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annotate docs/html/sdlglgetattribute.html @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 08 Sep 2005 06:16:14 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_GetAttribute</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GL_GetProcAddress" | |
17 HREF="sdlglgetprocaddress.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GL_SetAttribute" | |
20 HREF="sdlglsetattribute.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlglgetprocaddress.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlglsetattribute.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGLGETATTRIBUTE" | |
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74 ></A |
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75 >SDL_GL_GetAttribute</H1 |
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77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2708" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GL_GetAttribute -- Get the value of a special SDL/OpenGL attribute</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2711" |
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89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2712" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GL_GetAttribute</B | |
108 ></CODE | |
109 >(SDLGLattr attr, int *value);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2718" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Places the value of the SDL/OpenGL <A | |
124 HREF="sdlglattr.html" | |
125 >attribute</A | |
126 > <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >attr</I | |
130 ></TT | |
131 > into <TT | |
132 CLASS="PARAMETER" | |
133 ><I | |
134 >value</I | |
135 ></TT | |
136 >. This is useful after a call to <A | |
137 HREF="sdlsetvideomode.html" | |
138 ><TT | |
139 CLASS="FUNCTION" | |
140 >SDL_SetVideoMode</TT | |
141 ></A | |
142 > to check whether your attributes have been <A | |
143 HREF="sdlglsetattribute.html" | |
144 >set</A | |
145 > as you expected.</P | |
146 ></DIV | |
147 ><DIV | |
148 CLASS="REFSECT1" | |
149 ><A | |
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150 NAME="AEN2727" |
0 | 151 ></A |
152 ><H2 | |
153 >Return Value</H2 | |
154 ><P | |
155 >Returns <SPAN | |
156 CLASS="RETURNVALUE" | |
157 >0</SPAN | |
158 > on success, or <SPAN | |
159 CLASS="RETURNVALUE" | |
160 >-1</SPAN | |
161 > on an error.</P | |
162 ></DIV | |
163 ><DIV | |
164 CLASS="REFSECT1" | |
165 ><A | |
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166 NAME="AEN2732" |
0 | 167 ></A |
168 ><H2 | |
169 >See Also</H2 | |
170 ><P | |
171 ><A | |
172 HREF="sdlglsetattribute.html" | |
173 ><TT | |
174 CLASS="FUNCTION" | |
175 >SDL_GL_SetAttribute</TT | |
176 ></A | |
177 >, | |
178 <A | |
179 HREF="sdlglattr.html" | |
180 >GL Attributes</A | |
181 ></P | |
182 ></DIV | |
183 ><DIV | |
184 CLASS="NAVFOOTER" | |
185 ><HR | |
186 ALIGN="LEFT" | |
187 WIDTH="100%"><TABLE | |
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188 SUMMARY="Footer navigation table" |
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190 BORDER="0" | |
191 CELLPADDING="0" | |
192 CELLSPACING="0" | |
193 ><TR | |
194 ><TD | |
195 WIDTH="33%" | |
196 ALIGN="left" | |
197 VALIGN="top" | |
198 ><A | |
199 HREF="sdlglgetprocaddress.html" | |
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200 ACCESSKEY="P" |
0 | 201 >Prev</A |
202 ></TD | |
203 ><TD | |
204 WIDTH="34%" | |
205 ALIGN="center" | |
206 VALIGN="top" | |
207 ><A | |
208 HREF="index.html" | |
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209 ACCESSKEY="H" |
0 | 210 >Home</A |
211 ></TD | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="right" | |
215 VALIGN="top" | |
216 ><A | |
217 HREF="sdlglsetattribute.html" | |
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218 ACCESSKEY="N" |
0 | 219 >Next</A |
220 ></TD | |
221 ></TR | |
222 ><TR | |
223 ><TD | |
224 WIDTH="33%" | |
225 ALIGN="left" | |
226 VALIGN="top" | |
227 >SDL_GL_GetProcAddress</TD | |
228 ><TD | |
229 WIDTH="34%" | |
230 ALIGN="center" | |
231 VALIGN="top" | |
232 ><A | |
233 HREF="video.html" | |
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234 ACCESSKEY="U" |
0 | 235 >Up</A |
236 ></TD | |
237 ><TD | |
238 WIDTH="33%" | |
239 ALIGN="right" | |
240 VALIGN="top" | |
241 >SDL_GL_SetAttribute</TD | |
242 ></TR | |
243 ></TABLE | |
244 ></DIV | |
245 ></BODY | |
246 ></HTML | |
247 > |