Mercurial > sdl-ios-xcode
annotate src/video/SDL_glfuncs.h @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | 77366fae0094 |
children |
rev | line source |
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0 | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
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6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
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8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
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9 (GLsizei, const GLuint *, GLboolean *)) |
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10 SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
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11 SDL_PROC(void, glBegin, (GLenum)) |
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12 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
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13 SDL_PROC_UNUSED(void, glBitmap, |
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14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
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15 const GLubyte *)) |
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16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
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17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
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18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
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19 SDL_PROC(void, glClear, (GLbitfield)) |
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20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
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22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
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23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
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24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
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25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
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26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
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27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
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28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
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29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
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30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
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31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) |
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32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
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33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
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34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
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35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
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36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
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37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
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38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
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39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
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40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
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41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
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42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
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43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
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44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
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45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
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46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
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48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
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49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
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50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
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51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
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52 SDL_PROC_UNUSED(void, glColor4ub, |
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53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
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54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
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55 SDL_PROC_UNUSED(void, glColor4ui, |
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56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
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57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
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58 SDL_PROC_UNUSED(void, glColor4us, |
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59 (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
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60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
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61 SDL_PROC_UNUSED(void, glColorMask, |
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62 (GLboolean red, GLboolean green, GLboolean blue, |
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63 GLboolean alpha)) |
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64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
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65 SDL_PROC_UNUSED(void, glColorPointer, |
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66 (GLint size, GLenum type, GLsizei stride, |
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67 const GLvoid * pointer)) |
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68 SDL_PROC_UNUSED(void, glCopyPixels, |
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69 (GLint x, GLint y, GLsizei width, GLsizei height, |
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70 GLenum type)) |
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71 SDL_PROC_UNUSED(void, glCopyTexImage1D, |
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72 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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73 GLint y, GLsizei width, GLint border)) |
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74 SDL_PROC_UNUSED(void, glCopyTexImage2D, |
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75 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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76 GLint y, GLsizei width, GLsizei height, GLint border)) |
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77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
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78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
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79 GLsizei width)) |
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80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
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81 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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82 GLint x, GLint y, GLsizei width, GLsizei height)) |
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83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
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84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
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85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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89 SDL_PROC(void, glDisable, (GLenum cap)) |
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90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
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91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
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92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
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93 SDL_PROC_UNUSED(void, glDrawElements, |
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94 (GLenum mode, GLsizei count, GLenum type, |
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95 const GLvoid * indices)) |
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96 SDL_PROC(void, glDrawPixels, |
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97 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
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98 const GLvoid * pixels)) |
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99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
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100 SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
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101 (GLsizei stride, const GLvoid * pointer)) |
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102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
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103 SDL_PROC(void, glEnable, (GLenum cap)) |
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104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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105 SDL_PROC(void, glEnd, (void)) |
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106 SDL_PROC_UNUSED(void, glEndList, (void)) |
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107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
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108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
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109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
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110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
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111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
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112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
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113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
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114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
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115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
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116 SDL_PROC_UNUSED(void, glEvalMesh2, |
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117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
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118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
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119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
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120 SDL_PROC_UNUSED(void, glFeedbackBuffer, |
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121 (GLsizei size, GLenum type, GLfloat * buffer)) |
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122 SDL_PROC_UNUSED(void, glFinish, (void)) |
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123 SDL_PROC_UNUSED(void, glFlush, (void)) |
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124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
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125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
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126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
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127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
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128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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129 SDL_PROC_UNUSED(void, glFrustum, |
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130 (GLdouble left, GLdouble right, GLdouble bottom, |
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131 GLdouble top, GLdouble zNear, GLdouble zFar)) |
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132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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137 SDL_PROC(GLenum, glGetError, (void)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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140 SDL_PROC_UNUSED(void, glGetLightfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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141 (GLenum light, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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142 SDL_PROC_UNUSED(void, glGetLightiv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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143 (GLenum light, GLenum pname, GLint * params)) |
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144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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147 SDL_PROC_UNUSED(void, glGetMaterialfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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148 (GLenum face, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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149 SDL_PROC_UNUSED(void, glGetMaterialiv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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150 (GLenum face, GLenum pname, GLint * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
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Initial pixel shader support for YUV textures in the GL renderer.
