Mercurial > sdl-ios-xcode
annotate src/video/SDL_draw.h @ 5067:61d53410eb41
Fixed bug #859
CREATE_SUBDIRS helps a lot if browsing HTML documentation in a file browser.
ALWAYS_DETAILED_SEC makes sure everything has at least the automatic
documentation like function prototype and source references.
STRIP_FROM_PATH allows you to include only the relevant portions of the files'
paths, cleaning up both the file list and directory tree, though you need to
change the path listed here to match wherever you put SDL.
ALIASES avoids some warnings generated by
C:\source\svn.libsdl.org\trunk\SDL\src\joystick\darwin\10.3.9-FIX\IOHIDLib.h.
It seems Apple uses a few commands which are not normally supported by Doxygen.
BUILTIN_STL_SUPPORT adds support for parsing code which makes use of the
standard template library. There isn't a lot of C++ in SDL (some in bwindow at
least), but this still seems like a good idea.
TYPEDEF_HIDES_STRUCT means that for code like this:
typedef struct A {int B;} C;
C is documented as a structure containing B instead of a typedef mapped to A.
EXTRACT_ALL, EXTRACT_PRIVATE, EXTRACT_STATIC, EXTRACT_LOCAL_METHODS,
EXTRACT_ANON_NSPACES and INTERNAL_DOCS make sure that _everything_ is
documented.
CASE_SENSE_NAMES = NO avoids potential conflicts when building documentation on
case insensitive file systems like NTFS and FAT32.
WARN_NO_PARAMDOC lets you know when you have documented some, but not all, of
the parameters of a function. This is useful when you're working on adding
such documentation since it makes partially documented functions easier to
spot.
WARN_LOGFILE writes warnings to a seperate file instead of mixing them in with
stdout. When not running in quiet mode, these warnings can be hard to spot
without this flag.
I added *.h.in and *.h.default to FILE_PATTERNS to generate documentation for
config.h.in and config.h.default.
RECURSIVE tells doxygen to look not only in the input directory, but also in
subfolders.
EXCLUDE avoids documenting things like test programs, examples and templates
which need to be documented separately.
I've used EXCLUDE_PATTERNS to exclude non-source subdirectories that often find
their way into source folders (such as obj or .svn).
EXAMPLE_PATH lists directories doxygen will search to find included example
code. So far, SDL doesn't really use this feature, but I've listed some likely
locations.
SOURCE_BROWSER adds syntax highlighted source code to the HTML output.
USE_HTAGS is nice, but not available on Windows.
INLINE_SOURCES adds the body of a function to it's documentation so you can
quickly see exactly what it does.
ALPHABETICAL_INDEX generates an alphabetical list of all structures, functions,
etc., which makes it much easier to find what you're looking for.
IGNORE_PREFIX skips the SDL_ prefix when deciding which index page to place an
item on so you don't have everything show up under "S".
HTML_DYNAMIC_SECTIONS hides the includes/included by diagrams by default and
adds JavaScript to allow the user to show and hide them by clicking a link.
ENUM_VALUES_PER_LINE = 1 makes enums easier to read by placing each value on
it's own line.
GENERATE_TREEVIEW produces a two frame index page with a navigation tree on the
left.
I have LaTeX and man pages turned off to speed up doxygen, you may want to turn
them back on yourself.
I added _WIN32=1 to PREDEFINED to cause SDL to output documentation related to
Win32 builds of SDL. Normally, doxygen gets confused since there are multiple
definitions for various structures and formats that vary by platform. Without
this doxygen can produce broken documentation or, if you're lucky, output
documentation only for the dummy drivers, which isn't very useful. You need to
pick a platform.
GENERATE_TAGFILE produces a file which can be used to link other doxygen
documentation to the SDL documentation.
CLASS_DIAGRAMS turns on class diagrams even when dot is not available.
HAVE_DOT tells doxygen to try to use dot to generate diagrams.
TEMPLATE_RELATIONS and INCLUDE_GRAPH add additional diagrams to the
documentation.
DOT_MULTI_TARGETS speeds up dot.
