Mercurial > sdl-ios-xcode
annotate src/timer/dc/SDL_systimer.c @ 673:63419da96d13
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 08 Aug 2003 21:39:12 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 BERO |
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20 bero@geocities.co.jp |
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21 |
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22 based on win32/SDL_systimer.c |
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23 |
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24 Sam Lantinga |
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25 slouken@libsdl.org |
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26 */ |
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27 |
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28 #ifdef SAVE_RCSID |
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29 static char rcsid = |
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30 "@(#) $Id$"; |
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31 #endif |
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32 |
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33 #include <kos.h> |
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34 |
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35 #include "SDL_thread.h" |
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36 #include "SDL_timer.h" |
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37 #include "SDL_error.h" |
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38 #include "SDL_timer_c.h" |
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39 |
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40 static unsigned start; |
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41 |
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42 /* |
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43 jif = ms * HZ /1000 |
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44 ms = jif * 1000/HZ |
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45 */ |
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46 |
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47 void SDL_StartTicks(void) |
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48 { |
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49 /* Set first ticks value */ |
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50 start = jiffies; |
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51 } |
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52 |
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53 Uint32 SDL_GetTicks(void) |
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54 { |
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55 return((jiffies-start)*1000/HZ); |
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56 } |
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57 |
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58 void SDL_Delay(Uint32 ms) |
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59 { |
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60 thd_sleep(ms); |
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61 } |
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62 |
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63 /* Data to handle a single periodic alarm */ |
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64 static int timer_alive = 0; |
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65 static SDL_Thread *timer = NULL; |
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66 |
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67 static int RunTimer(void *unused) |
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68 { |
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69 while ( timer_alive ) { |
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70 if ( SDL_timer_running ) { |
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71 SDL_ThreadedTimerCheck(); |
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72 } |
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73 SDL_Delay(10); |
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74 } |
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75 return(0); |
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76 } |
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77 |
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78 /* This is only called if the event thread is not running */ |
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79 int SDL_SYS_TimerInit(void) |
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80 { |
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81 timer_alive = 1; |
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82 timer = SDL_CreateThread(RunTimer, NULL); |
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83 if ( timer == NULL ) |
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84 return(-1); |
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85 return(SDL_SetTimerThreaded(1)); |
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86 } |
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87 |
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88 void SDL_SYS_TimerQuit(void) |
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89 { |
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90 timer_alive = 0; |
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91 if ( timer ) { |
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92 SDL_WaitThread(timer, NULL); |
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93 timer = NULL; |
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94 } |
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95 } |
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96 |
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97 int SDL_SYS_StartTimer(void) |
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98 { |
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99 SDL_SetError("Internal logic error: DC uses threaded timer"); |
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100 return(-1); |
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101 } |
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102 |
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103 void SDL_SYS_StopTimer(void) |
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104 { |
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105 return; |
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106 } |