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662 0.9.4:
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Sam Lantinga <slouken@lokigames.com>
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663 No changes, bugfixes only.
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664
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parents:
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665 0.9.3:
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666 Mouse motion event now includes relative motion information:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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667 Sint16 event->motion.xrel, Sint16 event->motion.yrel
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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668
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669 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile)
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671
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672 0.9.2:
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673 No changes, bugfixes only.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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674
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 0.9.1:
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676 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now
74212992fb08 Initial revision
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677 automatically mapped on blit.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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678
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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679 0.8.0:
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diff changeset
680 SDL stable release