Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscossprite.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
3697 | 6 modify it under the terms of the GNU Lesser General Public |
630
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7 License as published by the Free Software Foundation; either |
3697 | 8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
3697 | 13 Lesser General Public License for more details. |
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14 |
3697 | 15 You should have received a copy of the GNU Lesser General Public |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements Sprite plotting code for wimp display.window |
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29 */ |
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30 |
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31 #include "kernel.h" |
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32 #include "swis.h" |
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33 |
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34 #include "SDL_stdinc.h" |
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35 #include "SDL_riscosvideo.h" |
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36 |
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37 extern void WIMP_ReadModeInfo(_THIS); |
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38 |
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39 void WIMP_PaletteChanged(_THIS); |
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40 |
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41 |
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42 /* Create sprite buffer for screen */ |
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43 |
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44 unsigned char * |
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45 WIMP_CreateBuffer(int width, int height, int bpp) |
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46 { |
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47 int size; |
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48 char sprite_name[12] = "display"; |
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49 unsigned char *buffer; |
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50 _kernel_swi_regs regs; |
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51 int bytesPerPixel; |
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52 int bytesPerRow; |
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53 int offsetToSpriteData = 60; |
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54 |
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55 switch (bpp) { |
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56 case 32: |
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57 bytesPerPixel = 4; |
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58 break; |
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59 case 16: |
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60 bytesPerPixel = 2; |
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61 break; |
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62 case 8: |
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63 bytesPerPixel = 1; |
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64 offsetToSpriteData += 2048; /* Add in size of palette */ |
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65 break; |
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66 default: |
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67 return NULL; |
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68 break; |
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69 } |
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70 |
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71 bytesPerRow = bytesPerPixel * width; |
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72 |
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73 if ((bytesPerRow & 3) != 0) { |
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74 bytesPerRow += 4 - (bytesPerRow & 3); |
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75 } |
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76 size = bytesPerRow * height; |
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77 |
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78 buffer = SDL_malloc((size_t) size + offsetToSpriteData); |
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79 if (!buffer) |
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80 return NULL; |
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81 |
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82 /* Initialise a sprite area */ |
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83 |
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84 *(unsigned int *) buffer = size + offsetToSpriteData; |
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85 *(unsigned int *) (buffer + 8) = 16; |
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86 |
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87 regs.r[0] = 256 + 9; |
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88 regs.r[1] = (unsigned int) buffer; |
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89 _kernel_swi(OS_SpriteOp, ®s, ®s); |
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90 |
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91 regs.r[0] = 256 + 15; |
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92 regs.r[1] = (unsigned int) buffer; |
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93 regs.r[2] = (unsigned int) &sprite_name; |
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94 regs.r[3] = 0; /* Palette flag: 0 = no palette */ |
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95 regs.r[4] = width; |
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96 regs.r[5] = height; |
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97 if (bpp == 8) { |
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98 /* Use old style mode number */ |
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99 regs.r[6] = 28; /* 8bpp 90x90dpi */ |
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100 } else { |
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101 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ |
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102 |(90 << 14) /* Vertical dpi */ |
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103 |(90 << 1) /* Horizontal dpi */ |
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104 |1; /* Marker to distinguish between mode selectors and sprite modes */ |
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105 } |
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106 if (_kernel_swi(OS_SpriteOp, ®s, ®s) == NULL) { |
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107 if (bpp == 8) { |
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108 /* Modify sprite to take into account 256 colour palette */ |
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109 int *sprite = (int *) (buffer + 16); |
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110 /* Adjust sprite offsets */ |
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111 sprite[0] += 2048; |
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112 sprite[8] += 2048; |
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113 sprite[9] += 2048; |
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114 /* Adjust sprite area next free pointer */ |
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115 (*(int *) (buffer + 12)) += 2048; |
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116 |
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117 /* Don't need to set up palette as SDL sets up the default |
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118 256 colour palette */ |
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119 /* { |
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120 int *pal = sprite + 11; |
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121 unsigned int j; |
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122 unsigned int entry; |
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123 for (j = 0; j < 255; j++) |
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124 { |
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125 entry = (j << 24) | (j << 16) | (j << 8); |
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126 *pal++ = entry; |
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127 *pal++ = entry; |
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128 } |
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129 } |
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130 */ |
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131 } |
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132 } else { |
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133 SDL_free(buffer); |
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134 buffer = NULL; |
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135 } |
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136 |
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137 return buffer; |
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138 } |
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139 |
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140 |
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141 /* Setup translation buffers for the sprite plotting */ |
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142 |
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143 void |
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144 WIMP_SetupPlotInfo(_THIS) |
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145 { |
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146 _kernel_swi_regs regs; |
