annotate README @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a general API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 SDL is written in C, but works with C++ natively, and has bindings to
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
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17 Objective C, Perl, PHP, Pike, Python, and Ruby.
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19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
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22 RISC OS, and SymbianOS, but these are not officially supported.
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24 This library is distributed under GNU LGPL version 2, which can be
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25 found in the file "COPYING". This license allows you to use SDL
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26 freely in commercial programs as long as you link with the dynamic
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27 library.
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29 The best way to learn how to use SDL is to check out the header files in
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30 the "include" subdirectory and the programs in the "test" subdirectory.
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31 The header files and test programs are well commented and always up to date.
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32 More documentation is available in HTML format in "./docs/index.html"
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34 The test programs in the "test" subdirectory are in the public domain.
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36 Frequently asked questions are answered online:
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37 http://www.libsdl.org/faq.php
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39 If you need help with the library, or just want to discuss SDL related
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40 issues, you can join the developers mailing list:
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41 http://www.libsdl.org/mailing-list.php
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43 Enjoy!
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44 Sam Lantinga (slouken@libsdl.org)
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