Mercurial > sdl-ios-xcode
annotate src/video/vgl/SDL_vglmouse.c @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_mouse.h" |
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25 #include "../../events/SDL_events_c.h" |
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26 #include "SDL_vglvideo.h" |
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27 #include "SDL_vglmouse_c.h" |
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28 |
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29 |
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30 /* The implementation dependent data for the window manager cursor */ |
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31 struct WMcursor { |
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32 int unused; |
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33 }; |
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34 |
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35 |
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36 void VGL_FreeWMCursor(_THIS, WMcursor *cursor) |
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37 { |
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38 return; |
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39 } |
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40 |
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41 WMcursor *VGL_CreateWMCursor(_THIS, |
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42 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) |
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43 { |
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44 return(NULL); |
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45 } |
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46 |
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47 int VGL_ShowWMCursor(_THIS, WMcursor *cursor) |
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48 { |
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49 return(0); |
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50 } |
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51 |
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52 void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
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53 { |
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54 SDL_PrivateMouseMotion(0, 0, x, y); |
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55 } |
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56 |