Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32keyboard.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_win32video.h" |
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25 |
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26 #include "../../events/SDL_keyboard_c.h" |
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27 #include "../../events/scancodes_win32.h" |
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28 |
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29 #ifndef MAPVK_VK_TO_VSC |
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30 #define MAPVK_VK_TO_VSC 0 |
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31 #endif |
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32 #ifndef MAPVK_VSC_TO_VK |
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33 #define MAPVK_VSC_TO_VK 1 |
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34 #endif |
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35 #ifndef MAPVK_VK_TO_CHAR |
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36 #define MAPVK_VK_TO_CHAR 2 |
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37 #endif |
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38 |
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39 /* Alphabetic scancodes for PC keyboards */ |
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40 BYTE alpha_scancodes[26] = { |
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41 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, |
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42 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 |
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43 }; |
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44 |
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45 BYTE keypad_scancodes[10] = { |
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46 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 |
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47 }; |
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48 |
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49 void |
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50 WIN_InitKeyboard(_THIS) |
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51 { |
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52 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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53 SDL_Keyboard keyboard; |
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54 int i; |
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55 |
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56 /* Make sure the alpha scancodes are correct. T isn't usually remapped */ |
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57 if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { |
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58 #if 0 |
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59 printf |
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60 ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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61 #endif |
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62 for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { |
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63 alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); |
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64 #if 0 |
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65 printf("%d = %d\n", i, alpha_scancodes[i]); |
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66 #endif |
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67 } |
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68 } |
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69 if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { |
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70 #if 0 |
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71 printf |
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72 ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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73 #endif |
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74 for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { |
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75 keypad_scancodes[i] = |
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76 MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); |
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77 #if 0 |
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78 printf("%d = %d\n", i, keypad_scancodes[i]); |
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79 #endif |
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80 } |
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81 } |
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82 |
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83 data->key_layout = win32_scancode_table; |
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84 |
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85 SDL_zero(keyboard); |
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86 data->keyboard = SDL_AddKeyboard(&keyboard, -1); |
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87 WIN_UpdateKeymap(data->keyboard); |
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88 |
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89 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); |
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90 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); |
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91 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); |
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92 } |
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93 |
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94 void |
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95 WIN_UpdateKeymap(int keyboard) |
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96 { |
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97 int i; |
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98 SDL_scancode scancode; |
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99 SDLKey keymap[SDL_NUM_SCANCODES]; |
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100 |
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101 SDL_GetDefaultKeymap(keymap); |
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102 |
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103 for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { |
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104 |
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105 /* Make sure this scancode is a valid character scancode */ |
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106 scancode = win32_scancode_table[i]; |
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107 if (scancode == SDL_SCANCODE_UNKNOWN || |
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108 (keymap[scancode] & SDLK_SCANCODE_MASK)) { |
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109 continue; |
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110 } |
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111 |
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112 /* Alphabetic keys are handled specially, since Windows remaps them */ |
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113 if (i >= 'A' && i <= 'Z') { |
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114 BYTE vsc = alpha_scancodes[i - 'A']; |
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115 keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; |
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116 } else { |
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117 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); |
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118 } |
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119 } |
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120 SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); |
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121 } |
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122 |
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123 void |
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124 WIN_QuitKeyboard(_THIS) |
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125 { |
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126 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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127 |
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128 SDL_DelKeyboard(data->keyboard); |
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129 } |
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130 |
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131 /* vi: set ts=4 sw=4 expandtab: */ |