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147 int *sprite = ((int *) this->hidden->bank[1]) + 4; |
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148 |
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149 regs.r[0] = (unsigned int) this->hidden->bank[1]; |
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150 regs.r[1] = (unsigned int) sprite; |
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151 regs.r[2] = -1; /* Current mode */ |
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152 regs.r[3] = -1; /* Current palette */ |
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153 regs.r[4] = 0; /* Get size of buffer */ |
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154 regs.r[5] = 1 | 2 | 16; /* R1 - pointer to sprite and can use full palette words */ |
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155 regs.r[6] = 0; |
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156 regs.r[7] = 0; |
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157 |
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158 if (this->hidden->pixtrans) |
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159 SDL_free(this->hidden->pixtrans); |
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160 this->hidden->pixtrans = 0; |
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161 |
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162 /* Get the size required for the buffer */ |
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163 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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164 if (regs.r[4]) { |
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165 this->hidden->pixtrans = SDL_malloc(regs.r[4]); |
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166 |
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167 regs.r[4] = (unsigned int) this->hidden->pixtrans; |
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168 /* Actually read the buffer */ |
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169 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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170 } |
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171 } |
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172 |
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173 /* Plot the sprite in the given context */ |
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174 void |
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175 WIMP_PlotSprite(_THIS, int x, int y) |
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176 { |
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177 _kernel_swi_regs regs; |
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178 _kernel_oserror *err; |
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179 |
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180 regs.r[0] = 52 + 512; |
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181 regs.r[1] = (unsigned int) this->hidden->bank[1]; |
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182 regs.r[2] = (unsigned int) this->hidden->bank[1] + 16; |
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183 regs.r[3] = x; |
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184 regs.r[4] = y; |
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185 regs.r[5] = 0 | 32; /* Overwrite screen and pixtrans contains wide colour entries */ |
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186 regs.r[6] = 0; /* No scale factors i.e. 1:1 */ |
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187 regs.r[7] = (int) this->hidden->pixtrans; |
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188 |
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189 if ((err = _kernel_swi(OS_SpriteOp, ®s, ®s)) != 0) { |
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190 int *p = (int *) this->hidden->pixtrans; |
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191 printf("OS_SpriteOp failed \n%s\n", err->errmess); |
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192 printf("pixtrans %d\n", (int) this->hidden->pixtrans); |
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193 printf("%x %x %x\n", p[0], p[1], p[2]); |
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194 } |
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195 } |
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196 |
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197 |
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198 /* Wimp mode has changes so update colour mapping and pixel sizes |
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199 of windows and the sprites they plot */ |
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200 |
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201 void |
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202 WIMP_ModeChanged(_THIS) |
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203 { |
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204 int oldXeig = this->hidden->xeig; |
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205 int oldYeig = this->hidden->yeig; |
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206 |
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207 WIMP_ReadModeInfo(this); |
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208 |
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209 if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) { |
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210 /* Only need to update the palette */ |
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211 WIMP_PaletteChanged(this); |
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212 } else { |
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213 _kernel_swi_regs regs; |
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214 int window_state[9]; |
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215 int extent[4]; |
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216 int currWidth, currHeight; |
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217 int newWidth, newHeight; |
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218 |
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219 /* Need to resize windows and update the palette */ |
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220 WIMP_SetupPlotInfo(this); |
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221 |
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222 |
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223 window_state[0] = this->hidden->window_handle; |
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224 regs.r[1] = (unsigned int) window_state; |
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225 _kernel_swi(Wimp_GetWindowState, ®s, ®s); |
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226 |
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227 currWidth = window_state[3] - window_state[1]; |
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228 currHeight = window_state[4] - window_state[2]; |
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229 |
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230 newWidth = (currWidth >> oldXeig) << this->hidden->xeig; |
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231 newHeight = (currHeight >> oldYeig) << this->hidden->yeig; |
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232 /* Need to avoid extent getting too small for visible part |
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233 of window */ |
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234 extent[0] = 0; |
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235 if (currHeight <= newHeight) { |
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236 extent[1] = -newHeight; |
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237 } else { |
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238 extent[1] = -currHeight; |
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239 } |
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240 if (currWidth <= newWidth) { |
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241 extent[2] = newWidth; |
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242 } else { |
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243 extent[2] = currWidth; |
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244 } |
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245 extent[3] = 0; |
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246 |
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247 regs.r[0] = this->hidden->window_handle; |
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248 regs.r[1] = (int) extent; |
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249 _kernel_swi(Wimp_SetExtent, ®s, ®s); |
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250 |
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251 /*TODO: May need to set flag to resize window on next open */ |
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252 } |
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253 } |
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254 |
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255 /* Palette has changed so update palettes used for windows sprites */ |
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256 |
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257 void |
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258 WIMP_PaletteChanged(_THIS) |
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259 { |
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260 WIMP_SetupPlotInfo(this); |
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261 } |
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262 |
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263 /* vi: set ts=4 sw=4 expandtab: */ |