Mercurial > sdl-ios-xcode
annotate src/events/SDL_gesture.c @ 4679:5ee96ba0c01e
Fixed various type and print format issues
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 31 Jul 2010 20:38:37 -0700 |
parents | f8431f66613d |
children | 5378f2d0754f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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17 |
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18 Sam Lantinga |
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19 slouken@libsdl.org |
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20 */ |
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21 #include "SDL_config.h" |
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22 |
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23 /* General mouse handling code for SDL */ |
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24 |
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25 #include "SDL_events.h" |
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26 #include "SDL_events_c.h" |
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27 #include "SDL_gesture_c.h" |
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28 |
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29 //TODO: Replace with malloc |
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30 #define MAXFINGERS 3 |
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31 #define MAXTOUCHES 2 |
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32 #define MAXTEMPLATES 4 |
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33 #define MAXPATHSIZE 1024 |
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34 |
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35 #define DOLLARNPOINTS 64 |
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36 #define DOLLARSIZE 256 |
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37 |
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38 //PHI = ((sqrt(5)-1)/2) |
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39 #define PHI 0.618033989 |
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40 |
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41 typedef struct { |
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42 float x,y; |
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43 } Point; |
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44 |
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45 |
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46 typedef struct { |
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47 Point p; |
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48 float pressure; |
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49 SDL_FingerID id; |
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50 } Finger; |
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51 |
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52 |
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53 typedef struct { |
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54 float length; |
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55 |
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56 int numPoints; |
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57 Point p[MAXPATHSIZE]; |
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58 } DollarPath; |
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59 |
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60 |
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61 typedef struct { |
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62 Finger f; |
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63 Point cv; |
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64 float dtheta,dDist; |
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65 DollarPath dollarPath; |
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66 } TouchPoint; |
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67 |
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68 typedef struct { |
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69 Point path[DOLLARNPOINTS]; |
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70 unsigned long hash; |
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71 } DollarTemplate; |
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72 |
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73 typedef struct { |
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74 SDL_GestureID id; |
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75 Point res; |
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76 Point centroid; |
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77 TouchPoint gestureLast[MAXFINGERS]; |
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78 int numDownFingers; |
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79 |
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80 int numDollarTemplates; |
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81 DollarTemplate dollarTemplate[MAXTEMPLATES]; |
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82 |
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83 SDL_bool recording; |
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84 } GestureTouch; |
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85 |
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86 GestureTouch gestureTouch[MAXTOUCHES]; |
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87 int numGestureTouches = 0; |
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88 SDL_bool recordAll; |
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89 |
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90 int SDL_RecordGesture(SDL_TouchID touchId) { |
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91 int i; |
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92 if(touchId < 0) recordAll = SDL_TRUE; |
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93 for(i = 0;i < numGestureTouches; i++) { |
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94 if((touchId < 0) || (gestureTouch[i].id == touchId)) { |
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95 gestureTouch[i].recording = SDL_TRUE; |
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96 if(touchId >= 0) |
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97 return 1; |
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98 } |
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99 } |
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100 return (touchId < 0); |
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101 } |
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102 |
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103 unsigned long SDL_HashDollar(Point* points) { |
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104 unsigned long hash = 5381; |
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105 int i; |
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106 for(i = 0;i < DOLLARNPOINTS; i++) { |
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107 hash = ((hash<<5) + hash) + points[i].x; |
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108 hash = ((hash<<5) + hash) + points[i].y; |
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109 } |
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110 return hash; |
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111 } |
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112 |
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114 static int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) { | |
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115 if(src == NULL) return 0; |
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117 int i; |
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118 |
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119 //No Longer storing the Hash, rehash on load |
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120 //fprintf(fp,"%lu ",templ->hash); |
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121 //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0; |
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122 |
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123 /* |
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124 for(i = 0;i < DOLLARNPOINTS;i++) { |
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125 fprintf(fp,"%i %i ",(int)templ->path[i].x,(int)templ->path[i].y); |
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126 } |
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127 fprintf(fp,"\n"); |
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129 */ |
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130 if(SDL_RWwrite(src,templ->path,sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) return 0; |
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131 return 1; |
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132 } |
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133 |
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134 |
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135 int SDL_SaveAllDollarTemplates(SDL_RWops *src) { |
