Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_wimpvideo.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
3697 | 6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
3697 | 8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
3697 | 13 Lesser General Public License for more details. |
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14 |
3697 | 15 You should have received a copy of the GNU Lesser General Public |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements RISC OS Wimp display. |
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29 */ |
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30 |
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31 #include "SDL_video.h" |
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32 #include "SDL_mouse.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
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36 |
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37 #include "SDL_riscostask.h" |
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38 #include "SDL_riscosvideo.h" |
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39 #include "SDL_riscosevents_c.h" |
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40 #include "SDL_riscosmouse_c.h" |
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41 |
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42 #include "kernel.h" |
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43 #include "swis.h" |
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44 |
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45 /* Initialization/Query functions */ |
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46 SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
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47 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface * current, int width, |
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48 int height, int bpp, Uint32 flags); |
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49 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); |
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50 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); |
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51 |
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52 |
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53 extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp); |
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54 extern void WIMP_PumpEvents(_THIS); |
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55 extern void WIMP_PlotSprite(_THIS, int x, int y); |
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56 extern void WIMP_SetupPlotInfo(_THIS); |
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57 extern void WIMP_SetFocus(int win); |
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58 |
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59 /* etc. */ |
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60 static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect * rects); |
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61 |
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62 /* RISC OS Wimp handling helpers */ |
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63 void WIMP_ReadModeInfo(_THIS); |
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64 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface * surface); |
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65 void WIMP_SetDeviceMode(_THIS); |
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66 void WIMP_DeleteWindow(_THIS); |
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67 |
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68 /* FULLSCREEN function required for wimp/fullscreen toggling */ |
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69 extern int FULLSCREEN_SetMode(int width, int height, int bpp); |
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70 |
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71 /* Currently need to set this up here as it only works if you |
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72 start up in a Wimp mode */ |
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73 extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen); |
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74 |
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75 extern int riscos_backbuffer; |
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76 extern int mouseInWindow; |
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77 extern int riscos_closeaction; |
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78 |
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79 /* Following needed to ensure window is shown immediately */ |
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80 extern int hasFocus; |
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81 extern void WIMP_Poll(_THIS, int waitTime); |
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82 |
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83 SDL_Surface * |
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84 WIMP_SetVideoMode(_THIS, SDL_Surface * current, |
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85 int width, int height, int bpp, Uint32 flags) |
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86 { |
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87 Uint32 Rmask = 0; |
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88 Uint32 Gmask = 0; |
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89 Uint32 Bmask = 0; |
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90 char *buffer = NULL; |
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91 int bytesPerPixel = 1; |
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92 |
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93 /* Don't support double buffering in Wimp mode */ |
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94 flags &= ~SDL_DOUBLEBUF; |
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95 flags &= ~SDL_HWSURFACE; |
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96 |
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97 switch (bpp) { |
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98 case 8: |
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99 /* Emulated palette using ColourTrans */ |
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100 flags |= SDL_HWPALETTE; |
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101 break; |
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102 |
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103 case 15: |
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104 case 16: |
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105 Bmask = 0x00007c00; |
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106 Gmask = 0x000003e0; |
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107 Rmask = 0x0000001f; |
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108 bytesPerPixel = 2; |
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109 break; |
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110 |
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111 case 32: |
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112 Bmask = 0x00ff0000; |
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113 Gmask = 0x0000ff00; |
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114 Rmask = 0x000000ff; |
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115 bytesPerPixel = 4; |
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116 break; |
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117 |
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118 default: |
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119 SDL_SetError("Pixel depth not supported"); |
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120 return NULL; |
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121 break; |
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122 } |
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123 |
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124 /* printf("Setting mode %dx%d\n", width, height);*/ |
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125 |
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126 /* Allocate the new pixel format for the screen */ |
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127 if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { |
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128 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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129 return (NULL); |
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130 } |
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131 |
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132 /* Set up the new mode framebuffer */ |
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133 current->w = width; |
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134 this->hidden->height = current->h = height; |
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135 |
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136 if (bpp == 15) |
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137 bpp = 16; |
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138 buffer = WIMP_CreateBuffer(width, height, bpp); |
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139 if (buffer == NULL) { |
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140 SDL_SetError("Couldn't create sprite for video memory"); |
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141 return (NULL); |
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142 } |
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143 |
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144 this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ |
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145 if (bpp == 8) |
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146 this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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147 |
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148 this->hidden->bank[1] = buffer; /* Start of buffer */ |