OUTPUT_DIRECTORY, INPUT and other paths reflect the fact that this Doxyfile is
intended to process src as well as include and is being run from a separate
subdirectory. Doxygen produces several temporary files while it's running and
if interrupted, can leave those files behind. It's easier to clean up if there
aren't a hundred or so files in the same folder. I typically run doxygen in
SDL/doxy and set the output directory to '.'. Since doxygen puts it's output
in subfolders by type, this keeps things pretty well organised. You could use
'../doc' instead and get the same results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 21 Jan 2011 12:57:01 -0800 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_blit.h" |
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25 |
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26 /* This code assumes that r, g, b, a are the source color, |
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27 * and in the blend and add case, the RGB values are premultiplied by a. |
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28 */ |
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29 |
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30 #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) |
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31 |
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32 #define DRAW_FASTSETPIXEL(type) \ |
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33 *pixel = (type) color |
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34 |
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35 #define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8) |
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36 #define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16) |
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37 #define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32) |
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39 #define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \ |
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40 *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ |
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41 + (x) * bpp) = (type) color |
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42 |
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43 #define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color) |
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44 #define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color) |
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45 #define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color) |
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47 #define DRAW_SETPIXEL(setpixel) \ |
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48 do { \ |
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49 unsigned sr = r, sg = g, sb = b, sa = a; \ |
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50 setpixel; \ |
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51 } while (0) |
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52 |
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53 #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ |
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54 do { \ |
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55 unsigned sr, sg, sb, sa; sa; \ |
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56 getpixel; \ |
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57 sr = DRAW_MUL(inva, sr) + r; \ |
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58 sg = DRAW_MUL(inva, sg) + g; \ |
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59 sb = DRAW_MUL(inva, sb) + b; \ |
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60 setpixel; \ |
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61 } while (0) |
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62 |
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63 #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ |
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64 do { \ |
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65 unsigned sr, sg, sb, sa; sa; \ |
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66 getpixel; \ |
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67 sr += r; if (sr > 0xff) sr = 0xff; \ |
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68 sg += g; if (sg > 0xff) sg = 0xff; \ |
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69 sb += b; if (sb > 0xff) sb = 0xff; \ |
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70 setpixel; \ |
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71 } while (0) |
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72 |
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73 #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ |
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74 do { \ |
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75 unsigned sr, sg, sb, sa; sa; \ |
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76 getpixel; \ |
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77 sr = DRAW_MUL(sr, r); \ |
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78 sg = DRAW_MUL(sg, g); \ |
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79 sb = DRAW_MUL(sb, b); \ |
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80 setpixel; \ |
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81 } while (0) |
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82 |
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83 #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ |
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84 do { \ |
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85 type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ |
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86 + (x) * bpp); \ |
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87 op; \ |
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88 } while (0) |
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89 |
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90 /* |
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91 * Define draw operators for RGB555 |
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92 */ |
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93 |
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94 #define DRAW_SETPIXEL_RGB555 \ |
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95 DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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96 |
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97 #define DRAW_SETPIXEL_BLEND_RGB555 \ |
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98 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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99 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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100 |
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101 #define DRAW_SETPIXEL_ADD_RGB555 \ |
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102 DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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103 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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104 |
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105 #define DRAW_SETPIXEL_MOD_RGB555 \ |
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106 DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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107 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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108 |
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109 #define DRAW_SETPIXELXY_RGB555(x, y) \ |
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110 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) |
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111 |
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112 #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ |
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113 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) |
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114 |
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115 #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ |
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116 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) |
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117 |
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118 #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ |
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119 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) |
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120 |
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121 /* |
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122 * Define draw operators for RGB565 |
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123 */ |
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124 |
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125 #define DRAW_SETPIXEL_RGB565 \ |
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126 DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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127 |
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128 #define DRAW_SETPIXEL_BLEND_RGB565 \ |
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129 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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130 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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131 |
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132 #define DRAW_SETPIXEL_ADD_RGB565 \ |
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133 DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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134 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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135 |
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136 #define DRAW_SETPIXEL_MOD_RGB565 \ |
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137 DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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138 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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139 |
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140 #define DRAW_SETPIXELXY_RGB565(x, y) \ |
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141 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) |
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142 |
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143 #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ |
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144 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) |
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145 |
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146 #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ |
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147 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) |
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148 |
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149 #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ |
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150 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) |
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151 |
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152 /* |
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153 * Define draw operators for RGB888 |
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154 */ |
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155 |
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156 #define DRAW_SETPIXEL_RGB888 \ |
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157 DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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158 |
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159 #define DRAW_SETPIXEL_BLEND_RGB888 \ |
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160 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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161 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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162 |
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163 #define DRAW_SETPIXEL_ADD_RGB888 \ |
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164 DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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165 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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166 |
