annotate src/render/SDL_render.c @ 5160:657543cc92f9

Making the API simpler, removed the writepixels interface
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 00:22:18 -0800
parents 307ccc9c135e
children b3ccd1947786
rev   line source
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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13 Lesser General Public License for more details.
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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14
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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15 You should have received a copy of the GNU Lesser General Public
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* The SDL 2D rendering system */
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25
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26 #include "SDL_render.h"
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27 #include "SDL_sysrender.h"
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28 #include "../video/SDL_pixels_c.h"
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29
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30
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31 #define CHECK_RENDERER_MAGIC(renderer, retval) \
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32 if (!renderer || renderer->magic != &renderer_magic) { \
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33 SDL_SetError("Invalid renderer"); \
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34 return retval; \
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35 }
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36
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37 #define CHECK_TEXTURE_MAGIC(texture, retval) \
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38 if (!texture || texture->magic != &texture_magic) { \
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39 SDL_SetError("Invalid texture"); \
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40 return retval; \
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41 }
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42
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43
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44 static const SDL_RenderDriver *render_drivers[] = {
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45 #if SDL_VIDEO_RENDER_D3D
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46 &D3D_RenderDriver,
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47 #endif
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48 #if SDL_VIDEO_RENDER_OGL
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49 &GL_RenderDriver,
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50 #endif
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51 #if SDL_VIDEO_RENDER_OGL_ES
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52 &GL_ES_RenderDriver,
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53 #endif
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54 &SW_RenderDriver
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55 };
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56 static char renderer_magic;
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57 static char texture_magic;
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58
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59 int
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60 SDL_GetNumRenderDrivers(void)
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61 {
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62 return SDL_arraysize(render_drivers);
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63 }
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64
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65 int
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66 SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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67 {
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68 if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
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69 SDL_SetError("index must be in the range of 0 - %d",
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70 SDL_GetNumRenderDrivers() - 1);
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71 return -1;
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72 }
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73 *info = render_drivers[index]->info;
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74 return 0;
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75 }
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76
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77 static int
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78 SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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79 {
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80 SDL_Renderer *renderer = (SDL_Renderer *)userdata;
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81
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82 if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) {
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83 SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
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84 if (window == renderer->window) {
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85 renderer->WindowEvent(renderer, &event->window);
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86 }
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87 }
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88 return 0;
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89 }
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90
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91 SDL_Renderer *
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92 SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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93 {
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94 SDL_Renderer *renderer = NULL;
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95 int n = SDL_GetNumRenderDrivers();
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96
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97 if (index < 0) {
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98 char *override = SDL_getenv("SDL_VIDEO_RENDERER");
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99
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100 if (override) {
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101 for (index = 0; index < n; ++index) {
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102 const SDL_RenderDriver *driver = render_drivers[index];
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103
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104 if (SDL_strcasecmp(override, driver->info.name) == 0) {
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105 /* Create a new renderer instance */
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106 renderer = driver->CreateRenderer(window, flags);
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107 break;
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108 }
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109 }
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110 } else {
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111 for (index = 0; index < n; ++index) {
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112 const SDL_RenderDriver *driver = render_drivers[index];
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113
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114 if ((driver->info.flags & flags) == flags) {
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115 /* Create a new renderer instance */
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116 renderer = driver->CreateRenderer(window, flags);
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117 if (renderer) {
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118 /* Yay, we got one! */
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119 break;
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120 }
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121 }
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122 }
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123 }
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124 if (index == n) {
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125 SDL_SetError("Couldn't find matching render driver");
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126 return NULL;
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127 }
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128 } else {
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129 if (index >= SDL_GetNumRenderDrivers()) {
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130 SDL_SetError("index must be -1 or in the range of 0 - %d",
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131 SDL_GetNumRenderDrivers() - 1);
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132 return NULL;
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133 }
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134 /* Create a new renderer instance */
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135 renderer = render_drivers[index]->CreateRenderer(window, flags);
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136 }
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137
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138 if (renderer) {
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139 renderer->magic = &renderer_magic;
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140
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141 SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
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142 }
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143 return renderer;
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144 }
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145
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146 int
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147 SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
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148 {
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149 CHECK_RENDERER_MAGIC(renderer, -1);
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150
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151 *info = renderer->info;
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152 return 0;
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153 }
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154
5159
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155 static SDL_bool
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156 IsSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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157 {
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158 Uint32 i;
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159
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160 for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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161 if (renderer->info.texture_formats[i] == format) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
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162 return SDL_TRUE;
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163 }
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164 }
