annotate src/video/nds/SDL_ndsvideo.c @ 5067:61d53410eb41

Fixed bug #859 CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser. ALWAYS_DETAILED_SEC makes sure everything has at least the automatic documentation like function prototype and source references. STRIP_FROM_PATH allows you to include only the relevant portions of the files' paths, cleaning up both the file list and directory tree, though you need to change the path listed here to match wherever you put SDL. ALIASES avoids some warnings generated by C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h. It seems Apple uses a few commands which are not normally supported by Doxygen. BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the standard template library. There isn't a lot of C++ in SDL (some in bwindow at least), but this still seems like a good idea. TYPEDEF_HIDES_STRUCT means that for code like this: typedef struct A {int B;} C; C is documented as a structure containing B instead of a typedef mapped to A. EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS, EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is documented. CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on case insensitive file systems like NTFS and FAT32. WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of the parameters of a function. This is useful when you're working on adding such documentation since it makes partially documented functions easier to spot. WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with stdout. When not running in quiet mode, these warnings can be hard to spot without this flag. I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for config.h.in and config.h.default. RECURSIVE tells doxygen to look not only in the input directory, but also in subfolders. EXCLUDE avoids documenting things like test programs, examples and templates which need to be documented separately. I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find their way into source folders (such as obj or .svn). EXAMPLE_PATH lists directories doxygen will search to find included example code. So far, SDL doesn't really use this feature, but I've listed some likely locations. SOURCE_BROWSER adds syntax highlighted source code to the HTML output. USE_HTAGS is nice, but not available on Windows. INLINE_SOURCES adds the body of a function to it's documentation so you can quickly see exactly what it does. ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions, etc., which makes it much easier to find what you're looking for. IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an item on so you don't have everything show up under "S". HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and adds JavaScript to allow the user to show and hide them by clicking a link. ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on it's own line. GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the left. I have LaTeX and man pages turned off to speed up doxygen, you may want to turn them back on yourself. I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to Win32 builds of SDL. Normally, doxygen gets confused since there are multiple definitions for various structures and formats that vary by platform. Without this doxygen can produce broken documentation or, if you're lucky, output documentation only for the dummy drivers, which isn't very useful. You need to pick a platform. GENERATE_TAGFILE produces a file which can be used to link other doxygen documentation to the SDL documentation. CLASS_DIAGRAMS turns on class diagrams even when dot is not available. HAVE_DOT tells doxygen to try to use dot to generate diagrams. TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the documentation. DOT_MULTI_TARGETS speeds up dot. OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is intended to process src as well as include and is being run from a separate subdirectory. Doxygen produces several temporary files while it's running and if interrupted, can leave those files behind. It's easier to clean up if there aren't a hundred or so files in the same folder. I typically run doxygen in SDL/doxy and set the output directory to '.'. Since doxygen puts it's output in subfolders by type, this keeps things pretty well organised. You could use '../doc' instead and get the same results.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 21 Jan 2011 12:57:01 -0800
parents f7b03b6838cb
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* SDL Nintendo DS video driver implementation
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25 * based on dummy driver:
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26 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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27 * of this was cut-and-pasted from Stephane Peter's work in the AAlib
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28 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
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29 */
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30
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31 #include <stdio.h>
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32 #include <stdlib.h>
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33 #include <nds.h>
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34 #include <nds/arm9/video.h>
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35
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36 #include "SDL_video.h"
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37 #include "SDL_mouse.h"
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38 #include "../SDL_sysvideo.h"
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39 #include "../SDL_pixels_c.h"
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40 #include "../../events/SDL_events_c.h"
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41
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42 #include "SDL_ndsvideo.h"
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43 #include "SDL_ndsevents_c.h"
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44 #include "SDL_ndsrender_c.h"
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45
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46 #define NDSVID_DRIVER_NAME "nds"
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47
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48 /* Initialization/Query functions */
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49 static int NDS_VideoInit(_THIS);
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50 static int NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
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51 static void NDS_VideoQuit(_THIS);
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52
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53
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54 /* SDL NDS driver bootstrap functions */
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55 static int
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56 NDS_Available(void)
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57 {
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58 return (1); /* always here */
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59 }
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60
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61 static void
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62 NDS_DeleteDevice(SDL_VideoDevice * device)
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63 {
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64 SDL_free(device);
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65 }
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66
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67 static SDL_VideoDevice *
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68 NDS_CreateDevice(int devindex)
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69 {
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70 SDL_VideoDevice *device;
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71