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167 #define DRAW_SETPIXEL_MOD_RGB888 \ |
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168 DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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169 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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170 |
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171 #define DRAW_SETPIXELXY_RGB888(x, y) \ |
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172 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) |
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173 |
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174 #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ |
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175 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) |
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176 |
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177 #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ |
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178 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) |
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179 |
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180 #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ |
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181 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) |
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182 |
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183 /* |
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184 * Define draw operators for ARGB8888 |
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185 */ |
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186 |
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187 #define DRAW_SETPIXEL_ARGB8888 \ |
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188 DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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189 |
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190 #define DRAW_SETPIXEL_BLEND_ARGB8888 \ |
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191 DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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192 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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193 |
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194 #define DRAW_SETPIXEL_ADD_ARGB8888 \ |
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195 DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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196 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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197 |
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198 #define DRAW_SETPIXEL_MOD_ARGB8888 \ |
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199 DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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200 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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201 |
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202 #define DRAW_SETPIXELXY_ARGB8888(x, y) \ |
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203 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) |
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204 |
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205 #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ |
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206 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) |
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207 |
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208 #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ |
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209 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) |
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210 |
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211 #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ |
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212 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) |
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213 |
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214 /* |
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215 * Define draw operators for general RGB |
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216 */ |
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217 |
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218 #define DRAW_SETPIXEL_RGB \ |
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219 DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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220 |
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221 #define DRAW_SETPIXEL_BLEND_RGB \ |
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222 DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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223 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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224 |
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225 #define DRAW_SETPIXEL_ADD_RGB \ |
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226 DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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227 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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228 |
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229 #define DRAW_SETPIXEL_MOD_RGB \ |
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230 DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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231 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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232 |
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233 #define DRAW_SETPIXELXY2_RGB(x, y) \ |
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234 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) |
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235 |
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236 #define DRAW_SETPIXELXY4_RGB(x, y) \ |
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237 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) |
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238 |
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239 #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ |
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240 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) |
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241 |
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242 #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ |
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243 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) |
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244 |
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245 #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ |
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246 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) |
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247 |
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248 #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ |
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249 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) |
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250 |
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251 #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ |
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252 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) |
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253 |
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254 #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ |
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255 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) |
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256 |
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257 |
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258 /* |
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259 * Define draw operators for general RGBA |
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260 */ |
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261 |
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262 #define DRAW_SETPIXEL_RGBA \ |
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263 DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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264 |
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265 #define DRAW_SETPIXEL_BLEND_RGBA \ |
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266 DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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267 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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268 |
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269 #define DRAW_SETPIXEL_ADD_RGBA \ |
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270 DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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271 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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272 |
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273 #define DRAW_SETPIXEL_MOD_RGBA \ |
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274 DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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275 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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276 |
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277 #define DRAW_SETPIXELXY4_RGBA(x, y) \ |
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278 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) |
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279 |
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280 #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ |
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281 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) |
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282 |
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283 #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ |
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284 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) |
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285 |
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286 #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ |
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287 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) |
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288 |
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289 /* |
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290 * Define line drawing macro |
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291 */ |
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292 |
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293 #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) |
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294 |
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295 /* Horizontal line */ |
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296 #define HLINE(type, op, draw_end) \ |
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297 { \ |
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298 int length; \ |
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299 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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300 type *pixel; \ |
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301 if (x1 <= x2) { \ |
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302 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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303 length = draw_end ? (x2-x1+1) : (x2-x1); \ |
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304 } else { \ |
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305 pixel = (type *)dst->pixels + y1 * pitch + x2; \ |
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306 if (!draw_end) { \ |
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307 ++pixel; \ |
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308 } \ |
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309 length = draw_end ? (x1-x2+1) : (x1-x2); \ |