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165 return SDL_FALSE;
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166 }
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167
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168 static Uint32
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169 GetClosestSupportedFormat(SDL_Renderer * renderer, Uint32 format)
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170 {
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171 Uint32 i;
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172 SDL_bool hasAlpha = SDL_ISPIXELFORMAT_ALPHA(format);
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173
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174 /* We just want to match the first format that has the same channels */
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175 for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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176 if (SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == hasAlpha) {
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177 return renderer->info.texture_formats[i];
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178 }
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179 }
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180 return renderer->info.texture_formats[0];
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181 }
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182
5157
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183 SDL_Texture *
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184 SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
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185 {
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186 SDL_Texture *texture;
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187
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188 CHECK_RENDERER_MAGIC(renderer, NULL);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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189
5159
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190 if (SDL_ISPIXELFORMAT_INDEXED(format)) {
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191 SDL_SetError("Palettized textures are not supported");
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192 return NULL;
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193 }
5157
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194 if (w <= 0 || h <= 0) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
195 SDL_SetError("Texture dimensions can't be 0");
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
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196 return NULL;
5157
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197 }
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198 texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
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diff changeset
199 if (!texture) {
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diff changeset
200 SDL_OutOfMemory();
5159
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201 return NULL;
5157
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202 }
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203 texture->magic = &texture_magic;
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204 texture->format = format;
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205 texture->access = access;
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206 texture->w = w;
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207 texture->h = h;
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208 texture->r = 255;
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209 texture->g = 255;
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210 texture->b = 255;
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211 texture->a = 255;
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212 texture->renderer = renderer;
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213 texture->next = renderer->textures;
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214 if (renderer->textures) {
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215 renderer->textures->prev = texture;
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216 }
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217 renderer->textures = texture;
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218
5159
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219 if (IsSupportedFormat(renderer, format)) {
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220 if (renderer->CreateTexture(renderer, texture) < 0) {
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221 SDL_DestroyTexture(texture);
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222 return 0;
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223 }
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224 } else {
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225 texture->native = SDL_CreateTexture(renderer,
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226 GetClosestSupportedFormat(renderer, format),
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227 access, w, h);
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228 if (!texture->native) {
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229 SDL_DestroyTexture(texture);
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230 return NULL;
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231 }
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232
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233 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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234 texture->yuv = SDL_SW_CreateYUVTexture(format, w, h);
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235 if (!texture->yuv) {
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236 SDL_DestroyTexture(texture);
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237 return NULL;
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238 }
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239 } else if (access == SDL_TEXTUREACCESS_STREAMING) {
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240 /* The pitch is 4 byte aligned */
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241 texture->pitch = (((w * SDL_BYTESPERPIXEL(format)) + 3) & ~3);
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242 texture->pixels = SDL_malloc(texture->pitch * h);
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243 if (!texture->pixels) {
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244 SDL_DestroyTexture(texture);
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245 return NULL;
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246 }
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247 }
5157
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248 }
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249 return texture;
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250 }
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251
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252 SDL_Texture *
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253 SDL_CreateTextureFromSurface(SDL_Renderer * renderer, Uint32 format, SDL_Surface * surface)
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254 {
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255 SDL_Texture *texture;
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256 Uint32 requested_format = format;
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257 SDL_PixelFormat *fmt;
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258 int bpp;
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259 Uint32 Rmask, Gmask, Bmask, Amask;
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260
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261 CHECK_RENDERER_MAGIC(renderer, NULL);
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262
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263 if (!surface) {
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264 SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
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265 return NULL;
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266 }
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267 fmt = surface->format;
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268
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269 if (format) {
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270 if (!SDL_PixelFormatEnumToMasks
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271 (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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272 SDL_SetError("Unknown pixel format");
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273 return 0;
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274 }
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275 } else {
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276 SDL_bool hasColorkey;
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277 SDL_BlendMode blendMode;
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278 SDL_bool hasBlending;
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279
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280 hasColorkey = (SDL_GetColorKey(surface, NULL) == 0);
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281
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282 SDL_GetSurfaceBlendMode(surface, &blendMode);
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283 hasBlending = (blendMode == SDL_BLENDMODE_BLEND);
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284
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285 if (surface->format->Amask || (!hasColorkey && !hasBlending)) {
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286 Uint32 it;
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287 int pfmt;
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288
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289 /* Pixel formats, sorted by best first */
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290 static const Uint32 sdl_pformats[] = {
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291 SDL_PIXELFORMAT_ARGB8888,
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292 SDL_PIXELFORMAT_RGBA8888,
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293 SDL_PIXELFORMAT_ABGR8888,
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294 SDL_PIXELFORMAT_BGRA8888,
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295 SDL_PIXELFORMAT_RGB888,
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296 SDL_PIXELFORMAT_BGR888,
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297 SDL_PIXELFORMAT_RGB24,
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298 SDL_PIXELFORMAT_BGR24,
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299 SDL_PIXELFORMAT_RGB565,
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300 SDL_PIXELFORMAT_BGR565,
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diff changeset
301 SDL_PIXELFORMAT_ARGB1555,
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diff changeset
302 SDL_PIXELFORMAT_RGBA5551,
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diff changeset
303 SDL_PIXELFORMAT_ABGR1555,
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diff changeset
304 SDL_PIXELFORMAT_BGRA5551,
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diff changeset
305 SDL_PIXELFORMAT_RGB555,
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306 SDL_PIXELFORMAT_BGR555,
