annotate src/video/uikit/SDL_uikitappdelegate.m @ 4765:5ff305de5834

Added stub files, working on sample program SDLeyes.
author Eli Gottlieb <eligottlieb@gmail.com>
date Fri, 21 May 2010 14:50:04 -0400
parents 8b03a20b320f
children 2bb1bfeee9e2
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import "../SDL_sysvideo.h"
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24
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25 #import "SDL_uikitappdelegate.h"
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26 #import "SDL_uikitopenglview.h"
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27 #import "SDL_events_c.h"
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28 #import "jumphack.h"
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29
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30 #ifdef main
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31 #undef main
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32 #endif
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33
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34 extern int SDL_main(int argc, char *argv[]);
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35 static int forward_argc;
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36 static char **forward_argv;
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37
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38 int main(int argc, char **argv) {
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39
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40 int i;
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41 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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42
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43 /* store arguments */
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44 forward_argc = argc;
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45 forward_argv = (char **)malloc(argc * sizeof(char *));
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46 for (i=0; i<argc; i++) {
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47 forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
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48 strcpy(forward_argv[i], argv[i]);
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49 }
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50
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51 /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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52 UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
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53
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54 [pool release];
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55
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56 }
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57
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58 @implementation SDLUIKitDelegate
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59
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60 /* convenience method */
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61 +(SDLUIKitDelegate *)sharedAppDelegate {
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62 /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
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63 return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
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64 }
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65
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66 - (id)init {
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67 self = [super init];
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68 return self;
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69 }
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70
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71 - (void)postFinishLaunch {
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72
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73 /* run the user's application, passing argc and argv */
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74 int exit_status = SDL_main(forward_argc, forward_argv);
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75
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76 /* free the memory we used to hold copies of argc and argv */
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77 int i;
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78 for (i=0; i<forward_argc; i++) {
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79 free(forward_argv[i]);
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80 }
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81 free(forward_argv);
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82
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83 /* exit, passing the return status from the user's application */
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84 exit(exit_status);
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85 }
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86
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87 - (void)applicationDidFinishLaunching:(UIApplication *)application {
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88
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89 /* Set working directory to resource path */
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90 [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
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91
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92 [self performSelector:@selector(postFinishLaunch) withObject:nil
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93 afterDelay:0.0];
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94 }
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95
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96 - (void)applicationWillTerminate:(UIApplication *)application {
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97
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98 SDL_SendQuit();
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99 /* hack to prevent automatic termination. See SDL_uikitevents.m for details */
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100 longjmp(*(jump_env()), 1);
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101
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102 }
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103
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104 - (void) applicationWillResignActive:(UIApplication*)application
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105 {
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106 //NSLog(@"%@", NSStringFromSelector(_cmd));
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107
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108 // Send every window on every screen a MINIMIZED event.
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109 SDL_VideoDevice *_this = SDL_GetVideoDevice();
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110 if (!_this) {
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111 return;
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112 }
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113
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114 int i;
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115 for (i = 0; i < _this->num_displays; i++) {
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116 const SDL_VideoDisplay *display = &_this->displays[i];
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117 SDL_Window *window;
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118 for (window = display->windows; window != nil; window = window->next) {
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119 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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120 }
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121 }
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122 }
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123
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124 - (void) applicationDidBecomeActive:(UIApplication*)application
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125 {
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126 //NSLog(@"%@", NSStringFromSelector(_cmd));
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127
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128 // Send every window on every screen a RESTORED event.
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129 SDL_VideoDevice *_this = SDL_GetVideoDevice();
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130 if (!_this) {
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131 return;
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132 }
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133
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134 int i;
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135 for (i = 0; i < _this->num_displays; i++) {
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136 const SDL_VideoDisplay *display = &_this->displays[i];
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137 SDL_Window *window;
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138 for (window = display->windows; window != nil; window = window->next) {
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139 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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140 }
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141 }
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142 }
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143
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144 @end