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72 /* Initialize all variables that we clean on shutdown */
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73 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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74 if (!device) {
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75 SDL_OutOfMemory();
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76 if (device) {
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77 SDL_free(device);
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78 }
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79 return (0);
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80 }
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81
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82 /* Set the function pointers */
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83 device->VideoInit = NDS_VideoInit;
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84 device->VideoQuit = NDS_VideoQuit;
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85 device->SetDisplayMode = NDS_SetDisplayMode;
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86 device->PumpEvents = NDS_PumpEvents;
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87
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88 device->num_displays = 2; /* DS = dual screens */
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89
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90 device->free = NDS_DeleteDevice;
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91
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92 return device;
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93 }
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94
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95 VideoBootStrap NDS_bootstrap = {
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96 NDSVID_DRIVER_NAME, "SDL NDS video driver",
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97 NDS_Available, NDS_CreateDevice
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98 };
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99
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100 int
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101 NDS_VideoInit(_THIS)
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102 {
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103 SDL_DisplayMode mode;
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104 int i;
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105
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106 /* simple 256x192x16x60 for now */
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107 mode.w = 256;
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108 mode.h = 192;
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109 mode.format = SDL_PIXELFORMAT_ABGR1555;
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110 mode.refresh_rate = 60;
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111 mode.driverdata = NULL;
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112
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113 if (SDL_AddBasicVideoDisplay(&mode) < 0) {
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114 return -1;
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115 }
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116 SDL_AddRenderDriver(&_this->displays[0], &NDS_RenderDriver);
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117
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118 SDL_zero(mode);
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119 SDL_AddDisplayMode(0, &mode);
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120
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121 powerON(POWER_ALL_2D);
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122 irqInit();
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123 irqEnable(IRQ_VBLANK);
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124 NDS_SetDisplayMode(_this, &mode);
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125
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126 return 0;
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127 }
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128
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129 static int
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130 NDS_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
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131 {
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132 /* right now this function is just hard-coded for 256x192 ABGR1555 */
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133 videoSetMode(MODE_5_2D | DISPLAY_BG2_ACTIVE | DISPLAY_BG3_ACTIVE | DISPLAY_BG_EXT_PALETTE | DISPLAY_SPR_1D_LAYOUT | DISPLAY_SPR_1D_BMP | DISPLAY_SPR_1D_BMP_SIZE_256 | /* (try 128 if 256 is trouble.) */
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134 DISPLAY_SPR_ACTIVE | DISPLAY_SPR_EXT_PALETTE); /* display on main core
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135 with lots of flags set for
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136 flexibility/capacity to render */
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137
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138 /* hopefully these cover all the various things we might need to do */
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139 vramSetBankA(VRAM_A_MAIN_BG_0x06000000);
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140 vramSetBankB(VRAM_B_MAIN_BG_0x06020000);
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141 vramSetBankC(VRAM_C_SUB_BG_0x06200000);
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142 vramSetBankD(VRAM_D_MAIN_BG_0x06040000); /* not a typo. vram d can't sub */
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143 vramSetBankE(VRAM_E_MAIN_SPRITE);
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144 vramSetBankF(VRAM_F_OBJ_EXT_PALETTE);
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145 vramSetBankG(VRAM_G_BG_EXT_PALETTE);
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146 vramSetBankH(VRAM_H_SUB_BG_EXT_PALETTE);
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147 vramSetBankI(VRAM_I_SUB_SPRITE);
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148
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149 videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); /* debug text on sub
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150 TODO: this will change
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151 when multi-head is
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152 introduced in render */
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153
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154 return 0;
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155 }
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156
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157 void
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158 NDS_VideoQuit(_THIS)
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159 {
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160 videoSetMode(DISPLAY_SCREEN_OFF);
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161 videoSetModeSub(DISPLAY_SCREEN_OFF);
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162 vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD, VRAM_D_LCD);
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163 vramSetBankE(VRAM_E_LCD);
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164 vramSetBankF(VRAM_F_LCD);
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165 vramSetBankG(VRAM_G_LCD);
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166 vramSetBankH(VRAM_H_LCD);
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167 vramSetBankI(VRAM_I_LCD);
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168 }
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169
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170 /* vi: set ts=4 sw=4 expandtab: */