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307 SDL_PIXELFORMAT_ARGB4444,
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diff changeset
308 SDL_PIXELFORMAT_RGBA4444,
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diff changeset
309 SDL_PIXELFORMAT_ABGR4444,
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310 SDL_PIXELFORMAT_BGRA4444,
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311 SDL_PIXELFORMAT_RGB444,
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312 SDL_PIXELFORMAT_ARGB2101010,
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diff changeset
313 SDL_PIXELFORMAT_RGB332,
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314 SDL_PIXELFORMAT_UNKNOWN
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315 };
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316
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317 bpp = fmt->BitsPerPixel;
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318 Rmask = fmt->Rmask;
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319 Gmask = fmt->Gmask;
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320 Bmask = fmt->Bmask;
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321 Amask = fmt->Amask;
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322
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323 format =
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324 SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
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325 if (!format) {
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326 SDL_SetError("Unknown pixel format");
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327 return 0;
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328 }
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329
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330 /* Search requested format in the supported texture */
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331 /* formats by current renderer */
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332 for (it = 0; it < renderer->info.num_texture_formats; it++) {
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333 if (renderer->info.texture_formats[it] == format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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334 break;
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335 }
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336 }
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337
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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338 /* If requested format can't be found, search any best */
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339 /* format which renderer provides */
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340 if (it == renderer->info.num_texture_formats) {
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341 pfmt = 0;
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342 for (;;) {
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343 if (sdl_pformats[pfmt] == SDL_PIXELFORMAT_UNKNOWN) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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344 break;
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345 }
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346
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347 for (it = 0; it < renderer->info.num_texture_formats;
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348 it++) {
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349 if (renderer->info.texture_formats[it] ==
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350 sdl_pformats[pfmt]) {
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351 break;
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352 }
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353 }
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diff changeset
354
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355 if (it != renderer->info.num_texture_formats) {
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356 /* The best format has been found */
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357 break;
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diff changeset
358 }
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diff changeset
359 pfmt++;
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360 }
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diff changeset
361
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diff changeset
362 /* If any format can't be found, then return an error */
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diff changeset
363 if (it == renderer->info.num_texture_formats) {
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diff changeset
364 SDL_SetError
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365 ("Any of the supported pixel formats can't be found");
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366 return 0;
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diff changeset
367 }
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diff changeset
368
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diff changeset
369 /* Convert found pixel format back to color masks */
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diff changeset
370 if (SDL_PixelFormatEnumToMasks
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diff changeset
371 (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask,
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diff changeset
372 &Bmask, &Amask) != SDL_TRUE) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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373 SDL_SetError("Unknown pixel format");
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diff changeset
374 return 0;
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375 }
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diff changeset
376 }
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diff changeset
377 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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diff changeset
378 /* Need a format with alpha */
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diff changeset
379 Uint32 it;
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diff changeset
380 int apfmt;
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381
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diff changeset
382 /* Pixel formats with alpha, sorted by best first */
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diff changeset
383 static const Uint32 sdl_alpha_pformats[] = {
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diff changeset
384 SDL_PIXELFORMAT_ARGB8888,
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diff changeset
385 SDL_PIXELFORMAT_RGBA8888,
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diff changeset
386 SDL_PIXELFORMAT_ABGR8888,
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diff changeset
387 SDL_PIXELFORMAT_BGRA8888,
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diff changeset
388 SDL_PIXELFORMAT_ARGB1555,
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parents:
diff changeset
389 SDL_PIXELFORMAT_RGBA5551,
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diff changeset
390 SDL_PIXELFORMAT_ABGR1555,
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diff changeset
391 SDL_PIXELFORMAT_BGRA5551,
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diff changeset
392 SDL_PIXELFORMAT_ARGB4444,
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diff changeset
393 SDL_PIXELFORMAT_RGBA4444,
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parents:
diff changeset
394 SDL_PIXELFORMAT_ABGR4444,
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diff changeset
395 SDL_PIXELFORMAT_BGRA4444,
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diff changeset
396 SDL_PIXELFORMAT_ARGB2101010,
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diff changeset
397 SDL_PIXELFORMAT_UNKNOWN
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diff changeset
398 };
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parents:
diff changeset
399
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
400 if (surface->format->Amask) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
401 /* If surface already has alpha, then try an original */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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parents:
diff changeset
402 /* surface format first */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
403 bpp = fmt->BitsPerPixel;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
404 Rmask = fmt->Rmask;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
405 Gmask = fmt->Gmask;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
406 Bmask = fmt->Bmask;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
407 Amask = fmt->Amask;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
408 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
409 bpp = 32;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
410 Rmask = 0x00FF0000;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
411 Gmask = 0x0000FF00;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
412 Bmask = 0x000000FF;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
413 Amask = 0xFF000000;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
414 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
415
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
416 format =
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
417 SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
418 if (!format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
419 SDL_SetError("Unknown pixel format");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
420 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
421 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
422
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
423 /* Search this format in the supported texture formats */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
424 /* by current renderer */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
425 for (it = 0; it < renderer->info.num_texture_formats; it++) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
426 if (renderer->info.texture_formats[it] == format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
427 break;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
428 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
429 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
430
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
431 /* If this format can't be found, search any best */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
432 /* compatible format with alpha which renderer provides */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
433 if (it == renderer->info.num_texture_formats) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
434 apfmt = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
435 for (;;) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
436 if (sdl_alpha_pformats[apfmt] == SDL_PIXELFORMAT_UNKNOWN) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
437 break;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
438 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
439
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
440 for (it = 0; it < renderer->info.num_texture_formats;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
441 it++) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
442 if (renderer->info.texture_formats[it] ==