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156 SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
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157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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158 (GLenum target, GLenum pname, GLfloat * params)) |
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159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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160 (GLenum target, GLenum pname, GLint * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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161 SDL_PROC_UNUSED(void, glGetTexGendv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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162 (GLenum coord, GLenum pname, GLdouble * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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163 SDL_PROC_UNUSED(void, glGetTexGenfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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164 (GLenum coord, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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165 SDL_PROC_UNUSED(void, glGetTexGeniv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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166 (GLenum coord, GLenum pname, GLint * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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167 SDL_PROC_UNUSED(void, glGetTexImage, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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168 (GLenum target, GLint level, GLenum format, GLenum type, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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169 GLvoid * pixels)) |
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170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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171 (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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173 (GLenum target, GLint level, GLenum pname, GLint * params)) |
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174 SDL_PROC_UNUSED(void, glGetTexParameterfv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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175 (GLenum target, GLenum pname, GLfloat * params)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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176 SDL_PROC_UNUSED(void, glGetTexParameteriv, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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177 (GLenum target, GLenum pname, GLint * params)) |
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178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
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179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
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180 SDL_PROC_UNUSED(void, glIndexPointer, |
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181 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
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183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
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184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
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185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
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186 SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
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187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
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188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
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189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
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190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
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191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
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192 SDL_PROC_UNUSED(void, glInitNames, (void)) |
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193 SDL_PROC_UNUSED(void, glInterleavedArrays, |
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194 (GLenum format, GLsizei stride, const GLvoid * pointer)) |
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195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
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196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
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197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
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198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
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199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
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200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
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201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
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202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
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203 SDL_PROC_UNUSED(void, glLightfv, |
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204 (GLenum light, GLenum pname, const GLfloat * params)) |
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205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
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206 SDL_PROC_UNUSED(void, glLightiv, |
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207 (GLenum light, GLenum pname, const GLint * params)) |
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208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
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209 SDL_PROC(void, glLineWidth, (GLfloat width)) |
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210 SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
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211 SDL_PROC(void, glLoadIdentity, (void)) |
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212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
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213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
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214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
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215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
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216 SDL_PROC_UNUSED(void, glMap1d, |
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217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
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218 GLint order, const GLdouble * points)) |
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219 SDL_PROC_UNUSED(void, glMap1f, |
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220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
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221 GLint order, const GLfloat * points)) |
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222 SDL_PROC_UNUSED(void, glMap2d, |
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223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
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224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
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225 GLint vorder, const GLdouble * points)) |
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226 SDL_PROC_UNUSED(void, glMap2f, |
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227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
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228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
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229 GLint vorder, const GLfloat * points)) |
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230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
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231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
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232 SDL_PROC_UNUSED(void, glMapGrid2d, |
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233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
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234 GLdouble v2)) |
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235 SDL_PROC_UNUSED(void, glMapGrid2f, |
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236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
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237 GLfloat v2)) |
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238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
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239 SDL_PROC_UNUSED(void, glMaterialfv, |
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240 (GLenum face, GLenum pname, const GLfloat * params)) |
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241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
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242 SDL_PROC_UNUSED(void, glMaterialiv, |
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243 (GLenum face, GLenum pname, const GLint * params)) |
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244 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
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245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
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246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
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247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
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248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
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249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
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250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
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251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
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252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
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253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
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254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
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255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
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256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
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257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
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258 SDL_PROC_UNUSED(void, glNormalPointer, |
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259 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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260 SDL_PROC(void, glOrtho, |
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261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
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262 GLdouble zNear, GLdouble zFar)) |
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263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
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264 SDL_PROC_UNUSED(void, glPixelMapfv, |
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265 (GLenum map, GLsizei mapsize, const GLfloat * values)) |
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266 SDL_PROC_UNUSED(void, glPixelMapuiv, |
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267 (GLenum map, GLsizei mapsize, const GLuint * values)) |
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268 SDL_PROC_UNUSED(void, glPixelMapusv, |
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269 (GLenum map, GLsizei mapsize, const GLushort * values)) |
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270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
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271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
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272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
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273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
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274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
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275 SDL_PROC(void, glPointSize, (GLfloat size)) |
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276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
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277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
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278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
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OpenGL renderer is feature complete!
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279 SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
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OpenGL renderer is feature complete!
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280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
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281 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
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282 SDL_PROC_UNUSED(void, glPopName, (void)) |
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283 SDL_PROC_UNUSED(void, glPrioritizeTextures, |
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284 (GLsizei n, const GLuint * textures, |
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285 const GLclampf * priorities)) |
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286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
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287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
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288 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
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289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
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290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
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291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
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292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
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293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
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First pass (untested) at RenderWritePixels()
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294 SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) |
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295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
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296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
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297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
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298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
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299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
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300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
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301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
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302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
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303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
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304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
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305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
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306 SDL_PROC_UNUSED(void, glRasterPos4d, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
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309 SDL_PROC_UNUSED(void, glRasterPos4f, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
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312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
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313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
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314 SDL_PROC_UNUSED(void, glRasterPos4s, |
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315 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
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7f477a22dff5
Trying to figure out why the OpenGL tests are failing...