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149 |
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150 /* Remember sprite buffer so it can be freed later */ |
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151 if (this->hidden->alloc_bank) |
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152 SDL_free(this->hidden->alloc_bank); |
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153 this->hidden->alloc_bank = buffer; |
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154 |
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155 current->pitch = width * bytesPerPixel; |
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156 if ((current->pitch & 3)) { |
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157 /* Sprites are 32bit word aligned */ |
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158 current->pitch += (4 - (current->pitch & 3)); |
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159 } |
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160 |
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161 current->flags = flags | SDL_PREALLOC; |
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162 |
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163 WIMP_ReadModeInfo(this); |
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164 |
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165 SDL_memset(this->hidden->bank[0], 0, height * current->pitch); |
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166 |
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167 this->hidden->current_bank = 0; |
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168 current->pixels = this->hidden->bank[0]; |
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169 |
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170 |
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171 if (WIMP_SetupWindow(this, current) == 0) { |
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172 SDL_SetError("Unable to create window to display surface"); |
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173 return NULL; |
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174 } |
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175 |
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176 /* Reset device functions for the wimp */ |
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177 WIMP_SetDeviceMode(this); |
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178 |
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179 /* Needs to set up plot info after window has been created */ |
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180 /* Not sure why, but plots don't work if I do it earlier */ |
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181 WIMP_SetupPlotInfo(this); |
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182 |
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183 /* Poll until window is shown */ |
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184 { |
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185 /* We wait until it gets the focus, but give up after 5 seconds |
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186 in case the focus is prevented in any way. |
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187 */ |
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188 Uint32 now = SDL_GetTicks(); |
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189 while (!hasFocus && SDL_GetTicks() - now < 5000) { |
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190 WIMP_Poll(this, 0); |
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191 } |
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192 } |
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193 |
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194 /* We're done */ |
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195 return (current); |
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196 } |
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197 |
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198 |
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199 void |
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200 WIMP_ReadModeInfo(_THIS) |
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201 { |
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202 _kernel_swi_regs regs; |
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203 int vars[6]; |
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204 int vals[5]; |
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205 |
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206 vars[0] = 4; /* XEig */ |
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207 vars[1] = 5; /* YEig */ |
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208 vars[2] = 9; /* Log base 2 bpp */ |
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209 vars[3] = 11; /* Screen Width - 1 */ |
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210 vars[4] = 12; /* Screen Depth - 1 */ |
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211 vars[5] = -1; /* Terminate list */ |
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212 |
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213 regs.r[0] = (int) vars; |
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214 regs.r[1] = (int) vals; |
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215 _kernel_swi(OS_ReadVduVariables, ®s, ®s); |
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216 this->hidden->xeig = vals[0]; |
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217 this->hidden->yeig = vals[1]; |
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218 this->hidden->screen_bpp = 1 << vals[2]; |
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219 this->hidden->screen_width = vals[3] + 1; |
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220 this->hidden->screen_height = vals[4] + 1; |
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221 } |
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222 |
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223 /* Set device function to call the correct versions for running |
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224 in a wimp window */ |
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225 |
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226 void |
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227 WIMP_SetDeviceMode(_THIS) |
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228 { |
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229 if (this->UpdateRects == WIMP_UpdateRects) |
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230 return; /* Already set up */ |
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231 |
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232 this->SetColors = WIMP_SetColors; |
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233 this->UpdateRects = WIMP_UpdateRects; |
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234 |
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235 this->FlipHWSurface = NULL; |
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236 |
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237 this->SetCaption = WIMP_SetWMCaption; |
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238 this->SetIcon = NULL; |
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239 this->IconifyWindow = NULL; |
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240 |
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241 this->ShowWMCursor = WIMP_ShowWMCursor; |
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242 this->WarpWMCursor = WIMP_WarpWMCursor; |
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243 |
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244 this->ToggleFullScreen = RISCOS_ToggleFullScreen; |
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245 |
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246 this->PumpEvents = WIMP_PumpEvents; |
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247 } |
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248 |
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249 /* Setup the Window to display the surface */ |
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250 unsigned int |
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251 WIMP_SetupWindow(_THIS, SDL_Surface * surface) |
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252 { |
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253 _kernel_swi_regs regs; |
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254 int window_data[23]; |
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255 int *window_block = window_data + 1; |
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256 int x = (this->hidden->screen_width - surface->w) / 2; |
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257 int y = (this->hidden->screen_height - surface->h) / 2; |
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258 int xeig = this->hidden->xeig; |
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259 int yeig = this->hidden->yeig; |
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260 |
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261 mouseInWindow = 0; |
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262 |
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263 /* Always delete the window and recreate on a change */ |
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264 if (this->hidden->window_handle) |
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265 WIMP_DeleteWindow(this); |
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266 |
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267 /* Setup window co-ordinates */ |
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268 window_block[0] = x << xeig; |
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269 window_block[1] = y << yeig; |
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270 window_block[2] = window_block[0] + (surface->w << xeig); |
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271 window_block[3] = window_block[1] + (surface->h << yeig); |
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272 |
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273 |
