annotate src/video/uikit/SDL_uikitwindow.m @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 99210400e8b9
children 4ec48602f1db
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "SDL_mouse.h"
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26 #include "../SDL_sysvideo.h"
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27 #include "../SDL_pixels_c.h"
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28 #include "../../events/SDL_events_c.h"
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29
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30 #include "SDL_uikitvideo.h"
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31 #include "SDL_uikitevents.h"
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32 #include "SDL_uikitwindow.h"
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33 #import "SDL_uikitappdelegate.h"
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34
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35 #import "SDL_uikitopenglview.h"
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36 #import "SDL_renderer_sw.h"
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37
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38 #include <UIKit/UIKit.h>
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39 #include <Foundation/Foundation.h>
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40
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41 static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
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42
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43 SDL_WindowData *data;
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44
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45 /* Allocate the window data */
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46 data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
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47 if (!data) {
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48 SDL_OutOfMemory();
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49 return -1;
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50 }
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51 data->windowID = window->id;
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52 data->uiwindow = uiwindow;
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53 data->view = nil;
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54
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55 /* Fill in the SDL window with the window data */
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56 {
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57 window->x = 0;
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58 window->y = 0;
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59 window->w = (int)uiwindow.frame.size.width;
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60 window->h = (int)uiwindow.frame.size.height;
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61 }
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62
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63 window->driverdata = data;
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64
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65 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
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66 window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
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67 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
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68 window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
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69 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
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70
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71 /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
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72 if (window->flags & SDL_WINDOW_BORDERLESS) {
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73 [UIApplication sharedApplication].statusBarHidden = YES;
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74 }
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75 else {
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76 [UIApplication sharedApplication].statusBarHidden = NO;
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77 }
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78
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79 return 0;
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80
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81 }
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82
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83 int UIKit_CreateWindow(_THIS, SDL_Window *window) {
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84
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85 /* iPhone applications are single window only */
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86 if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
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87 SDL_SetError("Window already exists, no multi-window support.");
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88 return -1;
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89 }
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90
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91 /* ignore the size user requested, and make a fullscreen window */
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92 UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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93
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94 if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
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95 [uiwindow release];
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96 return -1;
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97 }
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98
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99 [SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
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100 [uiwindow release]; /* release the window (the app delegate has retained it) */
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101
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102 return 1;
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103
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104 }
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105
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106 void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
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107 /* don't worry, the delegate will automatically release the window */
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108
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109 SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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110 if (data) {
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111 SDL_free( window->driverdata );
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112 }
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113
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114 /* this will also destroy the window */
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115 [SDLUIKitDelegate sharedAppDelegate].window = nil;
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116
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117 }
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118
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119 /* vi: set ts=4 sw=4 expandtab: */