Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 28 May 2010 20:40:09 +0530 |
parents | e953700da4ca |
children | 3e69e077cb95 49a97daea6ec |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
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43 /* *INDENT-OFF* */ |
0 | 44 extern "C" { |
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45 /* *INDENT-ON* */ |
0 | 46 #endif |
47 | |
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48 /* General keyboard/mouse state definitions */ |
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49 #define SDL_RELEASED 0 |
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50 #define SDL_PRESSED 1 |
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51 |
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52 /** |
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53 * \brief The types of events that can be delivered. |
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54 */ |
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55 typedef enum |
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56 { |
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57 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
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58 |
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59 /* Application events */ |
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60 SDL_QUIT = 0x100, /**< User-requested quit */ |
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61 |
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62 /* Window events */ |
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63 SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
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64 SDL_SYSWMEVENT, /**< System specific event */ |
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65 |
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66 /* Keyboard events */ |
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67 SDL_KEYDOWN = 0x300, /**< Keys pressed */ |
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68 SDL_KEYUP, /**< Keys released */ |
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69 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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70 SDL_TEXTINPUT, /**< Keyboard text input */ |
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71 |
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72 /* Mouse events */ |
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73 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
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74 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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75 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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76 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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77 |
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78 /* Tablet events */ |
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79 SDL_PROXIMITYIN = 0x500, /**< Proximity In event */ |
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80 SDL_PROXIMITYOUT, /**< Proximity Out event */ |
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81 |
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82 /* Joystick events */ |
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83 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
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84 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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85 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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86 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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87 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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88 |
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89 /* Obsolete events */ |
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90 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */ |
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91 SDL_EVENT_COMPAT2, |
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92 SDL_EVENT_COMPAT3, |
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93 |
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94 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
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95 * and should be allocated with SDL_RegisterEvents() |
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96 */ |
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97 SDL_USEREVENT = 0x8000, |
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98 |
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99 /** |
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100 * This last event is only for bounding internal arrays |
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101 */ |
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102 SDL_LASTEVENT = 0xFFFF |
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103 } SDL_EventType; |
0 | 104 |
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105 /** |
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106 * \brief Window state change event data (event.window.*) |
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107 */ |
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108 typedef struct SDL_WindowEvent |
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109 { |
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110 Uint32 type; /**< ::SDL_WINDOWEVENT */ |
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111 Uint32 windowID; /**< The associated window */ |
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112 Uint8 event; /**< ::SDL_WindowEventID */ |
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113 Uint8 padding1; |
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114 Uint8 padding2; |
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115 Uint8 padding3; |
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116 int data1; /**< event dependent data */ |
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117 int data2; /**< event dependent data */ |
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118 } SDL_WindowEvent; |
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120 /** |
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121 * \brief Keyboard button event structure (event.key.*) |
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122 */ |
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123 typedef struct SDL_KeyboardEvent |
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124 { |
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125 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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126 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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127 Uint8 which; /**< The keyboard device index */ |
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128 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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129 Uint8 padding1; |
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130 Uint8 padding2; |
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131 SDL_keysym keysym; /**< The key that was pressed or released */ |
0 | 132 } SDL_KeyboardEvent; |
133 | |
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134 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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135 /** |
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136 * \brief Keyboard text editing event structure (event.edit.*) |
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137 */ |
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138 typedef struct SDL_TextEditingEvent |
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139 { |
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140 Uint32 type; /**< ::SDL_TEXTEDITING */ |
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141 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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142 Uint8 which; /**< The keyboard device index */ |
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143 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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144 int start; /**< The start cursor of selected editing text */ |
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145 int length; /**< The length of selected editing text */ |
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146 } SDL_TextEditingEvent; |
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147 |
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148 |
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149 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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150 /** |
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151 * \brief Keyboard text input event structure (event.text.*) |
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152 */ |
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153 typedef struct SDL_TextInputEvent |
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154 { |
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155 Uint32 type; /**< ::SDL_TEXTINPUT */ |
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156 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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157 Uint8 which; /**< The keyboard device index */ |
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158 Uint8 padding1; |
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159 Uint8 padding2; |
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160 Uint8 padding3; |
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161 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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162 } SDL_TextInputEvent; |
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163 |
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164 /** |
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165 * \brief Mouse motion event structure (event.motion.*) |
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166 */ |
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167 typedef struct SDL_MouseMotionEvent |
