Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.c @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | b196d2758026 |
children | 164f20ba08eb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with _this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_DirectFB_video.h" |
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25 |
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26 #if SDL_DIRECTFB_OPENGL |
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27 |
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28 struct SDL_GLDriverData |
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29 { |
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30 int gl_active; /* to stop switching drivers while we have a valid context */ |
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31 int initialized; |
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32 DirectFB_GLContext *firstgl; /* linked list */ |
4636 | 33 |
34 /* OpenGL */ | |
35 void (*glFinish) (void); | |
36 void (*glFlush) (void); | |
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37 }; |
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38 |
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39 #define OPENGL_REQUIRS_DLOPEN |
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40 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) |
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41 #include <dlfcn.h> |
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42 #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) |
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43 #define GL_LoadFunction dlsym |
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44 #define GL_UnloadObject dlclose |
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45 #else |
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46 #define GL_LoadObject SDL_LoadObject |
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47 #define GL_LoadFunction SDL_LoadFunction |
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48 #define GL_UnloadObject SDL_UnloadObject |
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49 #endif |
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50 |
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51 static void DirectFB_GL_UnloadLibrary(_THIS); |
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52 |
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53 int |
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54 DirectFB_GL_Initialize(_THIS) |
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55 { |
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56 if (_this->gl_data) { |
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57 return 0; |
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58 } |
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59 |
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60 _this->gl_data = |
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61 (struct SDL_GLDriverData *) SDL_calloc(1, |
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62 sizeof(struct |
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63 SDL_GLDriverData)); |
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64 if (!_this->gl_data) { |
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65 SDL_OutOfMemory(); |
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66 return -1; |
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67 } |
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68 _this->gl_data->initialized = 0; |
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69 |
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70 ++_this->gl_data->initialized; |
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71 _this->gl_data->firstgl = NULL; |
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72 |
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73 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { |
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74 return -1; |
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75 } |
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76 |
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77 /* Initialize extensions */ |
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78 /* FIXME needed? |
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79 * X11_GL_InitExtensions(_this); |
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80 */ |
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81 |
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82 return 0; |
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83 } |
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84 |
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85 void |
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86 DirectFB_GL_Shutdown(_THIS) |
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87 { |
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88 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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89 return; |
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90 } |
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91 |
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92 DirectFB_GL_UnloadLibrary(_this); |
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93 |
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94 SDL_free(_this->gl_data); |
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95 _this->gl_data = NULL; |
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96 } |
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97 |
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98 int |
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99 DirectFB_GL_LoadLibrary(_THIS, const char *path) |
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100 { |
4636 | 101 //SDL_DFB_DEVICEDATA(_this); |
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102 |
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103 void *handle = NULL; |
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104 |
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105 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); |
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106 |
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107 if (_this->gl_data->gl_active) { |
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108 SDL_SetError("OpenGL context already created"); |
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109 return -1; |
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110 } |
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111 |
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112 |
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113 if (path == NULL) { |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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114 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); |
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115 if (path == NULL) { |
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116 path = "libGL.so"; |
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117 } |
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118 } |
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119 |
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120 handle = GL_LoadObject(path); |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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121 if (handle == NULL) { |
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122 SDL_DFB_ERR("Library not found: %s\n", path); |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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123 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
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124 return -1; |
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125 } |
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126 |
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127 SDL_DFB_DEBUG("Loaded library: %s\n", path); |
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128 |
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129 _this->gl_config.dll_handle = handle; |
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130 _this->gl_config.driver_loaded = 1; |
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131 if (path) { |
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132 SDL_strlcpy(_this->gl_config.driver_path, path, |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
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133 SDL_arraysize(_this->gl_config.driver_path)); |
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134 } else { |
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135 *_this->gl_config.driver_path = '\0'; |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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136 } |
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137 |
4636 | 138 _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); |
139 _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); | |
2737
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140 |
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141 return 0; |
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142 } |
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143 |
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144 static void |
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145 DirectFB_GL_UnloadLibrary(_THIS) |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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146 { |
4636 | 147 #if 0 |
2737
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148 int ret; |
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149 |
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150 if (_this->gl_config.driver_loaded) { |
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151 |
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152 ret = GL_UnloadObject(_this->gl_config.dll_handle); |
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153 if (ret) |
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154 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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155 _this->gl_config.dll_handle = NULL; |
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156 _this->gl_config.driver_loaded = 0; |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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157 } |
4636 | 158 #endif |
159 /* Free OpenGL memory */ | |
160 SDL_free(_this->gl_data); | |
161 _this->gl_data = NULL; | |
2737
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162 } |
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163 |
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164 void * |
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165 DirectFB_GL_GetProcAddress(_THIS, const char *proc) |
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166 { |
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167 void *handle; |
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168 |
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169 handle = _this->gl_config.dll_handle; |
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170 return GL_LoadFunction(handle, proc); |
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171 } |
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172 |
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173 SDL_GLContext |
