annotate test/common.h @ 3512:5ffbbfb78987

If we're fullscreen on a single-head system and lose focus, minimize
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Dec 2009 07:42:10 +0000
parents 55541ddf13e3
children f0b7bc1fe12d
rev   line source
1914
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2 /* A simple test program framework */
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3
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4 #include "SDL.h"
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5
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6 #define DEFAULT_WINDOW_WIDTH 640
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7 #define DEFAULT_WINDOW_HEIGHT 480
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8
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9 #define VERBOSE_VIDEO 0x00000001
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10 #define VERBOSE_MODES 0x00000002
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11 #define VERBOSE_RENDER 0x00000004
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12 #define VERBOSE_EVENT 0x00000008
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13 #define VERBOSE_AUDIO 0x00000010
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14
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15 typedef struct
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16 {
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17 /* SDL init flags */
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18 char **argv;
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19 Uint32 flags;
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20 Uint32 verbose;
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21
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22 /* Video info */
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23 const char *videodriver;
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24 int display;
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25 const char *window_title;
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26 Uint32 window_flags;
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27 int window_x;
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28 int window_y;
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29 int window_w;
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30 int window_h;
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31 int depth;
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32 int refresh_rate;
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33 int num_windows;
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34 SDL_WindowID *windows;
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35
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36 /* Renderer info */
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37 const char *renderdriver;
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38 Uint32 render_flags;
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39 SDL_bool skip_renderer;
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41 /* Audio info */
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42 const char *audiodriver;
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43 SDL_AudioSpec audiospec;
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44
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45 /* GL settings */
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46 int gl_red_size;
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47 int gl_green_size;
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48 int gl_blue_size;
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49 int gl_alpha_size;
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50 int gl_buffer_size;
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51 int gl_depth_size;
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52 int gl_stencil_size;
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53 int gl_double_buffer;
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54 int gl_accum_red_size;
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55 int gl_accum_green_size;
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56 int gl_accum_blue_size;
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57 int gl_accum_alpha_size;
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58 int gl_stereo;
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59 int gl_multisamplebuffers;
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60 int gl_multisamplesamples;
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61 int gl_retained_backing;
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62 int gl_accelerated;
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63 int gl_major_version;
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64 int gl_minor_version;
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65 } CommonState;
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66
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67 extern CommonState *CommonCreateState(char **argv, Uint32 flags);
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68 extern int CommonArg(CommonState * state, int index);
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69 extern const char *CommonUsage(CommonState * state);
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70 extern SDL_bool CommonInit(CommonState * state);
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71 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
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72 extern void CommonQuit(CommonState * state);