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168 { |
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169 Uint32 type; /**< ::SDL_MOUSEMOTION */ |
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170 Uint32 windowID; /**< The window with mouse focus, if any */ |
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171 Uint8 which; /**< The mouse device index */ |
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172 Uint8 state; /**< The current button state */ |
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173 Uint8 padding1; |
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174 Uint8 padding2; |
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175 int x; /**< X coordinate, relative to window */ |
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176 int y; /**< Y coordinate, relative to window */ |
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177 int z; /**< Z coordinate, for future use */ |
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178 int pressure; /**< Pressure reported by tablets */ |
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179 int pressure_max; /**< Maximum value of the pressure reported by the device */ |
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180 int pressure_min; /**< Minimum value of the pressure reported by the device */ |
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181 int rotation; /**< For future use */ |
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182 int tilt_x; /**< For future use */ |
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183 int tilt_y; /**< For future use */ |
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184 int cursor; /**< The cursor being used in the event */ |
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185 int xrel; /**< The relative motion in the X direction */ |
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186 int yrel; /**< The relative motion in the Y direction */ |
0 | 187 } SDL_MouseMotionEvent; |
188 | |
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189 /** |
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190 * \brief Mouse button event structure (event.button.*) |
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191 */ |
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192 typedef struct SDL_MouseButtonEvent |
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193 { |
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194 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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195 Uint32 windowID; /**< The window with mouse focus, if any */ |
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196 Uint8 which; /**< The mouse device index */ |
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197 Uint8 button; /**< The mouse button index */ |
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198 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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199 Uint8 padding1; |
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200 int x; /**< X coordinate, relative to window */ |
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201 int y; /**< Y coordinate, relative to window */ |
0 | 202 } SDL_MouseButtonEvent; |
203 | |
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204 /** |
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205 * \brief Mouse wheel event structure (event.wheel.*) |
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206 */ |
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207 typedef struct SDL_MouseWheelEvent |
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208 { |
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209 Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
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210 Uint32 windowID; /**< The window with mouse focus, if any */ |
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211 Uint8 which; /**< The mouse device index */ |
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212 Uint8 padding1; |
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213 Uint8 padding2; |
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214 Uint8 padding3; |
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215 int x; /**< The amount scrolled horizontally */ |
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216 int y; /**< The amount scrolled vertically */ |
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217 } SDL_MouseWheelEvent; |
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218 |
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219 /** |
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220 * \brief Tablet pen proximity event |
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221 */ |
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222 typedef struct SDL_ProximityEvent |
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223 { |
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224 Uint32 type; /**< ::SDL_PROXIMITYIN or ::SDL_PROXIMITYOUT */ |
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225 Uint32 windowID; /**< The associated window */ |
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226 Uint8 which; |
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227 Uint8 padding1; |
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228 Uint8 padding2; |
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229 Uint8 padding3; |
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230 int cursor; |
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231 int x; |
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232 int y; |
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233 } SDL_ProximityEvent; |
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234 |
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235 /** |
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236 * \brief Joystick axis motion event structure (event.jaxis.*) |
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237 */ |
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238 typedef struct SDL_JoyAxisEvent |
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239 { |
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240 Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
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241 Uint8 which; /**< The joystick device index */ |
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242 Uint8 axis; /**< The joystick axis index */ |
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243 Uint8 padding1; |
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244 Uint8 padding2; |
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245 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 246 } SDL_JoyAxisEvent; |
247 | |
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248 /** |
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249 * \brief Joystick trackball motion event structure (event.jball.*) |
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250 */ |
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251 typedef struct SDL_JoyBallEvent |
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252 { |
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253 Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
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254 Uint8 which; /**< The joystick device index */ |
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255 Uint8 ball; /**< The joystick trackball index */ |
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256 Uint8 padding1; |
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257 Uint8 padding2; |
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258 int xrel; /**< The relative motion in the X direction */ |
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259 int yrel; /**< The relative motion in the Y direction */ |
0 | 260 } SDL_JoyBallEvent; |
261 | |
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262 /** |
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263 * \brief Joystick hat position change event structure (event.jhat.*) |
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264 */ |
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265 typedef struct SDL_JoyHatEvent |
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266 { |
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267 Uint32 type; /**< ::SDL_JOYHATMOTION */ |
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268 Uint8 which; /**< The joystick device index */ |
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269 Uint8 hat; /**< The joystick hat index */ |
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270 Uint8 value; /**< The hat position value. |
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271 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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272 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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273 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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274 * |
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275 * Note that zero means the POV is centered. |
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276 */ |
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277 Uint8 padding1; |
0 | 278 } SDL_JoyHatEvent; |
279 | |
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280 /** |
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281 * \brief Joystick button event structure (event.jbutton.*) |
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282 */ |
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283 typedef struct SDL_JoyButtonEvent |
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284 { |
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285 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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286 Uint8 which; /**< The joystick device index */ |
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287 Uint8 button; /**< The joystick button index */ |
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288 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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289 Uint8 padding1; |
0 | 290 } SDL_JoyButtonEvent; |
291 | |
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292 /** |