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
443 sdl_alpha_pformats[apfmt]) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
444 break;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
445 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
446 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
447
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
448 if (it != renderer->info.num_texture_formats) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
449 /* Compatible format has been found */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
450 break;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
451 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
452 apfmt++;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
453 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
454
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
455 /* If compatible format can't be found, then return an error */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
456 if (it == renderer->info.num_texture_formats) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
457 SDL_SetError("Compatible pixel format can't be found");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
458 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
459 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
460
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
461 /* Convert found pixel format back to color masks */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
462 if (SDL_PixelFormatEnumToMasks
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
463 (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
464 &Bmask, &Amask) != SDL_TRUE) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
465 SDL_SetError("Unknown pixel format");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
466 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
467 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
468 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
469 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
470
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
471 format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
472 if (!format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
473 SDL_SetError("Unknown pixel format");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
474 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
475 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
476 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
477
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
478 texture =
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
479 SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
480 surface->w, surface->h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
481 if (!texture && !requested_format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
482 SDL_DisplayMode desktop_mode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
483 SDL_GetDesktopDisplayMode(&desktop_mode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
484 format = desktop_mode.format;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
485 texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
486 surface->w, surface->h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
487 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
488 if (!texture) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
489 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
490 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
491 if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
492 && Bmask == fmt->Bmask && Amask == fmt->Amask) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
493 if (SDL_MUSTLOCK(surface)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
494 SDL_LockSurface(surface);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
495 SDL_UpdateTexture(texture, NULL, surface->pixels,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
496 surface->pitch);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
497 SDL_UnlockSurface(surface);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
498 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
499 SDL_UpdateTexture(texture, NULL, surface->pixels,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
500 surface->pitch);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
501 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
502 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
503 SDL_PixelFormat dst_fmt;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
504 SDL_Surface *dst = NULL;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
505
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
506 /* Set up a destination surface for the texture update */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
507 SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
508 dst = SDL_ConvertSurface(surface, &dst_fmt, 0);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
509 if (dst) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
510 SDL_UpdateTexture(texture, NULL, dst->pixels, dst->pitch);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
511 SDL_FreeSurface(dst);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
512 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
513 if (!dst) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
514 SDL_DestroyTexture(texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
515 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
516 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
517 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
518
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
519 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
520 Uint8 r, g, b, a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
521 SDL_BlendMode blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
522
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
523 SDL_GetSurfaceColorMod(surface, &r, &g, &b);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
524 SDL_SetTextureColorMod(texture, r, g, b);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
525
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
526 SDL_GetSurfaceAlphaMod(surface, &a);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
527 SDL_SetTextureAlphaMod(texture, a);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
528
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
529 if (SDL_GetColorKey(surface, NULL) == 0) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
530 /* We converted to a texture with alpha format */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
531 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
532 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
533 SDL_GetSurfaceBlendMode(surface, &blendMode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
534 SDL_SetTextureBlendMode(texture, blendMode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
535 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
536 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
537 return texture;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
538 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
539
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
540 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
541 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
542 int *w, int *h)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
543 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
544 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
545
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
546 if (format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
547 *format = texture->format;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
548 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
549 if (access) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
550 *access = texture->access;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
551 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
552 if (w) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
553 *w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
554 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
555 if (h) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
556 *h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
557 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
558 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
559 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
560
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
561 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
562 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
563 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
564 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
565
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
566 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
567
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
568 renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
569 if (r < 255 || g < 255 || b < 255) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
570 texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
571 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
572 texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
573 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
574 texture->r = r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
575 texture->g = g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
576 texture->b = b;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
577 if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
578 return SDL_SetTextureColorMod(texture->native, r, g, b);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
579 } else if (renderer->SetTextureColorMod) {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
580 return renderer->SetTextureColorMod(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
581 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
582 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
583 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
584 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
585
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
586 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
587 SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
588 Uint8 * b)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
589 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
590 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
591
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
592 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
593
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
594 renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
595 if (r) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
596 *r = texture->r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
597 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
598 if (g) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
599 *g = texture->g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
600 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
601 if (b) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
602 *b = texture->b;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
603 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
604 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
605 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
606
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
607 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
608 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