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274 window_block[4] = 0; /* Scroll offsets */ |
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275 window_block[5] = 0; |
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276 window_block[6] = -1; /* Open on top of window stack */ |
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277 |
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278 window_block[7] = 0x85040042; /* Window flags */ |
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279 if (riscos_closeaction != 0) |
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280 window_block[7] |= 0x2000000; |
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281 |
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282 /* TODO: Take into account surface->flags */ |
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283 |
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284 window_block[8] = 0xff070207; /* Window colours */ |
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285 window_block[9] = 0x000c0103; |
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286 window_block[10] = 0; /* Work area minimum */ |
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287 window_block[11] = -surface->h << yeig; |
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288 window_block[12] = surface->w << xeig; /* Work area maximum */ |
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289 window_block[13] = 0; |
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290 window_block[14] = 0x2700013d; /* Title icon flags */ |
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291 window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ |
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292 window_block[16] = 1; /* Sprite area control block pointer */ |
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293 window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16) */ |
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294 window_block[18] = (int) this->hidden->title; /* Title data */ |
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295 window_block[19] = -1; |
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296 window_block[20] = 256; |
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297 window_block[21] = 0; /* Number of icons */ |
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298 |
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299 regs.r[1] = (unsigned int) (window_block); |
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300 |
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301 /* Create the window */ |
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302 if (_kernel_swi(Wimp_CreateWindow, ®s, ®s) == NULL) { |
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303 this->hidden->window_handle = window_data[0] = regs.r[0]; |
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304 |
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305 /* Show the window on the screen */ |
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306 regs.r[1] = (unsigned int) window_data; |
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307 if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) { |
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308 WIMP_SetFocus(this->hidden->window_handle); |
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309 } else { |
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310 WIMP_DeleteWindow(this); |
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311 } |
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312 } |
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313 |
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314 return this->hidden->window_handle; |
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315 } |
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316 |
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317 /* Destroy the Window */ |
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318 |
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319 void |
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320 WIMP_DeleteWindow(_THIS) |
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321 { |
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322 _kernel_swi_regs regs; |
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323 regs.r[1] = (unsigned int) &(this->hidden->window_handle); |
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324 _kernel_swi(Wimp_DeleteWindow, ®s, ®s); |
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325 this->hidden->window_handle = 0; |
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326 } |
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327 |
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328 |
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329 void |
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330 WIMP_UpdateRects(_THIS, int numrects, SDL_Rect * rects) |
630
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331 { |
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332 _kernel_swi_regs regs; |
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333 int update_block[12]; |
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334 int xeig = this->hidden->xeig; |
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335 int yeig = this->hidden->yeig; |
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336 int j; |
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337 update_block[0] = this->hidden->window_handle; |
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338 |
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339 for (j = 0; j < numrects; j++) { |
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340 update_block[1] = rects[j].x << xeig; /* Min X */ |
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341 update_block[4] = -(rects[j].y << yeig); |
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342 update_block[3] = update_block[1] + (rects[j].w << xeig); |
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343 update_block[2] = update_block[4] - (rects[j].h << yeig); |
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344 |
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345 regs.r[1] = (int) update_block; |
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346 /* Update window can fail if called before first poll */ |
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347 if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) { |
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348 while (regs.r[0]) { |
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349 WIMP_PlotSprite(this, update_block[1], update_block[2]); |
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350 _kernel_swi(Wimp_GetRectangle, ®s, ®s); |
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351 } |
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352 } |
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353 } |
630
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354 } |
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355 |
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356 |
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357 int |
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358 WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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359 { |
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360 unsigned int *pal = (unsigned int *) (this->hidden->bank[1] + 60); |
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361 int j; |
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362 SDL_Rect update; |
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363 |
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364 pal += firstcolor * 2; |
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365 for (j = 0; j < ncolors; j++) { |
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366 *pal = (((unsigned int) colors->r) << 8) |
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367 + (((unsigned int) colors->g) << 16) |
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368 + (((unsigned int) colors->b) << 24); |
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369 pal[1] = *pal; |
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370 pal += 2; |
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371 colors++; |
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372 } |
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373 |
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374 WIMP_SetupPlotInfo(this); |
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375 |
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376 /* Need to refresh the window */ |
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377 update.x = 0; |
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378 update.y = 0; |
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379 update.w = SDL_VideoSurface->w; |
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380 update.h = SDL_VideoSurface->h; |
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381 WIMP_UpdateRects(this, 1, &update); |
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382 |
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383 return 1; |
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384 } |
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385 |
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386 void |
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387 WIMP_SetWMCaption(_THIS, const char *title, const char *icon) |
630
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388 { |
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389 _kernel_swi_regs regs; |
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390 |
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391 SDL_strlcpy(this->hidden->title, title, |
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392 SDL_arraysize(this->hidden->title)); |
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393 |
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394 if (RISCOS_GetWimpVersion() < 380) { |
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395 int block[6]; |
