Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv_sw_c.h @ 825:618fcc5861c8
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Feb 2004 18:45:45 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include "SDL_video.h" | |
29 #include "SDL_sysvideo.h" | |
30 | |
31 /* This is the software implementation of the YUV video overlay support */ | |
32 | |
33 extern SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display); | |
34 | |
35 extern int SDL_LockYUV_SW(_THIS, SDL_Overlay *overlay); | |
36 | |
37 extern void SDL_UnlockYUV_SW(_THIS, SDL_Overlay *overlay); | |
38 | |
39 extern int SDL_DisplayYUV_SW(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); | |
40 | |
41 extern void SDL_FreeYUV_SW(_THIS, SDL_Overlay *overlay); |