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317 SDL_PROC(void, glReadBuffer, (GLenum mode)) |
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Hmm, this isn't going to work, is it?
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318 SDL_PROC(void, glReadPixels, |
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Hmm, this isn't going to work, is it?
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319 (GLint x, GLint y, GLsizei width, GLsizei height, |
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Hmm, this isn't going to work, is it?
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320 GLenum format, GLenum type, GLvoid * pixels)) |
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321 SDL_PROC_UNUSED(void, glRectd, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
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323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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324 SDL_PROC_UNUSED(void, glRectf, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
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Date: Fri, 19 Dec 2008 20:17:35 +0100
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327 SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
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328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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329 SDL_PROC_UNUSED(void, glRects, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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333 SDL_PROC_UNUSED(void, glRotated, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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335 SDL_PROC_UNUSED(void, glRotatef, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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339 SDL_PROC_UNUSED(void, glScissor, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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340 (GLint x, GLint y, GLsizei width, GLsizei height)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
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350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
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351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
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355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
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356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
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357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
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361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
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365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
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366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
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367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
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368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
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369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
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370 SDL_PROC_UNUSED(void, glTexCoord4d, |
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371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
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372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
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373 SDL_PROC_UNUSED(void, glTexCoord4f, |
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374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
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375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
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376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
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377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
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378 SDL_PROC_UNUSED(void, glTexCoord4s, |
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379 (GLshort s, GLshort t, GLshort r, GLshort q)) |
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380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
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381 SDL_PROC_UNUSED(void, glTexCoordPointer, |
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382 (GLint size, GLenum type, GLsizei stride, |
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383 const GLvoid * pointer)) |
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384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
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385 SDL_PROC_UNUSED(void, glTexEnvfv, |
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386 (GLenum target, GLenum pname, const GLfloat * params)) |
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387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
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388 SDL_PROC_UNUSED(void, glTexEnviv, |
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389 (GLenum target, GLenum pname, const GLint * params)) |
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390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
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391 SDL_PROC_UNUSED(void, glTexGendv, |
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392 (GLenum coord, GLenum pname, const GLdouble * params)) |
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393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
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394 SDL_PROC_UNUSED(void, glTexGenfv, |
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395 (GLenum coord, GLenum pname, const GLfloat * params)) |
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396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
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397 SDL_PROC_UNUSED(void, glTexGeniv, |
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398 (GLenum coord, GLenum pname, const GLint * params)) |
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399 SDL_PROC_UNUSED(void, glTexImage1D, |
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400 (GLenum target, GLint level, GLint internalformat, |
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401 GLsizei width, GLint border, GLenum format, GLenum type, |
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402 const GLvoid * pixels)) |
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403 SDL_PROC(void, glTexImage2D, |
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404 (GLenum target, GLint level, GLint internalformat, GLsizei width, |
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405 GLsizei height, GLint border, GLenum format, GLenum type, |
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406 const GLvoid * pixels)) |
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407 SDL_PROC_UNUSED(void, glTexParameterf, |
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408 (GLenum target, GLenum pname, GLfloat param)) |
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409 SDL_PROC_UNUSED(void, glTexParameterfv, |
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410 (GLenum target, GLenum pname, const GLfloat * params)) |
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411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
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412 SDL_PROC_UNUSED(void, glTexParameteriv, |
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413 (GLenum target, GLenum pname, const GLint * params)) |
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414 SDL_PROC_UNUSED(void, glTexSubImage1D, |
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415 (GLenum target, GLint level, GLint xoffset, GLsizei width, |
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416 GLenum format, GLenum type, const GLvoid * pixels)) |
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417 SDL_PROC(void, glTexSubImage2D, |
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418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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419 GLsizei width, GLsizei height, GLenum format, GLenum type, |
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420 const GLvoid * pixels)) |
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421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
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422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
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423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
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424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
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Adjust the vertices to be over the texel center.
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425 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) |
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426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
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427 SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) |
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428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
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429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
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430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
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431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) |
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435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
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438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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439 SDL_PROC_UNUSED(void, glVertex4d, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 SDL_PROC_UNUSED(void, glVertex4f, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 SDL_PROC_UNUSED(void, glVertex4s, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 SDL_PROC_UNUSED(void, glVertexPointer, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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451 (GLint size, GLenum type, GLsizei stride, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 const GLvoid * pointer)) |
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453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
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OpenGL renderer is feature complete!
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454 |
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455 /* vi: set ts=4 sw=4 expandtab: */ |