609 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
610 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
611
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
612 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
613
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
614 renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
615 if (alpha < 255) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
616 texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
617 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
618 texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
619 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
620 texture->a = alpha;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
621 if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
622 return SDL_SetTextureAlphaMod(texture->native, alpha);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
623 } else if (renderer->SetTextureAlphaMod) {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
624 return renderer->SetTextureAlphaMod(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
625 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
626 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
627 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
628 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
629
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
630 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
631 SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
632 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
633 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
634
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
635 if (alpha) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
636 *alpha = texture->a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
637 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
638 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
639 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
640
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
641 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
642 SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
643 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
644 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
645
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
646 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
647
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
648 renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
649 texture->blendMode = blendMode;
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
650 if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
651 return SDL_SetTextureBlendMode(texture, blendMode);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
652 } else if (renderer->SetTextureBlendMode) {
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
653 return renderer->SetTextureBlendMode(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
654 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
655 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
656 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
657 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
658
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
659 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
660 SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
661 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
662 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
663
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
664 if (blendMode) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
665 *blendMode = texture->blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
666 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
667 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
668 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
669
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
670 static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
671 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
672 const void *pixels, int pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
673 {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
674 SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
675 SDL_Rect full_rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
676
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
677 if (SDL_SW_UpdateYUVTexture(texture->yuv, rect, pixels, pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
678 return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
679 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
680
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
681 full_rect.x = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
682 full_rect.y = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
683 full_rect.w = texture->w;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
684 full_rect.h = texture->h;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
685 rect = &full_rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
686
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
687 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
688 /* We can lock the texture and copy to it */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
689 void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
690 int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
691
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
692 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
693 return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
694 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
695 SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
696 rect->w, rect->h, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
697 SDL_UnlockTexture(native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
698 } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
699 /* Use a temporary buffer for updating */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
700 void *temp_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
701 int temp_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
702
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
703 temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
704 temp_pixels = SDL_malloc(rect->h * temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
705 if (!temp_pixels) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
706 SDL_OutOfMemory();
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
707 return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
708 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
709 SDL_SW_CopyYUVToRGB(texture->yuv, rect, native->format,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
710 rect->w, rect->h, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
711 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
712 SDL_free(temp_pixels);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
713 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
714 return 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
715 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
716
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
717 static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
718 SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
719 const void *pixels, int pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
720 {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
721 SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
722
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
723 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
724 /* We can lock the texture and copy to it */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
725 void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
726 int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
727
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
728 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
729 return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
730 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
731 SDL_ConvertPixels(rect->w, rect->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
732 texture->format, pixels, pitch,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
733 native->format, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
734 SDL_UnlockTexture(native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
735 } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
736 /* Use a temporary buffer for updating */
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
737 void *temp_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
738 int temp_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
739
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
740 temp_pitch = (((rect->w * SDL_BYTESPERPIXEL(native->format)) + 3) & ~3);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
741 temp_pixels = SDL_malloc(rect->h * temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
742 if (!temp_pixels) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
743 SDL_OutOfMemory();
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
744 return -1;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
745 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
746 SDL_ConvertPixels(rect->w, rect->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
747 texture->format, pixels, pitch,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
748 native->format, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
749 SDL_UpdateTexture(native, rect, temp_pixels, temp_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
750 SDL_free(temp_pixels);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
751 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
752 return 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
753 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
754
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
755 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
756 SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
757 const void *pixels, int pitch)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
758 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
759 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
760 SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
761
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
762 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
763
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
764 if (!rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
765 full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
766 full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
767 full_rect.w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
768 full_rect.h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
769 rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
770 }
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
771
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
772 if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
773 return SDL_UpdateTextureYUV(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
774 } else if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
775 return SDL_UpdateTextureNative(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
776 } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
777 renderer = texture->renderer;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
778 return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
779 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
