Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32window.h @ 2825:620a91b6d263
Date: Tue, 02 Dec 2008 23:38:26 +0100
From: Couriersud
Subject: Re: SDL: Keyboard layout unknown
I have attached a diff which will add an additional keyboard layout to
the x11 driver. The issue arose, when I moved to ubuntu intrepid. I was
only able to map the keys available on my keyboard. The differences to
the existing keyboard was the mapping of HOME,UP,DOWN and some other
keys.
Now only one issue remains. Dead keys (e.g. ^, ` ') on european
keyboards do not generate a "scancode" event. Just a text event when the
key is composed (e.g. ?? ?? ??).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 03 Dec 2008 04:32:24 +0000 |
parents | 7177581dc9fa |
children | 99210400e8b9 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32window_h |
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25 #define _SDL_win32window_h |
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26 |
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27 typedef struct |
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28 { |
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29 SDL_WindowID windowID; |
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30 HWND hwnd; |
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Implemented Windows OpenGL support
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31 HDC hdc; |
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32 WNDPROC wndproc; |
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Initial work on X11 window code in.
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33 SDL_bool created; |
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34 int mouse_pressed; |
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35 struct SDL_VideoData *videodata; |
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36 } SDL_WindowData; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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37 |
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38 extern int WIN_CreateWindow(_THIS, SDL_Window * window); |
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39 extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); |
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40 extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); |
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41 extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); |
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42 extern void WIN_SetWindowSize(_THIS, SDL_Window * window); |
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43 extern void WIN_ShowWindow(_THIS, SDL_Window * window); |
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44 extern void WIN_HideWindow(_THIS, SDL_Window * window); |
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45 extern void WIN_RaiseWindow(_THIS, SDL_Window * window); |
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46 extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); |
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47 extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); |
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48 extern void WIN_RestoreWindow(_THIS, SDL_Window * window); |
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49 extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); |
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50 extern void WIN_DestroyWindow(_THIS, SDL_Window * window); |
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51 extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, |
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52 struct SDL_SysWMinfo *info); |
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53 |
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54 #endif /* _SDL_win32window_h */ |
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55 |
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56 /* vi: set ts=4 sw=4 expandtab: */ |