Mercurial > sdl-ios-xcode
annotate src/joystick/nds/SDL_sysjoystick.c @ 3168:6338b7f2d024
Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)
I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3
Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.
wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video
SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32
Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.
It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.
I'm out of office for the next week and therefore will be unavailable
via email.
Regards
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 Jun 2009 02:44:46 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 #include "SDL_config.h" |
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24 |
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25 #ifdef SDL_JOYSTICK_NDS |
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26 |
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27 /* This is the system specific header for the SDL joystick API */ |
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28 #include <nds.h> |
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29 #include <stdio.h> /* For the definition of NULL */ |
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30 |
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31 #include "SDL_error.h" |
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32 #include "SDL_events.h" |
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33 #include "SDL_joystick.h" |
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34 #include "SDL_sysjoystick.h" |
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35 #include "SDL_joystick_c.h" |
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36 |
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37 #include "../../video/nds/SDL_ndsevents_c.h" |
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38 |
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39 /* Function to scan the system for joysticks. |
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40 * This function should set SDL_numjoysticks to the number of available |
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41 * joysticks. Joystick 0 should be the system default joystick. |
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42 * It should return 0, or -1 on an unrecoverable fatal error. |
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43 */ |
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44 int |
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45 SDL_SYS_JoystickInit(void) |
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46 { |
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47 SDL_numjoysticks = 1; |
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48 |
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49 return (1); |
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50 } |
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51 |
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52 /* Function to get the device-dependent name of a joystick */ |
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53 const char * |
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54 SDL_SYS_JoystickName(int index) |
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55 { |
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56 if (!index) |
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57 return "NDS builtin joypad"; |
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58 SDL_SetError("No joystick available with that index"); |
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59 return (NULL); |
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60 } |
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61 |
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62 /* Function to open a joystick for use. |
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63 The joystick to open is specified by the index field of the joystick. |
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64 This should fill the nbuttons and naxes fields of the joystick structure. |
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65 It returns 0, or -1 if there is an error. |
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66 */ |
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67 int |
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68 SDL_SYS_JoystickOpen(SDL_Joystick * joystick) |
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69 { |
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70 joystick->nbuttons = 8; |
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71 joystick->nhats = 0; |
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72 joystick->nballs = 0; |
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73 joystick->naxes = 2; |
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74 return 0; |
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75 } |
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76 |
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77 |
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78 /* Function to update the state of a joystick - called as a device poll. |
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79 * This function shouldn't update the joystick structure directly, |
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80 * but instead should call SDL_PrivateJoystick*() to deliver events |
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81 * and update joystick device state. |
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82 */ |
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83 void |
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84 SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
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85 { |
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86 u32 keysd, keysu; |
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87 int magnitude = 16384; |
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88 |
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89 /*scanKeys(); - this is done in PumpEvents, because touch uses it too */ |
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90 keysd = keysDown(); |
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91 keysu = keysUp(); |
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92 |
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93 if ((keysd & KEY_UP)) { |
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94 SDL_PrivateJoystickAxis(joystick, 1, -magnitude); |
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95 } |
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96 if ((keysd & KEY_DOWN)) { |
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97 SDL_PrivateJoystickAxis(joystick, 1, magnitude); |
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98 } |
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99 if ((keysd & KEY_LEFT)) { |
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100 SDL_PrivateJoystickAxis(joystick, 0, -magnitude); |
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101 } |
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102 if ((keysd & KEY_RIGHT)) { |
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103 SDL_PrivateJoystickAxis(joystick, 0, magnitude); |
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104 } |
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105 |
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106 if ((keysu & (KEY_UP | KEY_DOWN))) { |
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107 SDL_PrivateJoystickAxis(joystick, 1, 0); |
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108 } |
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109 |
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110 if ((keysu & (KEY_LEFT | KEY_RIGHT))) { |
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111 SDL_PrivateJoystickAxis(joystick, 0, 0); |
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112 } |
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113 |
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114 if ((keysd & KEY_A)) { |
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115 SDL_PrivateJoystickButton(joystick, 0, SDL_PRESSED); |
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116 } |
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117 |
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118 if ((keysd & KEY_B)) { |
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119 SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED); |
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120 } |
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121 |
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122 if ((keysd & KEY_X)) { |
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123 SDL_PrivateJoystickButton(joystick, 2, SDL_PRESSED); |
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124 } |
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125 |
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126 if ((keysd & KEY_Y)) { |
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127 SDL_PrivateJoystickButton(joystick, 3, SDL_PRESSED); |
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128 } |
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129 |
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130 if ((keysd & KEY_L)) { |
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131 SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED); |
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132 } |
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133 |
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134 if ((keysd & KEY_R)) { |
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135 SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED); |
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136 } |
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137 |
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138 if ((keysd & KEY_SELECT)) { |
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139 SDL_PrivateJoystickButton(joystick, 6, SDL_PRESSED); |
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140 } |
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141 |
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142 if ((keysd & KEY_START)) { |
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143 SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED); |
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144 } |
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145 |
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146 if ((keysu & KEY_A)) { |
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147 SDL_PrivateJoystickButton(joystick, 0, SDL_RELEASED); |
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148 } |
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149 |
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150 if ((keysu & KEY_B)) { |
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151 SDL_PrivateJoystickButton(joystick, 1, SDL_RELEASED); |
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152 } |
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153 |
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154 if ((keysu & KEY_X)) { |
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155 SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED); |
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156 } |
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157 |
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158 if ((keysu & KEY_Y)) { |
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159 SDL_PrivateJoystickButton(joystick, 3, SDL_RELEASED); |
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160 } |
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161 |
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162 if ((keysu & KEY_L)) { |
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163 SDL_PrivateJoystickButton(joystick, 4, SDL_RELEASED); |
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164 } |
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165 |
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166 if ((keysu & KEY_R)) { |
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167 SDL_PrivateJoystickButton(joystick, 5, SDL_RELEASED); |
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168 } |
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169 |
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170 if ((keysu & KEY_SELECT)) { |
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171 SDL_PrivateJoystickButton(joystick, 6, SDL_RELEASED); |
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172 } |