Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SemValue.3 @ 106:63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Fixed matrox blit bug where src Y less than dst Y
Fixed hardware surface init when no resolution change
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 13 Jul 2001 10:19:51 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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1 .TH "SDL_SemValue" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SemValue\- Return the current value of a semaphore\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL/SDL_thread\&.h" | |
8 .sp | |
9 \fBUint32 \fBSDL_SemValue\fP\fR(\fBSDL_sem *sem\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 \fBSDL_SemValue()\fP returns the current semaphore value from the semaphore pointed to by \fBsem\fR\&. | |
13 .SH "RETURN VALUE" | |
14 .PP | |
15 Returns current value of the semaphore\&. | |
16 .SH "EXAMPLES" | |
17 .PP | |
18 .PP | |
19 .nf | |
20 \f(CW sem_value = SDL_SemValue(my_sem);\fR | |
21 .fi | |
22 .PP | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
26 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 |