annotate test/loopwave.c @ 1614:6162b8d921ce

Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST From: "Fran���is Revol" Subject: [SDL] BeOS port fix: PrintScreen key crashing It seems the latest SDL crashes when someone hits the PrtScrn key in ZETA (BeOS R6), somewhere it gets a negative value as key code (or a big unsigned maybe ?), and uses it as an index in the keysym table... I'll investigate the cause for the negative value, but it's always better to check for bounds correctly when indexing a table. The attached diff fixes it. Fran���is Revol -- Software Architect yellowTAB GmbH
author Sam Lantinga <slouken@libsdl.org>
date Fri, 31 Mar 2006 06:16:20 +0000
parents 0394f8ebc42d
children 14717b52abc0
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1
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2 /* Program to load a wave file and loop playing it using SDL sound */
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3
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4 /* loopwaves.c is much more robust in handling WAVE files --
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5 This is only for simple WAVEs
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6 */
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7 #include "SDL_config.h"
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8
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9 #include <stdio.h>
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10 #include <stdlib.h>
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11
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12 #if HAVE_SIGNAL_H
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13 #include <signal.h>
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14 #endif
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15
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16 #include "SDL.h"
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17 #include "SDL_audio.h"
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18
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19 struct {
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20 SDL_AudioSpec spec;
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21 Uint8 *sound; /* Pointer to wave data */
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22 Uint32 soundlen; /* Length of wave data */
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23 int soundpos; /* Current play position */
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24 } wave;
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25
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27 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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28 static void quit(int rc)
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29 {
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30 SDL_Quit();
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31 exit(rc);
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32 }
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33
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34
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35 void fillerup(void *unused, Uint8 *stream, int len)
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36 {
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37 Uint8 *waveptr;
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38 int waveleft;
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39
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40 /* Set up the pointers */
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41 waveptr = wave.sound + wave.soundpos;
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42 waveleft = wave.soundlen - wave.soundpos;
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43
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44 /* Go! */
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45 while ( waveleft <= len ) {
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46 SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
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47 stream += waveleft;
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48 len -= waveleft;
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49 waveptr = wave.sound;
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50 waveleft = wave.soundlen;
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51 wave.soundpos = 0;
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52 }
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53 SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
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54 wave.soundpos += len;
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55 }
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56
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57 static int done = 0;
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58 void poked(int sig)
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59 {
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60 done = 1;
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61 }
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62
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63 int main(int argc, char *argv[])
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64 {
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65 char name[32];
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66
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67 /* Load the SDL library */
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68 if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
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69 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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70 return(1);
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71 }
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72 if ( argv[1] == NULL ) {
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73 argv[1] = "sample.wav";
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74 }
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75 /* Load the wave file into memory */
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76 if ( SDL_LoadWAV(argv[1],
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77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
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78 fprintf(stderr, "Couldn't load %s: %s\n",
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79 argv[1], SDL_GetError());
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80 quit(1);
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81 }
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82
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83 wave.spec.callback = fillerup;
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84 #if HAVE_SIGNAL_H
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85 /* Set the signals */
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86 #ifdef SIGHUP
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87 signal(SIGHUP, poked);
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88 #endif
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89 signal(SIGINT, poked);
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90 #ifdef SIGQUIT
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91 signal(SIGQUIT, poked);
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92 #endif
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93 signal(SIGTERM, poked);
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94 #endif /* HAVE_SIGNAL_H */
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96 /* Initialize fillerup() variables */
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97 if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
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98 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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99 SDL_FreeWAV(wave.sound);
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100 quit(2);
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101 }
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102 SDL_PauseAudio(0);
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103
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104 /* Let the audio run */
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105 printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
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106 while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
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107 SDL_Delay(1000);
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108
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109 /* Clean up on signal */
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110 SDL_CloseAudio();
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111 SDL_FreeWAV(wave.sound);
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112 SDL_Quit();
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113 return(0);
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114 }