Mercurial > sdl-ios-xcode
annotate src/thread/win32/win_ce_semaphore.h @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | 13ee9f4834ea |
children | 782fd950bd46 c121d94672cb |
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13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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2 |
13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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3 typedef struct _SYNCH_HANDLE_STRUCTURE { |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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4 HANDLE hEvent; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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5 HANDLE hMutex; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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6 HANDLE hSemph; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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7 LONG MaxCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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8 volatile LONG CurCount; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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9 LPCTSTR lpName; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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10 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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11 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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12 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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13 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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14 /* Error codes - all must have bit 29 set */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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15 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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16 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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17 extern SYNCHHANDLE CreateSemaphoreCE (LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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18 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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19 extern BOOL ReleaseSemaphoreCE (SYNCHHANDLE, LONG, LPLONG); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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20 extern DWORD WaitForSemaphoreCE (SYNCHHANDLE, DWORD); |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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21 |
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Windows CE patches contributed by Rainer Loritz
Sam Lantinga <slouken@lokigames.com>
parents:
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22 extern BOOL CloseSynchHandle (SYNCHHANDLE); |