Mercurial > sdl-ios-xcode
annotate README.Porting @ 1614:6162b8d921ce
Date: Wed, 29 Mar 2006 17:26:55 +0200 CEST
From: "Fran���is Revol"
Subject: [SDL] BeOS port fix: PrintScreen key crashing
It seems the latest SDL crashes when someone hits the PrtScrn key in
ZETA (BeOS R6), somewhere it gets a negative value as key code (or a
big unsigned maybe ?), and uses it as an index in the keysym table...
I'll investigate the cause for the negative value, but it's always
better to check for bounds correctly when indexing a table. The
attached diff fixes it.
Fran���is Revol
--
Software Architect
yellowTAB GmbH
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 31 Mar 2006 06:16:20 +0000 |
parents | b2b476a4a73c |
children | 103760c3a5dc |
rev | line source |
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Added documentation on how to build a completely useless SDL library. :)
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1 |
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2 * Porting To A New Platform |
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3 |
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4 The first thing you have to do when porting to a new platform, is look at |
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5 include/SDL_platform.h and create an entry there for your operating system. |
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS. |
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building |
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8 on based on C preprocessor symbols. |
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9 |
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10 There are two basic ways of building SDL at the moment: |
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11 |
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12 1. The "UNIX" way: ./configure; make; make install |
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13 |
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14 If you have a GNUish system, then you might try this. Edit configure.in, |
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15 take a look at the large section labelled: |
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16 "Set up the configuration based on the target platform!" |
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17 Add a section for your platform, and then re-run autogen.sh and build! |
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18 |
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19 2. Using an IDE: |
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20 |
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21 If you're using an IDE or other non-configure build system, you'll probably |
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h, |
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23 add a section for your platform, and create a custom SDL_config_{platform}.h, |
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24 based on SDL_config.h.minimal and SDL_config.h.in |
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25 |
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26 Add the top level include directory to the header search path, and then add |
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27 the following sources to the project: |
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28 src/*.c |
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29 src/audio/*.c |
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30 src/cdrom/*.c |
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31 src/cpuinfo/*.c |
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32 src/events/*.c |
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33 src/file/*.c |
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34 src/joystick/*.c |
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35 src/stdlib/*.c |
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36 src/thread/*.c |
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37 src/timer/*.c |
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38 src/video/*.c |
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39 src/audio/disk/*.c |
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40 src/video/dummy/*.c |
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41 src/joystick/dummy/*.c |
b2b476a4a73c
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42 src/cdrom/dummy/*.c |
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43 src/thread/generic/*.c |
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44 src/timer/dummy/*.c |
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45 src/loadso/dummy/*.c |
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46 |
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47 |
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48 Once you have a working library without any drivers, you can go back to each |
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49 of the major subsystems and start implementing drivers for your platform. |
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50 |
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51 If you have any questions, don't hesitate to ask on the SDL mailing list: |
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52 http://www.libsdl.org/mailing-list.php |
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53 |
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54 Enjoy! |
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55 Sam Lantinga (slouken@libsdl.org) |
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56 |