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396 |
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397 regs.r[1] = (int) block; |
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398 _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); |
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399 if (block[0] == (int) this->hidden->window_handle) { |
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400 regs.r[0] = -1; |
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401 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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402 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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403 regs.r[0] = this->hidden->window_handle; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
404 regs.r[1] = -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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405 regs.r[2] = -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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406 regs.r[3] = -1; |
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407 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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408 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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409 regs.r[0] = block[0]; |
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410 regs.r[1] = block[1]; |
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411 regs.r[2] = block[2]; |
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412 regs.r[3] = block[3]; |
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413 regs.r[4] = block[4]; |
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414 regs.r[5] = block[5]; |
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415 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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416 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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417 regs.r[0] = this->hidden->window_handle; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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418 regs.r[1] = 0x4b534154; /* "TASK" */ |
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419 regs.r[2] = 3; /* Redraw title */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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420 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
421 } |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
422 } |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
423 |
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424 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
425 WIMP_RefreshDesktop(_THIS) |
630
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|
426 { |
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|
427 int width = this->hidden->screen_width << this->hidden->xeig; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
428 int height = this->hidden->screen_height << this->hidden->yeig; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
429 _kernel_swi_regs regs; |
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430 regs.r[0] = -1; /* Whole screen */ |
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431 regs.r[1] = 0; |
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432 regs.r[2] = 0; |
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433 regs.r[3] = width; |
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434 regs.r[4] = height; |
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435 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
630
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436 } |
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437 |
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Added initial support for RISC OS (thanks Peter Naulls!)
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438 /* Toggle to window from full screen */ |
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439 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 WIMP_ToggleFromFullScreen(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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441 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 int width = this->screen->w; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 int height = this->screen->h; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 int bpp = this->screen->format->BitsPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 char *buffer = NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 char *old_bank[2]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 char *old_alloc_bank; |
630
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448 |
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449 /* Ensure flags are OK */ |
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450 this->screen->flags &= ~(SDL_DOUBLEBUF | SDL_HWSURFACE); |
630
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451 |
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452 if (this->hidden->bank[0] == this->hidden->alloc_bank |
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453 || riscos_backbuffer == 0) { |
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454 /* Need to create a sprite for the screen and copy the data to it */ |
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455 char *data; |
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456 buffer = WIMP_CreateBuffer(width, height, bpp); |
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457 data = buffer + 60; /* Start of sprite data */ |
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458 if (bpp == 8) |
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459 data += 2048; /* 8bpp sprite have palette first */ |
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460 |
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461 if (buffer == NULL) |
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462 return 0; |
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463 SDL_memcpy(data, this->hidden->bank[0], |
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464 width * height * this->screen->format->BytesPerPixel); |
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465 } |
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466 /* else We've switch to full screen before so we already have a sprite */ |
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467 |
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468 old_bank[0] = this->hidden->bank[0]; |
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469 old_bank[1] = this->hidden->bank[1]; |
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470 old_alloc_bank = this->hidden->alloc_bank; |
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471 |
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472 if (buffer != NULL) |
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473 this->hidden->alloc_bank = buffer; |
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474 |
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475 this->hidden->bank[1] = this->hidden->alloc_bank; |
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476 this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ |
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477 if (bpp == 8) |
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478 this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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479 |
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480 this->hidden->current_bank = 0; |
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481 this->screen->pixels = this->hidden->bank[0]; |
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482 |
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483 RISCOS_RestoreWimpMode(); |
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484 WIMP_ReadModeInfo(this); |
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485 if (WIMP_SetupWindow(this, this->screen)) { |
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486 WIMP_SetDeviceMode(this); |
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487 WIMP_SetupPlotInfo(this); |
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488 |
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489 if (riscos_backbuffer == 0) |
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490 riscos_backbuffer = 1; |
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491 |
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492 if (buffer && old_alloc_bank) |
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493 SDL_free(old_alloc_bank); |
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494 |
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495 return 1; |
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496 } else { |
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497 /* Drop back to full screen mode on failure */ |
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498 this->hidden->bank[0] = old_bank[0]; |
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499 this->hidden->bank[1] = old_bank[1]; |
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500 this->hidden->alloc_bank = old_alloc_bank; |
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501 if (buffer) |
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502 SDL_free(buffer); |
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503 |
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504 RISCOS_StoreWimpMode(); |
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505 FULLSCREEN_SetMode(width, height, bpp); |
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506 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
507 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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508 return 0; |
630
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509 } |
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|
510 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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511 /* vi: set ts=4 sw=4 expandtab: */ |