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310 } \ |
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311 while (length--) { \ |
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312 op; \ |
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313 ++pixel; \ |
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314 } \ |
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315 } |
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316 |
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317 /* Vertical line */ |
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318 #define VLINE(type, op, draw_end) \ |
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319 { \ |
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320 int length; \ |
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321 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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322 type *pixel; \ |
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323 if (y1 <= y2) { \ |
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324 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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325 length = draw_end ? (y2-y1+1) : (y2-y1); \ |
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326 } else { \ |
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327 pixel = (type *)dst->pixels + y2 * pitch + x1; \ |
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328 if (!draw_end) { \ |
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329 pixel += pitch; \ |
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330 } \ |
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331 length = draw_end ? (y1-y2+1) : (y1-y2); \ |
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332 } \ |
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333 while (length--) { \ |
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334 op; \ |
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335 pixel += pitch; \ |
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336 } \ |
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337 } |
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338 |
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339 /* Diagonal line */ |
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340 #define DLINE(type, op, draw_end) \ |
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341 { \ |
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342 int length; \ |
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343 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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344 type *pixel; \ |
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345 if (y1 <= y2) { \ |
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346 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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347 if (x1 <= x2) { \ |
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348 ++pitch; \ |
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349 } else { \ |
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350 --pitch; \ |
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351 } \ |
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352 length = (y2-y1); \ |
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353 } else { \ |
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354 pixel = (type *)dst->pixels + y2 * pitch + x2; \ |
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355 if (x2 <= x1) { \ |
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356 ++pitch; \ |
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357 } else { \ |
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358 --pitch; \ |
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359 } \ |
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360 if (!draw_end) { \ |
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361 pixel += pitch; \ |
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362 } \ |
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363 length = (y1-y2); \ |
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364 } \ |
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365 if (draw_end) { \ |
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366 ++length; \ |
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367 } \ |
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368 while (length--) { \ |
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369 op; \ |
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370 pixel += pitch; \ |
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371 } \ |
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372 } |
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373 |
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374 /* Bresenham's line algorithm */ |
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375 #define BLINE(x1, y1, x2, y2, op, draw_end) \ |
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376 { \ |
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377 int i, deltax, deltay, numpixels; \ |
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378 int d, dinc1, dinc2; \ |
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379 int x, xinc1, xinc2; \ |
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380 int y, yinc1, yinc2; \ |
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381 \ |
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382 deltax = ABS(x2 - x1); \ |
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383 deltay = ABS(y2 - y1); \ |
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384 \ |
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385 if (deltax >= deltay) { \ |
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386 numpixels = deltax + 1; \ |
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387 d = (2 * deltay) - deltax; \ |
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388 dinc1 = deltay * 2; \ |
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389 dinc2 = (deltay - deltax) * 2; \ |
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390 xinc1 = 1; \ |
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391 xinc2 = 1; \ |
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392 yinc1 = 0; \ |
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393 yinc2 = 1; \ |
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394 } else { \ |
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395 numpixels = deltay + 1; \ |
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396 d = (2 * deltax) - deltay; \ |
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397 dinc1 = deltax * 2; \ |
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398 dinc2 = (deltax - deltay) * 2; \ |
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399 xinc1 = 0; \ |
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400 xinc2 = 1; \ |
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401 yinc1 = 1; \ |
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402 yinc2 = 1; \ |
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403 } \ |
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404 \ |
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405 if (x1 > x2) { \ |
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406 xinc1 = -xinc1; \ |
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407 xinc2 = -xinc2; \ |
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408 } \ |
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409 if (y1 > y2) { \ |
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410 yinc1 = -yinc1; \ |
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411 yinc2 = -yinc2; \ |
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412 } \ |
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413 \ |
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414 x = x1; \ |
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415 y = y1; \ |
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416 \ |
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417 if (!draw_end) { \ |
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418 --numpixels; \ |
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419 } \ |
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420 for (i = 0; i < numpixels; ++i) { \ |
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421 op(x, y); \ |
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422 if (d < 0) { \ |
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423 d += dinc1; \ |
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424 x += xinc1; \ |
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425 y += yinc1; \ |
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426 } else { \ |
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427 d += dinc2; \ |
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428 x += xinc2; \ |
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429 y += yinc2; \ |
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430 } \ |
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431 } \ |
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432 } |
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433 |
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434 /* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */ |
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435 #define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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436 { \ |
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437 Uint16 ErrorAdj, ErrorAcc; \ |
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438 Uint16 ErrorAccTemp, Weighting; \ |
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439 int DeltaX, DeltaY, Temp, XDir; \ |
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440 unsigned r, g, b, a, inva; \ |
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441 \ |
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442 /* Draw the initial pixel, which is always exactly intersected by \ |
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443 the line and so needs no weighting */ \ |
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444 opaque_op(x1, y1); \ |
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445 \ |
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446 /* Draw the final pixel, which is always exactly intersected by the line \ |
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447 and so needs no weighting */ \ |
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448 if (draw_end) { \ |
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449 opaque_op(x2, y2); \ |
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450 } \ |
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451 \ |
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452 /* Make sure the line runs top to bottom */ \ |
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453 if (y1 > y2) { \ |
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454 Temp = y1; y1 = y2; y2 = Temp; \ |
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455 Temp = x1; x1 = x2; x2 = Temp; \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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456 } \ |
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457 DeltaY = y2 - y1; \ |
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458 \ |
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459 if ((DeltaX = x2 - x1) >= 0) { \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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460 XDir = 1; \ |
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461 } else { \ |
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462 XDir = -1; \ |
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463 DeltaX = -DeltaX; /* make DeltaX positive */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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464 } \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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465 \ |
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466 /* line is not horizontal, diagonal, or vertical */ \ |
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467 ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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468 \ |
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469 /* Is this an X-major or Y-major line? */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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470 if (DeltaY > DeltaX) { \ |
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471 /* Y-major line; calculate 16-bit fixed-point fractional part of a \ |
