annotate src/video/photon/SDL_photon.h @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents f7b03b6838cb
children be02be2ea897
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 QNX Photon GUI SDL driver
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23 Copyright (C) 2009 Mike Gorchak
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24 (mike@malva.ua, lestat@i.com.ua)
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25 */
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26
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27 #ifndef __SDL_PHOTON_H__
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28 #define __SDL_PHOTON_H__
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29
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30 /* GF headers must be included first for the Photon GF functions */
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31 #if defined(SDL_VIDEO_OPENGL_ES)
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32 #include <gf/gf.h>
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33 #include <GLES/egl.h>
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34 #endif /* SDL_VIDEO_OPENGL_ES */
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35
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36 #include "SDL_config.h"
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37 #include "../SDL_sysvideo.h"
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38
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39 #include <Ph.h>
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40 #include <Pt.h>
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41 #include <photon/PkKeyDef.h>
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42
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43 /* Maximum display devices, which can handle SDL Photon driver */
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44 #define SDL_VIDEO_PHOTON_MAX_RIDS 16
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45
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46 typedef struct SDL_VideoData
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47 {
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48 PhRid_t rid[SDL_VIDEO_PHOTON_MAX_RIDS];
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49 uint32_t avail_rids;
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50 uint32_t current_device_id;
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51 #if defined(SDL_VIDEO_OPENGL_ES)
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52 gf_dev_t gfdev; /* GF device handle */
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53 gf_dev_info_t gfdev_info; /* GF device information */
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54 SDL_bool gfinitialized; /* GF device initialization status */
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55 EGLDisplay egldisplay; /* OpenGL ES display connection */
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56 uint32_t egl_refcount; /* OpenGL ES reference count */
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57 uint32_t swapinterval; /* OpenGL ES default swap interval */
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58 EGLContext lgles_context; /* Last used OpenGL ES context */
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59 EGLSurface lgles_surface; /* Last used OpenGL ES target surface */
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60 #endif /* SDL_VIDEO_OPENGL_ES */
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61 } SDL_VideoData;
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62
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63 /* This is hardcoded value in photon/Pg.h */
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64 #define SDL_VIDEO_PHOTON_DEVICENAME_MAX 41
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65 #define SDL_VIDEO_PHOTON_MAX_CURSOR_SIZE 128
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66
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67 /* Maximum event message size with data payload */
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68 #define SDL_VIDEO_PHOTON_EVENT_SIZE 8192
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69
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70 /* Current video mode graphics capabilities */
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71 #define SDL_VIDEO_PHOTON_CAP_ALPHA_BLEND 0x00000001
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72 #define SDL_VIDEO_PHOTON_CAP_SCALED_BLIT 0x00000002
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73
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74 typedef struct SDL_DisplayData
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75 {
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76 uint32_t device_id;
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77 uint32_t custom_refresh; /* Custom refresh rate for all modes */
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78 SDL_DisplayMode current_mode; /* Current video mode */
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79 uint8_t description[SDL_VIDEO_PHOTON_DEVICENAME_MAX];
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80 /* Device description */
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81 uint32_t caps; /* Device capabilities */
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82 PhCursorDef_t *cursor; /* Global cursor settings */
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83 SDL_bool cursor_visible; /* SDL_TRUE if cursor visible */
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84 uint32_t cursor_size; /* Cursor size in memory w/ structure */
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85 uint32_t mode_2dcaps; /* Current video mode 2D capabilities */
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86 SDL_bool direct_mode; /* Direct mode state */
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87 #if defined(SDL_VIDEO_OPENGL_ES)
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88 gf_display_t display; /* GF display handle */
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89 gf_display_info_t display_info; /* GF display information */
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90 #endif /* SDL_VIDEO_OPENGL_ES */
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91 } SDL_DisplayData;
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92
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93 /* Maximum amount of OpenGL ES framebuffer configurations */
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94 #define SDL_VIDEO_GF_OPENGLES_CONFS 32
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95
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96 typedef struct SDL_WindowData
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97 {
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98 SDL_bool uses_gles; /* if true window must support OpenGL ES */
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99 PtWidget_t *window; /* window handle */
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100 #if defined(SDL_VIDEO_OPENGL_ES)
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101 EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
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102 /* OpenGL ES framebuffer confs */
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103 EGLint gles_config; /* OpenGL ES configuration index */
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104 EGLContext gles_context; /* OpenGL ES context */
