annotate test/testerror.c @ 1557:61c237f69076

Fixed bug #90 The palette -> RGBA blit wasn't following the rule: * RGB->RGBA: * SDL_SRCALPHA not set: * copy RGB, set destination alpha to source per-surface alpha value.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Mar 2006 06:37:58 +0000
parents be9c9c8f6d53
children 14717b52abc0
rev   line source
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1
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2 /* Simple test of the SDL threading code and error handling */
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3
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include <signal.h>
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7
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8 #include "SDL.h"
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9 #include "SDL_thread.h"
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10
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11 static int alive = 0;
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12
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13 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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14 static void quit(int rc)
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15 {
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16 SDL_Quit();
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17 exit(rc);
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18 }
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19
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20 int ThreadFunc(void *data)
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21 {
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22 /* Set the child thread error string */
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23 SDL_SetError("Thread %s (%d) had a problem: %s",
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24 (char *)data, SDL_ThreadID(), "nevermind");
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25 while ( alive ) {
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26 printf("Thread '%s' is alive!\n", (char *)data);
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27 SDL_Delay(1*1000);
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28 }
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29 printf("Child thread error string: %s\n", SDL_GetError());
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30 return(0);
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31 }
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32
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33 int main(int argc, char *argv[])
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34 {
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35 SDL_Thread *thread;
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36
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37 /* Load the SDL library */
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38 if ( SDL_Init(0) < 0 ) {
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39 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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40 return(1);
0
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41 }
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42
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43 /* Set the error value for the main thread */
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44 SDL_SetError("No worries");
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45
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46 alive = 1;
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47 thread = SDL_CreateThread(ThreadFunc, "#1");
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48 if ( thread == NULL ) {
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49 fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
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50 quit(1);
0
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51 }
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52 SDL_Delay(5*1000);
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53 printf("Waiting for thread #1\n");
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54 alive = 0;
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55 SDL_WaitThread(thread, NULL);
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56
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57 printf("Main thread error string: %s\n", SDL_GetError());
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58
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59 SDL_Quit();
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60 return(0);
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61 }