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174 DirectFB_GL_CreateContext(_THIS, SDL_Window * window) |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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175 { |
4636 | 176 //SDL_DFB_DEVICEDATA(_this); |
2737
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177 SDL_DFB_WINDOWDATA(window); |
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178 DirectFB_GLContext *context; |
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179 |
4636 | 180 SDL_DFB_CALLOC(context, 1, sizeof(DirectFB_GLContext)); |
2737
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181 |
3023
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DirectFB cleanups & simple window manager
Couriersud <couriersud@arcor.de>
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182 SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, |
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DirectFB cleanups & simple window manager
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183 &context->context)); |
2998
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184 |
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185 if (!context->context) |
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186 return NULL; |
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187 |
4636 | 188 context->is_locked = 0; |
189 context->sdl_window = window; | |
190 | |
2737
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191 context->next = _this->gl_data->firstgl; |
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192 _this->gl_data->firstgl = context; |
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193 |
4636 | 194 SDL_DFB_CHECK(context->context->Unlock(context->context)); |
195 | |
2737
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196 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { |
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197 DirectFB_GL_DeleteContext(_this, context); |
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198 return NULL; |
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199 } |
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200 |
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201 return context; |
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202 |
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203 error: |
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204 return NULL; |
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Sam Lantinga <slouken@libsdl.org>
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205 } |
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206 |
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207 int |
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Sam Lantinga <slouken@libsdl.org>
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208 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
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209 { |
4636 | 210 //SDL_DFB_WINDOWDATA(window); |
2737
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211 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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212 DirectFB_GLContext *p; |
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213 |
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214 for (p = _this->gl_data->firstgl; p; p = p->next) |
4636 | 215 { |
216 if (p->is_locked) { | |
217 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); | |
218 p->is_locked = 0; | |
219 } | |
220 | |
2737
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221 } |
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222 |
140a7edcf2bd
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Sam Lantinga <slouken@libsdl.org>
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|
223 if (ctx != NULL) { |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
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224 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); |
4636 | 225 ctx->is_locked = 1; |
2737
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226 } |
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227 |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
Sam Lantinga <slouken@libsdl.org>
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228 return 0; |
140a7edcf2bd
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229 error: |
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Sam Lantinga <slouken@libsdl.org>
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230 return -1; |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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|
231 } |
140a7edcf2bd
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232 |
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233 int |
140a7edcf2bd
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Sam Lantinga <slouken@libsdl.org>
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234 DirectFB_GL_SetSwapInterval(_THIS, int interval) |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
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235 { |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
236 SDL_Unsupported(); |
140a7edcf2bd
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237 return -1; |
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238 } |
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Sam Lantinga <slouken@libsdl.org>
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|
239 |
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Sam Lantinga <slouken@libsdl.org>
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240 int |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
241 DirectFB_GL_GetSwapInterval(_THIS) |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
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242 { |
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Date: Sun, 31 Aug 2008 17:53:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
243 SDL_Unsupported(); |
140a7edcf2bd
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244 return -1; |
140a7edcf2bd
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Sam Lantinga <slouken@libsdl.org>
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245 } |
140a7edcf2bd
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Sam Lantinga <slouken@libsdl.org>
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|
246 |
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Sam Lantinga <slouken@libsdl.org>
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|
247 void |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
Sam Lantinga <slouken@libsdl.org>
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248 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) |
140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
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249 { |
4636 | 250 //SDL_DFB_DEVICEDATA(_this); |
2737
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|
251 SDL_DFB_WINDOWDATA(window); |
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252 DFBRegion region; |
4636 | 253 DirectFB_GLContext *p; |
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254 |
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255 region.x1 = 0; |
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256 region.y1 = 0; |
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257 region.x2 = window->w; |
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258 region.y2 = window->h; |
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259 |
4636 | 260 #if 0 |
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261 if (devdata->glFinish) |
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262 devdata->glFinish(); |
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263 else if (devdata->glFlush) |
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264 devdata->glFlush(); |
4636 | 265 #endif |
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266 |
4636 | 267 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) |
268 if (p->sdl_window == window && p->is_locked) | |
269 { | |
270 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); | |
271 p->is_locked = 0; | |
272 } | |
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273 |
4636 | 274 SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC )); |
275 | |
276 //if (windata->gl_context) { | |
277 //SDL_DFB_CHECKERR(windata->surface->Flip(windata->surface,NULL, DSFLIP_ONSYNC)); | |
278 //SDL_DFB_CHECKERR(windata->gl_context->context->Lock(windata->gl_context->context)); | |
279 //} | |
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280 |
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281 return; |
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282 error: |
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283 return; |
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284 } |
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285 |
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286 void |
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287 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) |
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288 { |
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289 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; |
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290 DirectFB_GLContext *p; |
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291 |
4636 | 292 if (ctx->is_locked) |
293 SDL_DFB_CHECK(ctx->context->Unlock(ctx->context)); | |
294 SDL_DFB_RELEASE(ctx->context); | |
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295 |
4636 | 296 for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) |
297 ; | |
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298 if (p) |
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299 p->next = ctx->next; |
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300 else |
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301 _this->gl_data->firstgl = ctx->next; |
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302 |
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303 SDL_DFB_FREE(ctx); |
4636 | 304 } |
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305 |
4636 | 306 void |
307 DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window) | |
308 { | |
309 DirectFB_GLContext *p; | |
310 | |
311 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
312 if (p->sdl_window == window) | |
313 { | |
314 if (p->is_locked) | |
315 SDL_DFB_CHECK(p->context->Unlock(p->context)); | |
316 SDL_DFB_RELEASE(p->context); | |
317 } | |
318 } | |
319 | |
320 void | |
321 DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window) | |
322 { | |
323 DirectFB_GLContext *p; | |
324 | |
325 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
326 if (p->sdl_window == window) | |
327 { | |
328 SDL_DFB_WINDOWDATA(window); | |
329 SDL_DFB_CHECK(windata->surface->GetGL(windata->surface, | |
330 &p->context)); | |
331 if (p->is_locked) | |
332 SDL_DFB_CHECK(p->context->Lock(p->context)); | |
333 } | |
334 } | |
335 | |
336 void | |
337 DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window) | |
338 { | |
339 DirectFB_GLContext *p; | |
340 | |
341 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) | |
342 if (p->sdl_window == window) | |
343 DirectFB_GL_DeleteContext(_this, p); | |
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344 } |
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345 |
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346 #endif |
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347 |
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348 /* vi: set ts=4 sw=4 expandtab: */ |