780 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
781
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
782 static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
783 SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
784 void **pixels, int *pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
785 {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
786 return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
787 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
788
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
789 static int
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
790 SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
791 void **pixels, int *pitch)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
792 {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
793 texture->locked_rect = *rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
794 *pixels = (void *) ((Uint8 *) texture->pixels +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
795 rect->y * texture->pitch +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
796 rect->x * SDL_BYTESPERPIXEL(texture->format));
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
797 *pitch = texture->pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
798 return 0;
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
799 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
800
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
801 int
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
802 SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect,
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
803 void **pixels, int *pitch)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
804 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
805 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
806 SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
807
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
808 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
809
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
810 if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
811 SDL_SetError("SDL_LockTexture(): texture must be streaming");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
812 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
813 }
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
814
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
815 if (!rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
816 full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
817 full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
818 full_rect.w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
819 full_rect.h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
820 rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
821 }
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
822
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
823 if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
824 return SDL_LockTextureYUV(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
825 } else if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
826 return SDL_LockTextureNative(texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
827 } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
828 renderer = texture->renderer;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
829 return renderer->LockTexture(renderer, texture, rect, pixels, pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
830 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
831 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
832
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
833 static void
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
834 SDL_UnlockTextureYUV(SDL_Texture * texture)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
835 {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
836 SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
837 void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
838 int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
839 SDL_Rect rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
840
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
841 rect.x = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
842 rect.y = 0;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
843 rect.w = texture->w;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
844 rect.h = texture->h;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
845
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
846 if (SDL_LockTexture(native, &rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
847 return;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
848 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
849 SDL_SW_CopyYUVToRGB(texture->yuv, &rect, native->format,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
850 rect.w, rect.h, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
851 SDL_UnlockTexture(native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
852 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
853
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
854 void
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
855 SDL_UnlockTextureNative(SDL_Texture * texture)
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
856 {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
857 SDL_Texture *native = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
858 void *native_pixels;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
859 int native_pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
860 const SDL_Rect *rect = &texture->locked_rect;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
861 const void* pixels = (void *) ((Uint8 *) texture->pixels +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
862 rect->y * texture->pitch +
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
863 rect->x * SDL_BYTESPERPIXEL(texture->format));
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
864 int pitch = texture->pitch;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
865
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
866 if (SDL_LockTexture(native, rect, &native_pixels, &native_pitch) < 0) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
867 return;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
868 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
869 SDL_ConvertPixels(rect->w, rect->h,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
870 texture->format, pixels, pitch,
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
871 native->format, native_pixels, native_pitch);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
872 SDL_UnlockTexture(native);
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
873 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
874
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
875 void
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
876 SDL_UnlockTexture(SDL_Texture * texture)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
877 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
878 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
879
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
880 CHECK_TEXTURE_MAGIC(texture, );
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
881
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
882 if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
883 return;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
884 }
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
885 if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
886 SDL_UnlockTextureYUV(texture);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
887 } else if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
888 SDL_UnlockTextureNative(texture);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
889 } else {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
890 renderer = texture->renderer;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
891 renderer->UnlockTexture(renderer, texture);
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
892 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
893 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
894
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
895 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
896 SDL_SetRenderDrawColor(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
897 Uint8 r, Uint8 g, Uint8 b, Uint8 a)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
898 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
899 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
900
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
901 renderer->r = r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
902 renderer->g = g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
903 renderer->b = b;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
904 renderer->a = a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
905 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
906 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
907
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
908 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
909 SDL_GetRenderDrawColor(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
910 Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
911 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
912 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
913
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
914 if (r) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
915 *r = renderer->r;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
916 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
917 if (g) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
918 *g = renderer->g;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
919 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
920 if (b) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
921 *b = renderer->b;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
922 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
923 if (a) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
924 *a = renderer->a;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
925 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
926 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
927 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
928
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
929 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
930 SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
931 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
932 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
933
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
934 renderer->blendMode = blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
935 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
936 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
937
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
938 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
939 SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
940 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
941 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
942
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
943 *blendMode = renderer->blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
944 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
945 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
946
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
947 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