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472 pixel that X advances each time Y advances 1 pixel, truncating the \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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473 result so that we won't overrun the endpoint along the X axis */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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474 ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \ |
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475 /* Draw all pixels other than the first and last */ \ |
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476 while (--DeltaY) { \ |
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477 ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ |
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478 ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
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479 if (ErrorAcc <= ErrorAccTemp) { \ |
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480 /* The error accumulator turned over, so advance the X coord */ \ |
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481 x1 += XDir; \ |
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482 } \ |
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483 y1++; /* Y-major, so always advance Y */ \ |
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484 /* The IntensityBits most significant bits of ErrorAcc give us the \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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485 intensity weighting for this pixel, and the complement of the \ |
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486 weighting for the paired pixel */ \ |
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487 Weighting = ErrorAcc >> 8; \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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488 { \ |
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489 a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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490 r = DRAW_MUL(_r, a); \ |
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491 g = DRAW_MUL(_g, a); \ |
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492 b = DRAW_MUL(_b, a); \ |
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493 inva = (a ^ 0xFF); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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494 blend_op(x1, y1); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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495 } \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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496 { \ |
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497 a = DRAW_MUL(_a, Weighting); \ |
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498 r = DRAW_MUL(_r, a); \ |
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499 g = DRAW_MUL(_g, a); \ |
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500 b = DRAW_MUL(_b, a); \ |
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501 inva = (a ^ 0xFF); \ |
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502 blend_op(x1 + XDir, y1); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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503 } \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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504 } \ |
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505 } else { \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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506 /* X-major line; calculate 16-bit fixed-point fractional part of a \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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507 pixel that Y advances each time X advances 1 pixel, truncating the \ |
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508 result to avoid overrunning the endpoint along the X axis */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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509 ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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510 /* Draw all pixels other than the first and last */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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511 while (--DeltaX) { \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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512 ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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513 ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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514 if (ErrorAcc <= ErrorAccTemp) { \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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515 /* The error accumulator turned over, so advance the Y coord */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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516 y1++; \ |
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517 } \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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518 x1 += XDir; /* X-major, so always advance X */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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519 /* The IntensityBits most significant bits of ErrorAcc give us the \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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520 intensity weighting for this pixel, and the complement of the \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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521 weighting for the paired pixel */ \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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522 Weighting = ErrorAcc >> 8; \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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523 { \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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524 a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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525 r = DRAW_MUL(_r, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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526 g = DRAW_MUL(_g, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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527 b = DRAW_MUL(_b, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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528 inva = (a ^ 0xFF); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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529 blend_op(x1, y1); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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530 } \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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531 { \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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532 a = DRAW_MUL(_a, Weighting); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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533 r = DRAW_MUL(_r, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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534 g = DRAW_MUL(_g, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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535 b = DRAW_MUL(_b, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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536 inva = (a ^ 0xFF); \ |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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537 blend_op(x1, y1 + 1); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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538 } \ |
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In the process of adding rectangle drawing
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539 } \ |
b931bcfd94a0
In the process of adding rectangle drawing
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|
540 } \ |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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541 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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542 |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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543 #ifdef AA_LINES |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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544 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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545 WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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546 #else |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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547 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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548 BLINE(x1, y1, x2, y2, opaque_op, draw_end) |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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549 #endif |
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550 |
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In the process of adding rectangle drawing
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|
551 /* |
b931bcfd94a0
In the process of adding rectangle drawing
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552 * Define fill rect macro |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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|
553 */ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
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|
554 |
2900
3a9636c83849
Make it possible to switch algorithms in the future
Sam Lantinga <slouken@libsdl.org>
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2899
diff
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|
555 #define FILLRECT(type, op) \ |
2898
e40448bc7727
Share code between fill and line drawing
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|
556 do { \ |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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diff
changeset
|
557 int width = rect->w; \ |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
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|
558 int height = rect->h; \ |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
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|
559 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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560 int skip = pitch - width; \ |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
3063
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561 type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \ |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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562 while (height--) { \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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563 { int n = (width+3)/4; \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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564 switch (width & 3) { \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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565 case 0: do { op; pixel++; \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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566 case 3: op; pixel++; \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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567 case 2: op; pixel++; \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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568 case 1: op; pixel++; \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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569 } while ( --n > 0 ); \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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570 } \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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571 } \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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572 pixel += skip; \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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573 } \ |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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574 } while (0) |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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575 |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
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576 /* vi: set ts=4 sw=4 expandtab: */ |