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293 * \brief The "quit requested" event |
0 | 294 */ |
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295 typedef struct SDL_QuitEvent |
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296 { |
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297 Uint32 type; /**< ::SDL_QUIT */ |
0 | 298 } SDL_QuitEvent; |
299 | |
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300 /** |
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301 * \brief A user-defined event type (event.user.*) |
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302 */ |
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303 typedef struct SDL_UserEvent |
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304 { |
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305 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
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306 Uint32 windowID; /**< The associated window if any */ |
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307 int code; /**< User defined event code */ |
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308 void *data1; /**< User defined data pointer */ |
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309 void *data2; /**< User defined data pointer */ |
0 | 310 } SDL_UserEvent; |
311 | |
312 struct SDL_SysWMmsg; | |
313 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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314 |
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315 /** |
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316 * \brief A video driver dependent system event (event.syswm.*) |
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317 * |
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318 * \note If you want to use this event, you should include SDL_syswm.h. |
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319 */ |
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320 typedef struct SDL_SysWMEvent |
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321 { |
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322 Uint32 type; /**< ::SDL_SYSWMEVENT */ |
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323 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 324 } SDL_SysWMEvent; |
325 | |
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326 #ifndef SDL_NO_COMPAT |
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327 /** |
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328 * \addtogroup Compatibility |
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329 */ |
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330 /*@{*/ |
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331 |
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332 /** |
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333 * \name Typedefs for backwards compatibility |
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334 */ |
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335 /*@{*/ |
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336 typedef struct SDL_ActiveEvent |
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337 { |
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338 Uint32 type; |
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339 Uint8 gain; |
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340 Uint8 state; |
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341 } SDL_ActiveEvent; |
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342 |
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343 typedef struct SDL_ResizeEvent |
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344 { |
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345 Uint32 type; |
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346 int w; |
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347 int h; |
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348 } SDL_ResizeEvent; |
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349 /*@}*/ |
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350 |
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351 /*@}*//*Compatibility*/ |
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352 #endif |
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353 |
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354 /** |
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355 * \brief General event structure |
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356 */ |
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357 typedef union SDL_Event |
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358 { |
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359 Uint32 type; /**< Event type, shared with all events */ |
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360 SDL_WindowEvent window; /**< Window event data */ |
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361 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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362 SDL_TextEditingEvent edit; /**< Text editing event data */ |
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363 SDL_TextInputEvent text; /**< Text input event data */ |
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364 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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365 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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366 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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367 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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368 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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369 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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370 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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371 SDL_QuitEvent quit; /**< Quit request event data */ |
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372 SDL_UserEvent user; /**< Custom event data */ |
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373 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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374 SDL_ProximityEvent proximity; /**< Proximity In or Out event */ |
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375 |
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376 /** Temporarily here for backwards compatibility */ |
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377 /*@{*/ |
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378 #ifndef SDL_NO_COMPAT |
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379 SDL_ActiveEvent active; |
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380 SDL_ResizeEvent resize; |
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381 #endif |
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382 /*@}*/ |
0 | 383 } SDL_Event; |
384 | |
385 | |
386 /* Function prototypes */ | |
387 | |
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388 /** |
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389 * Pumps the event loop, gathering events from the input devices. |
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390 * |
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391 * This function updates the event queue and internal input device state. |
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392 * |
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393 * This should only be run in the thread that sets the video mode. |
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394 */ |
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395 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 396 |
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397 /*@{*/ |
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398 typedef enum |
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399 { |
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400 SDL_ADDEVENT, |
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401 SDL_PEEKEVENT, |
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402 SDL_GETEVENT |
0 | 403 } SDL_eventaction; |
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404 |
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405 /** |
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406 * Checks the event queue for messages and optionally returns them. |
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407 * |
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408 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
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409 * the back of the event queue. |
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410 * |
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411 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
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412 * of the event queue, matching \c mask, will be returned and will not |
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413 * be removed from the queue. |
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414 * |
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415 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
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416 * of the event queue, matching \c mask, will be returned and will be |
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417 * removed from the queue. |
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418 * |
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419 * \return The number of events actually stored, or -1 if there was an error. |
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420 * |
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421 * This function is thread-safe. |
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422 */ |
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423 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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424 SDL_eventaction action, |
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425 Uint32 minType, Uint32 maxType); |
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426 /*@}*/ |
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427 |
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428 /** |
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429 * Checks to see if certain event types are in the event queue. |
