Mercurial > sdl-ios-xcode
annotate README.WinCE @ 4223:63fd67e17705 SDL-1.2
Fixed bug #727
Lorenzo Desole 2009-04-19 07:36:10 PDT
I am one of the developers of a multimedia application (My Media System MMS),
which uses SDL.
MMS is normally running in fullscreen mode but it switches it off before
launching external applications (mplayer, xine, etc.).
The problem with fullscreen is that when the latter is switched off either via
SDL_WM_ToggleFullScreen() or SDL_SetVideoMode(), SDL compares the current
screen sizes with the ones saved when the video system was initted, and if they
don't match, it calls XF86VidModeSwitchToMode() to switch to the old modeline.
This makes it impossible for external programs and for MMS itself to use RandR
to change the screen size, because next time fullscreen mode is turned off, it
bombs out with the following error:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 136 (XFree86-VidModeExtension)
Minor opcode of failed request: 10 (XF86VidModeSwitchToMode)
[...]
Obviously this happens only if the new screen resolution is smaller than the
original one and XF86VidModeSwitchToMode() can't succeed.
I couldn't find any way to inform SDL that the screen resolution it uses as
reference is no longer valid.
This can be fixed by adding "save_mode(this)" to
./src/video/x11/SDL_x11modes.c, API X11_EnterFullScreen(_THIS), like this:
int X11_EnterFullScreen(_THIS)
{
int okay;
+ save_mode(this);
I can't rule out possible side effects, but I don't see any.
While I admit this is a minor issue for the general users, it is a major
showstopper for our program where the ability to change screen resolution and
refresh rate according to the movie being played, is very important.
Thanks in advance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 21 Sep 2009 11:14:36 +0000 |
parents | 86d0d01290ea |
children |
rev | line source |
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453
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
0
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1 |
1251
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
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2 Project files for embedded Visual C++ 3.0, 4.0 and |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
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3 Visual Studio 2005 can be found in VisualCE.zip |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
4 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
5 SDL supports GAPI and WinDib output for Windows CE. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
6 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
7 GAPI driver supports: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
8 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
9 - all possible WinCE devices (Pocket PC, Smartphones, HPC) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
10 with different orientations of video memory and resolutions. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
11 - 4, 8 and 16 bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
12 - special handling of 8bpp on 8bpp devices |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
13 - VGA mode, you can even switch between VGA and GAPI in runtime |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
14 (between 240x320 and 480x640 for example). On VGA devices you can |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
15 use either GAPI or VGA. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
16 - Landscape mode and automatic rotation of buttons and stylus coordinates. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
17 To enable landscape mode make width of video screen bigger than height. |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
18 For example: |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
19 SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
20 - WM2005 |
86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
Ryan C. Gordon <icculus@icculus.org>
parents:
453
diff
changeset
|
21 - SDL_ListModes |
0 | 22 |
23 NOTE: | |
24 There are several SDL features not available in the WinCE port of SDL. | |
25 | |
26 - DirectX is not yet available | |
27 - Semaphores are not available | |
28 - Joystick support is not available | |
29 - CD-ROM control is not available | |
30 | |
31 In addition, there are several features that run in "degraded" mode: | |
32 | |
33 Preprocessor Symbol Effect | |
34 =================== ================================= | |
35 | |
36 SDL_systimer.c: | |
37 USE_GETTICKCOUNT Less accurate values for SDL time functions | |
38 USE_SETTIMER Use only a single marginally accurate timer | |
39 | |
40 SDL_syswm.c: | |
41 DISABLE_ICON_SUPPORT Can't set the runtime window icon | |
42 | |
43 SDL_sysmouse.c: | |
44 USE_STATIC_CURSOR Only the arrow cursor is available | |
45 | |
46 SDL_sysevents.c: | |
47 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus | |
48 | |
49 SDL_dibevents.c: | |
50 NO_GETKEYBOARDSTATE Very limited keycode translation | |
51 | |
52 SDL_dibvideo.c: | |
53 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp | |
54 NO_CHANGEDISPLAYSETTINGS No fullscreen support | |
55 NO_GAMMA_SUPPORT Gamma correction not available |