Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/SDL_gsmouse.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <sys/ioctl.h> |
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25 |
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26 #include "SDL_mouse.h" |
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27 #include "../../events/SDL_events_c.h" |
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28 #include "../SDL_cursor_c.h" |
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29 #include "SDL_gsvideo.h" |
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30 #include "SDL_gsmouse_c.h" |
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31 |
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32 |
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33 /* The implementation dependent data for the window manager cursor */ |
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34 struct WMcursor |
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35 { |
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36 int unused; |
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37 }; |
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38 |
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39 /* There isn't any implementation dependent data */ |
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40 void |
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41 GS_FreeWMCursor(_THIS, WMcursor * cursor) |
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42 { |
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43 return; |
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44 } |
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45 |
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46 /* There isn't any implementation dependent data */ |
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47 WMcursor * |
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48 GS_CreateWMCursor(_THIS, |
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49 Uint8 * data, Uint8 * mask, int w, int h, int hot_x, |
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50 int hot_y) |
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51 { |
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52 return ((WMcursor *) 0x01); |
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53 } |
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54 |
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55 static void |
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56 GS_MoveCursor(_THIS, SDL_Cursor * cursor, int x, int y) |
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57 { |
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58 SDL_Surface *screen; |
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59 struct ps2_image image; |
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60 SDL_Rect area; |
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61 int mouse_y1, mouse_y2; |
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62 void *saved_pixels; |
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63 int screen_updated; |
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64 |
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65 /* Lock so we don't interrupt an update with mouse motion */ |
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66 SDL_LockCursor(); |
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67 |
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68 /* Make sure any pending DMA has completed */ |
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69 if (dma_pending) { |
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70 ioctl(console_fd, PS2IOC_SENDQCT, 1); |
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71 dma_pending = 0; |
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72 } |
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73 |
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74 /* Remove the cursor image from the DMA area */ |
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75 screen = this->screen; |
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76 saved_pixels = screen->pixels; |
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77 screen->pixels = mapped_mem + screen->offset; |
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78 screen_updated = 0; |
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79 if (cursor_drawn) { |
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80 SDL_EraseCursorNoLock(screen); |
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81 cursor_drawn = 0; |
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82 screen_updated = 1; |
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83 } |
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84 |
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85 /* Save the current mouse area */ |
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86 SDL_MouseRect(&area); |
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87 mouse_y1 = area.y; |
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88 mouse_y2 = area.y + area.h; |
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89 |
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90 /* Only draw the new cursor if there was one passed in */ |
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91 if (cursor) { |
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92 /* Set the new location */ |
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93 cursor->area.x = (x - cursor->hot_x); |
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94 cursor->area.y = (y - cursor->hot_y); |
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95 |
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96 /* Draw the cursor at the new location */ |
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97 if ((SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels) { |
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98 SDL_DrawCursorNoLock(screen); |
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99 cursor_drawn = 1; |
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100 screen_updated = 1; |
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101 } |
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102 } |
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103 screen->pixels = saved_pixels; |
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104 |
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105 /* Update the affected area of the screen */ |
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106 if (screen_updated) { |
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107 SDL_MouseRect(&area); |
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108 if (area.y < mouse_y1) { |
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109 mouse_y1 = area.y; |
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110 } |
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111 if ((area.y + area.h) > mouse_y2) { |
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112 mouse_y2 = area.y + area.h; |
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113 } |
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114 image = screen_image; |
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115 image.y += screen->offset / screen->pitch + mouse_y1; |
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116 image.h = mouse_y2 - mouse_y1; |
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117 image.ptr = mapped_mem + (image.y - screen_image.y) * screen->pitch; |
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118 ioctl(console_fd, PS2IOC_LOADIMAGE, &image); |
136
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119 |
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120 /* Need to scale offscreen image to TV output */ |
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121 if (image.y > 0) { |
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122 scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem); |
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123 } |
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124 } |
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125 |
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126 /* We're finished */ |
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127 SDL_UnlockCursor(); |
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128 } |
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129 |
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130 void |
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131 GS_MoveWMCursor(_THIS, int x, int y) |
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132 { |
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133 GS_MoveCursor(this, SDL_cursor, x, y); |
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134 } |
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135 |
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136 int |
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137 GS_ShowWMCursor(_THIS, WMcursor * wmcursor) |
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138 { |
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139 SDL_Cursor *cursor; |
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140 int x, y; |
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141 |
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142 /* Draw the cursor at the appropriate location */ |
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143 SDL_GetMouseState(&x, &y); |
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144 if (wmcursor) { |
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145 cursor = SDL_cursor; |
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146 } else { |
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147 cursor = NULL; |
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148 } |
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149 GS_MoveCursor(this, cursor, x, y); |
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150 return (1); |
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151 } |
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152 |
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153 /* vi: set ts=4 sw=4 expandtab: */ |