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430 */ |
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431 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
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432 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
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433 |
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434 /** |
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435 * This function clears events from the event queue |
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436 */ |
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437 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
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438 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
0 | 439 |
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440 /** |
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441 * \brief Polls for currently pending events. |
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442 * |
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443 * \return 1 if there are any pending events, or 0 if there are none available. |
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444 * |
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445 * \param event If not NULL, the next event is removed from the queue and |
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446 * stored in that area. |
0 | 447 */ |
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448 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 449 |
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450 /** |
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451 * \brief Waits indefinitely for the next available event. |
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452 * |
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453 * \return 1, or 0 if there was an error while waiting for events. |
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454 * |
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455 * \param event If not NULL, the next event is removed from the queue and |
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456 * stored in that area. |
0 | 457 */ |
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458 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 459 |
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460 /** |
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461 * \brief Waits until the specified timeout (in milliseconds) for the next |
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462 * available event. |
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463 * |
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464 * \return 1, or 0 if there was an error while waiting for events. |
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465 * |
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466 * \param event If not NULL, the next event is removed from the queue and |
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467 * stored in that area. |
3072 | 468 */ |
469 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
470 int timeout); | |
471 | |
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472 /** |
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473 * \brief Add an event to the event queue. |
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474 * |
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475 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
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476 * was full or there was some other error. |
0 | 477 */ |
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478 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 479 |
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480 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 481 |
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482 /** |
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483 * Sets up a filter to process all events before they change internal state and |
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484 * are posted to the internal event queue. |
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485 * |
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486 * The filter is protypted as: |
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487 * \code |
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488 * int SDL_EventFilter(void *userdata, SDL_Event * event); |
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489 * \endcode |
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490 * |
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491 * If the filter returns 1, then the event will be added to the internal queue. |
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492 * If it returns 0, then the event will be dropped from the queue, but the |
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493 * internal state will still be updated. This allows selective filtering of |
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494 * dynamically arriving events. |
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495 * |
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496 * \warning Be very careful of what you do in the event filter function, as |
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497 * it may run in a different thread! |
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498 * |
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499 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
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500 * event filter is only called when the window manager desires to close the |
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501 * application window. If the event filter returns 1, then the window will |
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502 * be closed, otherwise the window will remain open if possible. |
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503 * |
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504 * If the quit event is generated by an interrupt signal, it will bypass the |
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505 * internal queue and be delivered to the application at the next event poll. |
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506 */ |
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507 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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508 void *userdata); |
0 | 509 |
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510 /** |
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511 * Return the current event filter - can be used to "chain" filters. |
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512 * If there is no event filter set, this function returns SDL_FALSE. |
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513 */ |
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514 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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515 void **userdata); |
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516 |
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517 /** |
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518 * Run the filter function on the current event queue, removing any |
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519 * events for which the filter returns 0. |
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520 */ |
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521 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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522 void *userdata); |
0 | 523 |
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524 /*@{*/ |
0 | 525 #define SDL_QUERY -1 |
526 #define SDL_IGNORE 0 | |
527 #define SDL_DISABLE 0 | |
528 #define SDL_ENABLE 1 | |
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529 |
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530 /** |
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531 * This function allows you to set the state of processing certain events. |
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532 * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
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533 * dropped from the event queue and will not event be filtered. |
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534 * - If \c state is set to ::SDL_ENABLE, that event will be processed |
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535 * normally. |
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536 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
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537 * current processing state of the specified event. |
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538 */ |
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539 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
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540 /*@}*/ |
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541 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
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542 |
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543 /** |
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544 * This function allocates a set of user-defined events, and returns |
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545 * the beginning event number for that set of events. |
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546 * |
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547 * If there aren't enough user-defined events left, this function |
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548 * returns (Uint32)-1 |
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549 */ |
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550 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
0 | 551 |
552 /* Ends C function definitions when using C++ */ | |
553 #ifdef __cplusplus | |
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554 /* *INDENT-OFF* */ |
0 | 555 } |
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556 /* *INDENT-ON* */ |
0 | 557 #endif |
558 #include "close_code.h" | |
559 | |
560 #endif /* _SDL_events_h */ | |
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561 |
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562 /* vi: set ts=4 sw=4 expandtab: */ |