Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_syssem.c @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Semaphore functions using the Win32 API */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_thread.h" | |
36 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) | |
36
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37 #include "win_ce_semaphore.h" |
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38 #endif |
0 | 39 |
40 | |
41 struct SDL_semaphore { | |
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42 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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43 SYNCHHANDLE id; |
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44 #else |
0 | 45 HANDLE id; |
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46 #endif |
0 | 47 Uint32 volatile count; |
48 }; | |
49 | |
50 | |
51 /* Create a semaphore */ | |
52 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) | |
53 { | |
54 SDL_sem *sem; | |
55 | |
56 /* Allocate sem memory */ | |
57 sem = (SDL_sem *)malloc(sizeof(*sem)); | |
58 if ( sem ) { | |
59 /* Create the semaphore, with max value 32K */ | |
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60 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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61 sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL); |
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62 #else |
0 | 63 sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL); |
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64 #endif |
0 | 65 sem->count = initial_value; |
66 if ( ! sem->id ) { | |
67 SDL_SetError("Couldn't create semaphore"); | |
68 free(sem); | |
69 sem = NULL; | |
70 } | |
71 } else { | |
72 SDL_OutOfMemory(); | |
73 } | |
74 return(sem); | |
75 } | |
76 | |
77 /* Free the semaphore */ | |
78 void SDL_DestroySemaphore(SDL_sem *sem) | |
79 { | |
80 if ( sem ) { | |
81 if ( sem->id ) { | |
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82 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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83 CloseSynchHandle(sem->id); |
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84 #else |
0 | 85 CloseHandle(sem->id); |
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86 #endif |
0 | 87 sem->id = 0; |
88 } | |
89 free(sem); | |
90 } | |
91 } | |
92 | |
93 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) | |
94 { | |
95 int retval; | |
96 DWORD dwMilliseconds; | |
97 | |
98 if ( ! sem ) { | |
99 SDL_SetError("Passed a NULL sem"); | |
100 return -1; | |
101 } | |
102 | |
103 if ( timeout == SDL_MUTEX_MAXWAIT ) { | |
104 dwMilliseconds = INFINITE; | |
105 } else { | |
106 dwMilliseconds = (DWORD)timeout; | |
107 } | |
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108 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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109 switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) { |
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110 #else |
0 | 111 switch (WaitForSingleObject(sem->id, dwMilliseconds)) { |
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112 #endif |
0 | 113 case WAIT_OBJECT_0: |
114 --sem->count; | |
115 retval = 0; | |
116 break; | |
117 case WAIT_TIMEOUT: | |
118 retval = SDL_MUTEX_TIMEDOUT; | |
119 break; | |
120 default: | |
121 SDL_SetError("WaitForSingleObject() failed"); | |
122 retval = -1; | |
123 break; | |
124 } | |
125 return retval; | |
126 } | |
127 | |
128 int SDL_SemTryWait(SDL_sem *sem) | |
129 { | |
130 return SDL_SemWaitTimeout(sem, 0); | |
131 } | |
132 | |
133 int SDL_SemWait(SDL_sem *sem) | |
134 { | |
135 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); | |
136 } | |
137 | |
138 /* Returns the current count of the semaphore */ | |
139 Uint32 SDL_SemValue(SDL_sem *sem) | |
140 { | |
141 if ( ! sem ) { | |
142 SDL_SetError("Passed a NULL sem"); | |
143 return 0; | |
144 } | |
145 return sem->count; | |
146 } | |
147 | |
148 int SDL_SemPost(SDL_sem *sem) | |
149 { | |
150 if ( ! sem ) { | |
151 SDL_SetError("Passed a NULL sem"); | |
152 return -1; | |
153 } | |
154 /* Increase the counter in the first place, because | |
155 * after a successful release the semaphore may | |
156 * immediately get destroyed by another thread which | |
157 * is waiting for this semaphore. | |
158 */ | |
159 ++sem->count; | |
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160 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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161 if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) { |
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162 #else |
0 | 163 if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) { |
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164 #endif |
0 | 165 --sem->count; /* restore */ |
166 SDL_SetError("ReleaseSemaphore() failed"); | |
167 return -1; | |
168 } | |
169 return 0; | |
170 } |