Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 1673:624e1412fbba SDL-1.3
Keyboard code update in progress
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Jun 2006 09:11:59 +0000 |
parents | 89f7510fe17a |
children | 5daa04d862f1 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_mouse.h |
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25 * |
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26 * Include file for SDL mouse event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_mouse_h | |
30 #define _SDL_mouse_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 #include "SDL_video.h" |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
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39 /* *INDENT-OFF* */ |
0 | 40 extern "C" { |
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41 /* *INDENT-ON* */ |
0 | 42 #endif |
43 | |
1670 | 44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
0 | 45 |
46 /* Function prototypes */ | |
1670 | 47 |
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48 /** |
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49 * \fn int SDL_GetNumMice(void) |
1670 | 50 * |
51 * \brief Get the number of mouse input devices available. | |
52 * | |
53 * \sa SDL_SelectMouse() | |
54 */ | |
55 extern DECLSPEC int SDLCALL SDL_GetNumMice(void); | |
56 | |
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57 /** |
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58 * \fn int SDL_SelectMouse(int index) |
1670 | 59 * |
60 * \brief Set the index of the currently selected mouse. | |
61 * | |
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62 * \return The index of the previously selected mouse. |
1670 | 63 * |
64 * \note You can query the currently selected mouse by passing an index of -1. | |
65 * | |
66 * \sa SDL_GetNumMice() | |
67 */ | |
68 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); | |
69 | |
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70 /** |
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71 * \fn SDL_WindowID SDL_GetMouseFocusWindow(void) |
1670 | 72 * |
73 * \brief Get the window which currently has focus for the currently selected mouse. | |
74 */ | |
75 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); | |
76 | |
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77 /** |
1670 | 78 * \fn Uint8 SDL_GetMouseState(int *x, int *y) |
79 * | |
80 * \brief Retrieve the current state of the mouse. | |
81 * | |
0 | 82 * The current button state is returned as a button bitmask, which can |
83 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
1670 | 84 * mouse cursor position relative to the focus window for the currently |
85 * selected mouse. You can pass NULL for either x or y. | |
0 | 86 */ |
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87 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
0 | 88 |
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89 /** |
1670 | 90 * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) |
91 * | |
92 * \brief Retrieve the current state of the mouse. | |
93 * | |
0 | 94 * The current button state is returned as a button bitmask, which can |
95 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
96 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
97 */ | |
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98 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
0 | 99 |
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100 /** |
1670 | 101 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
102 * | |
103 * \brief Moves the currently selected mouse to the given position within the window. | |
104 * | |
105 * \param windowID The window to move the mouse into, or 0 for the current mouse focus | |
106 * \param x The x coordinate within the window | |
107 * \param y The y coordinate within the window | |
108 * | |
109 * \note This function generates a mouse motion event | |
0 | 110 */ |
1670 | 111 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
112 int x, int y); | |
0 | 113 |
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114 /** |
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115 * \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) |
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116 * |
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117 * \brief Create a cursor for the currently selected mouse, using the |
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118 * specified bitmap data and mask (in MSB format). |
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119 * |
0 | 120 * The cursor width must be a multiple of 8 bits. |
121 * | |
122 * The cursor is created in black and white according to the following: | |
123 * data mask resulting pixel on screen | |
124 * 0 1 White | |
125 * 1 1 Black | |
126 * 0 0 Transparent | |
127 * 1 0 Inverted color if possible, black if not. | |
128 * | |
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129 * \sa SDL_FreeCursor() |
0 | 130 */ |
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131 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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132 const Uint8 * mask, |
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133 int w, int h, int hot_x, |
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134 int hot_y); |
0 | 135 |
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136 /** |
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137 * \fn void SDL_SetCursor(SDL_Cursor * cursor) |
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138 * |
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139 * \brief Set the active cursor for the currently selected mouse. |
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140 * |
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141 * \note The cursor must have been created for the selected mouse. |
0 | 142 */ |
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143 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
0 | 144 |
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145 /** |
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146 * \fn SDL_Cursor *SDL_GetCursor(void) |
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147 * |
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148 * \brief Return the active cursor for the currently selected mouse. |
0 | 149 */ |
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150 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
0 | 151 |
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152 /** |
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153 * \fn void SDL_FreeCursor(SDL_Cursor * cursor) |
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154 * |
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155 * \brief Frees a cursor created with SDL_CreateCursor(). |
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156 * |
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157 * \sa SDL_CreateCursor() |
0 | 158 */ |
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159 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
0 | 160 |
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161 /** |
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162 * \fn int SDL_ShowCursor(int toggle) |
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163 * |
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164 * \brief Toggle whether or not the cursor is shown for the currently selected mouse. |
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165 * |
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166 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. |
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167 * |
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168 * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
0 | 169 */ |
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170 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 171 |
172 /* Used as a mask when testing buttons in buttonstate | |
173 Button 1: Left mouse button | |
174 Button 2: Middle mouse button | |
175 Button 3: Right mouse button | |
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176 Button 4: Mouse wheel up (may also be a real button) |
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177 Button 5: Mouse wheel down (may also be a real button) |
0 | 178 */ |
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179 #define SDL_BUTTON(X) (1 << ((X)-1)) |
0 | 180 #define SDL_BUTTON_LEFT 1 |
181 #define SDL_BUTTON_MIDDLE 2 | |
182 #define SDL_BUTTON_RIGHT 3 | |
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183 #define SDL_BUTTON_WHEELUP 4 |
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184 #define SDL_BUTTON_WHEELDOWN 5 |
0 | 185 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
186 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
187 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
188 | |
189 | |
190 /* Ends C function definitions when using C++ */ | |
191 #ifdef __cplusplus | |
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192 /* *INDENT-OFF* */ |
0 | 193 } |
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194 /* *INDENT-ON* */ |
0 | 195 #endif |
196 #include "close_code.h" | |
197 | |
198 #endif /* _SDL_mouse_h */ | |
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199 |
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200 /* vi: set ts=4 sw=4 expandtab: */ |