948 SDL_RenderClear(SDL_Renderer * renderer)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
949 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
950 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
951
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
952 if (!renderer->RenderClear) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
953 SDL_BlendMode blendMode = renderer->blendMode;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
954 int status;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
955
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
956 if (blendMode >= SDL_BLENDMODE_BLEND) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
957 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
958 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
959
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
960 status = SDL_RenderFillRect(renderer, NULL);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
961
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
962 if (blendMode >= SDL_BLENDMODE_BLEND) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
963 SDL_SetRenderDrawBlendMode(renderer, blendMode);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
964 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
965 return status;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
966 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
967 return renderer->RenderClear(renderer);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
968 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
969
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
970 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
971 SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
972 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
973 SDL_Point point;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
974
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
975 point.x = x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
976 point.y = y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
977 return SDL_RenderDrawPoints(renderer, &point, 1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
978 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
979
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
980 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
981 SDL_RenderDrawPoints(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
982 const SDL_Point * points, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
983 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
984 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
985
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
986 if (!points) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
987 SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
988 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
989 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
990 if (count < 1) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
991 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
992 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
993 return renderer->RenderDrawPoints(renderer, points, count);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
994 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
995
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
996 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
997 SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
998 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
999 SDL_Point points[2];
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1000
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1001 points[0].x = x1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1002 points[0].y = y1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1003 points[1].x = x2;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1004 points[1].y = y2;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1005 return SDL_RenderDrawLines(renderer, points, 2);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1006 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1007
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1008 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1009 SDL_RenderDrawLines(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1010 const SDL_Point * points, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1011 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1012 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1013
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1014 if (!points) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1015 SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1016 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1017 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1018 if (count < 2) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1019 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1020 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1021 return renderer->RenderDrawLines(renderer, points, count);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1022 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1023
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1024 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1025 SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1026 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1027 SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1028 SDL_Point points[5];
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1029
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1030 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1031
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1032 /* If 'rect' == NULL, then outline the whole surface */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1033 if (!rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1034 SDL_Window *window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1035
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1036 full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1037 full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1038 SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1039 rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1040 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1041
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1042 points[0].x = rect->x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1043 points[0].y = rect->y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1044 points[1].x = rect->x+rect->w-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1045 points[1].y = rect->y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1046 points[2].x = rect->x+rect->w-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1047 points[2].y = rect->y+rect->h-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1048 points[3].x = rect->x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1049 points[3].y = rect->y+rect->h-1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1050 points[4].x = rect->x;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1051 points[4].y = rect->y;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1052 return SDL_RenderDrawLines(renderer, points, 5);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1053 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1054
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1055 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1056 SDL_RenderDrawRects(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1057 const SDL_Rect ** rects, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1058 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1059 int i;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1060
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1061 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1062
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1063 if (!rects) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1064 SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1065 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1066 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1067 if (count < 1) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1068 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1069 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1070
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1071 /* Check for NULL rect, which means fill entire window */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1072 for (i = 0; i < count; ++i) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1073 if (SDL_RenderDrawRect(renderer, rects[i]) < 0) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1074 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1075 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1076 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1077 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1078 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1079
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1080 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1081 SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1082 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1083 return SDL_RenderFillRects(renderer, &rect, 1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1084 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1085
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1086 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1087 SDL_RenderFillRects(SDL_Renderer * renderer,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1088 const SDL_Rect ** rects, int count)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1089 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1090 int i;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1091
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1092 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1093
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1094 if (!rects) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1095 SDL_SetError("SDL_RenderFillRects(): Passed NULL rects");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1096 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1097 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1098 if (count < 1) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1099 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1100 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1101
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1102 /* Check for NULL rect, which means fill entire window */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1103 for (i = 0; i < count; ++i) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1104 if (rects[i] == NULL) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1105 SDL_Window *window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1106 SDL_Rect full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1107 const SDL_Rect *rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1108
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1109 full_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1110 full_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1111 SDL_GetWindowSize(window, &full_rect.w, &full_rect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1112 rect = &full_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1113 return renderer->RenderFillRects(renderer, &rect, 1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1114 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1115 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1116 return renderer->RenderFillRects(renderer, rects, count);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1117 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1118