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105 EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
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106 EGLSurface gles_surface; /* OpenGL ES target rendering surface */
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107 gf_surface_t gfsurface; /* OpenGL ES GF's surface */
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108 PdOffscreenContext_t *phsurface; /* OpenGL ES Photon's surface */
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109 #endif /* SDL_VIDEO_OPENGL_ES */
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110 } SDL_WindowData;
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111
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112 /****************************************************************************/
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113 /* Low level Photon graphics driver capabilities */
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114 /****************************************************************************/
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115 typedef struct Photon_DeviceCaps
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116 {
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117 uint8_t *name;
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118 uint32_t caps;
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119 } Photon_DeviceCaps;
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120
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121 #define SDL_PHOTON_UNACCELERATED 0x00000000
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122 #define SDL_PHOTON_ACCELERATED 0x00000001
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123 #define SDL_PHOTON_UNACCELERATED_3D 0x00000000
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124 #define SDL_PHOTON_ACCELERATED_3D 0x00000004
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125
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126 /****************************************************************************/
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127 /* SDL_VideoDevice functions declaration */
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128 /****************************************************************************/
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129
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130 /* Display and window functions */
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131 int photon_videoinit(_THIS);
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132 void photon_videoquit(_THIS);
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133 void photon_getdisplaymodes(_THIS);
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134 int photon_setdisplaymode(_THIS, SDL_DisplayMode * mode);
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135 int photon_setdisplaypalette(_THIS, SDL_Palette * palette);
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136 int photon_getdisplaypalette(_THIS, SDL_Palette * palette);
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137 int photon_setdisplaygammaramp(_THIS, Uint16 * ramp);
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138 int photon_getdisplaygammaramp(_THIS, Uint16 * ramp);
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139 int photon_createwindow(_THIS, SDL_Window * window);
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140 int photon_createwindowfrom(_THIS, SDL_Window * window, const void *data);
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141 void photon_setwindowtitle(_THIS, SDL_Window * window);
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142 void photon_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
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143 void photon_setwindowposition(_THIS, SDL_Window * window);
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144 void photon_setwindowsize(_THIS, SDL_Window * window);
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145 void photon_showwindow(_THIS, SDL_Window * window);
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146 void photon_hidewindow(_THIS, SDL_Window * window);
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147 void photon_raisewindow(_THIS, SDL_Window * window);
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148 void photon_maximizewindow(_THIS, SDL_Window * window);
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149 void photon_minimizewindow(_THIS, SDL_Window * window);
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150 void photon_restorewindow(_THIS, SDL_Window * window);
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151 void photon_setwindowgrab(_THIS, SDL_Window * window);
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152 void photon_destroywindow(_THIS, SDL_Window * window);
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153
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154 /* Window manager function */
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155 SDL_bool photon_getwindowwminfo(_THIS, SDL_Window * window,
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156 struct SDL_SysWMinfo *info);
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157
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158 /* OpenGL/OpenGL ES functions */
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159 int photon_gl_loadlibrary(_THIS, const char *path);
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160 void *photon_gl_getprocaddres(_THIS, const char *proc);
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161 void photon_gl_unloadlibrary(_THIS);
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162 SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window * window);
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163 int photon_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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164 int photon_gl_setswapinterval(_THIS, int interval);
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165 int photon_gl_getswapinterval(_THIS);
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166 void photon_gl_swapwindow(_THIS, SDL_Window * window);
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167 void photon_gl_deletecontext(_THIS, SDL_GLContext context);
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168
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169 /* Helper function, which re-creates surface, not an API */
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170 int photon_gl_recreatesurface(_THIS, SDL_Window * window, uint32_t width, uint32_t height);
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171
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172 /* Event handling function */
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173 void photon_pumpevents(_THIS);
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174
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175 /* Screen saver related function */
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176 void photon_suspendscreensaver(_THIS);
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177
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178 #endif /* __SDL_PHOTON_H__ */
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179
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180 /* vi: set ts=4 sw=4 expandtab: */