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1119 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1120 SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1121 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1122 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1123 SDL_Window *window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1124 SDL_Rect real_srcrect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1125 SDL_Rect real_dstrect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1126
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1127 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1128 CHECK_TEXTURE_MAGIC(texture, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1129
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1130 if (renderer != texture->renderer) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1131 SDL_SetError("Texture was not created with this renderer");
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1132 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1133 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1134 window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1135
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1136 real_srcrect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1137 real_srcrect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1138 real_srcrect.w = texture->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1139 real_srcrect.h = texture->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1140 if (srcrect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1141 if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1142 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1143 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1144 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1145
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1146 real_dstrect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1147 real_dstrect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1148 SDL_GetWindowSize(window, &real_dstrect.w, &real_dstrect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1149 if (dstrect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1150 if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1151 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1152 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1153 /* Clip srcrect by the same amount as dstrect was clipped */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1154 if (dstrect->w != real_dstrect.w) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1155 int deltax = (real_dstrect.x - dstrect->x);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1156 int deltaw = (real_dstrect.w - dstrect->w);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1157 real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1158 real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1159 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1160 if (dstrect->h != real_dstrect.h) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1161 int deltay = (real_dstrect.y - dstrect->y);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1162 int deltah = (real_dstrect.h - dstrect->h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1163 real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1164 real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1165 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1166 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1167
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1168 if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1169 texture = texture->native;
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1170 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1171
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1172 return renderer->RenderCopy(renderer, texture, &real_srcrect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1173 &real_dstrect);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1174 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1175
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1176 int
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1177 SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1178 Uint32 format, void * pixels, int pitch)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1179 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1180 SDL_Window *window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1181 SDL_Rect real_rect;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1182
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1183 CHECK_RENDERER_MAGIC(renderer, -1);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1184
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1185 if (!renderer->RenderReadPixels) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1186 SDL_Unsupported();
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1187 return -1;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1188 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1189 window = renderer->window;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1190
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1191 if (!format) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1192 format = SDL_GetWindowPixelFormat(window);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1193 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1194
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1195 real_rect.x = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1196 real_rect.y = 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1197 SDL_GetWindowSize(window, &real_rect.w, &real_rect.h);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1198 if (rect) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1199 if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1200 return 0;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1201 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1202 if (real_rect.y > rect->y) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1203 pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1204 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1205 if (real_rect.x > rect->x) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1206 int bpp = SDL_BYTESPERPIXEL(SDL_GetWindowPixelFormat(window));
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1207 pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1208 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1209 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1210
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1211 return renderer->RenderReadPixels(renderer, &real_rect,
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1212 format, pixels, pitch);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1213 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1214
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1215 void
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1216 SDL_RenderPresent(SDL_Renderer * renderer)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1217 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1218 CHECK_RENDERER_MAGIC(renderer, );
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1219
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1220 renderer->RenderPresent(renderer);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1221 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1222
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1223 void
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1224 SDL_DestroyTexture(SDL_Texture * texture)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1225 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1226 SDL_Renderer *renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1227
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1228 CHECK_TEXTURE_MAGIC(texture, );
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1229 texture->magic = NULL;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1230
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1231 renderer = texture->renderer;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1232 if (texture->next) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1233 texture->next->prev = texture->prev;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1234 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1235 if (texture->prev) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1236 texture->prev->next = texture->next;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1237 } else {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1238 renderer->textures = texture->next;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1239 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1240
5159
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1241 if (texture->native) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1242 SDL_DestroyTexture(texture->native);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1243 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1244 if (texture->yuv) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1245 SDL_SW_DestroyYUVTexture(texture->yuv);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1246 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1247 if (texture->pixels) {
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1248 SDL_free(texture->pixels);
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1249 }
307ccc9c135e Made it possible to create a texture of any format, even if not supported by the renderer.
Sam Lantinga <slouken@libsdl.org>
parents: 5157
diff changeset
1250
5157
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1251 renderer->DestroyTexture(renderer, texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1252 SDL_free(texture);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1253 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1254
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1255 void
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1256 SDL_DestroyRenderer(SDL_Renderer * renderer)
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1257 {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1258 CHECK_RENDERER_MAGIC(renderer, );
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1259
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1260 SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1261
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1262 /* Free existing textures for this renderer */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1263 while (renderer->textures) {
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1264 SDL_DestroyTexture(renderer->textures);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1265 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1266
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1267 /* It's no longer magical... */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1268 renderer->magic = NULL;
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1269
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1270 /* Free the renderer instance */
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1271 renderer->DestroyRenderer(renderer);
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1272 }
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1273
fb424691cfc7 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1274 /* vi: set ts=4 sw=4 expandtab: */