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136 int i,j,rtrn = 0; |
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137 for(i = 0; i < numGestureTouches; i++) { |
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138 GestureTouch* touch = &gestureTouch[i]; |
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139 for(j = 0;j < touch->numDollarTemplates; j++) { |
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140 rtrn += SaveTemplate(&touch->dollarTemplate[i],src); |
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141 } |
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142 } |
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143 return rtrn; |
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144 } |
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145 |
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146 int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src) { |
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147 int i,j; |
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148 for(i = 0; i < numGestureTouches; i++) { |
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149 GestureTouch* touch = &gestureTouch[i]; |
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150 for(j = 0;j < touch->numDollarTemplates; j++) { |
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151 if(touch->dollarTemplate[i].hash == gestureId) { |
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152 return SaveTemplate(&touch->dollarTemplate[i],src); |
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153 } |
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154 } |
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155 } |
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156 SDL_SetError("Unknown gestureId"); |
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157 return -1; |
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158 } |
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159 |
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160 //path is an already sampled set of points |
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161 //Returns the index of the gesture on success, or -1 |
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162 static int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) { |
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163 if(inTouch == NULL) { |
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164 if(numGestureTouches == 0) return -1; |
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165 int i = 0; |
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166 for(i = 0;i < numGestureTouches; i++) { |
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167 inTouch = &gestureTouch[i]; |
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168 if(inTouch->numDollarTemplates < MAXTEMPLATES) { |
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169 DollarTemplate *templ = |
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170 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; |
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171 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); |
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172 templ->hash = SDL_HashDollar(templ->path); |
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173 inTouch->numDollarTemplates++; |
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174 } |
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175 } |
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176 return inTouch->numDollarTemplates - 1; |
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177 }else if(inTouch->numDollarTemplates < MAXTEMPLATES) { |
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178 DollarTemplate *templ = |
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179 &inTouch->dollarTemplate[inTouch->numDollarTemplates]; |
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180 memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point)); |
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181 templ->hash = SDL_HashDollar(templ->path); |
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182 inTouch->numDollarTemplates++; |
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183 return inTouch->numDollarTemplates - 1; |
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184 } |
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185 return -1; |
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186 } |
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187 |
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188 int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) { |
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189 if(src == NULL) return 0; |
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190 int i,loaded = 0; |
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191 GestureTouch *touch = NULL; |
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192 if(touchId >= 0) { |
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193 for(i = 0;i < numGestureTouches; i++) |
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194 if(gestureTouch[i].id == touchId) |
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195 touch = &gestureTouch[i]; |
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196 if(touch == NULL) return -1; |
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197 } |
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198 |
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199 while(1) { |
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200 DollarTemplate templ; |
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201 //fscanf(fp,"%lu ",&templ.hash); |
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202 /* |
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203 for(i = 0;i < DOLLARNPOINTS; i++) { |
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204 int x,y; |
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205 if(fscanf(fp,"%i %i ",&x,&y) != 2) break; |
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206 templ.path[i].x = x; |
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207 templ.path[i].y = y; |
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208 } |
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209 fscanf(fp,"\n"); |
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210 */ |
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211 if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) break; |
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212 |
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213 if(touchId >= 0) { |
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214 printf("Adding loaded gesture to 1 touch\n"); |
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215 if(SDL_AddDollarGesture(touch,templ.path)) loaded++; |
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216 } |
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217 else { |
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218 printf("Adding to: %i touches\n",numGestureTouches); |
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219 for(i = 0;i < numGestureTouches; i++) { |
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220 touch = &gestureTouch[i]; |
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221 printf("Adding loaded gesture to + touches\n"); |
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222 //TODO: What if this fails? |
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223 SDL_AddDollarGesture(touch,templ.path); |
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224 } |
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225 loaded++; |
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226 } |
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227 } |
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228 |
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229 return loaded; |
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230 } |
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231 |
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232 |
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233 float dollarDifference(Point* points,Point* templ,float ang) { |
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234 // Point p[DOLLARNPOINTS]; |
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235 float dist = 0; |
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236 Point p; |
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237 int i; |
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238 for(i = 0; i < DOLLARNPOINTS; i++) { |
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239 p.x = points[i].x * cos(ang) - points[i].y * sin(ang); |
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240 p.y = points[i].x * sin(ang) + points[i].y * cos(ang); |
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241 dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+ |
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242 (p.y-templ[i].y)*(p.y-templ[i].y)); |
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243 } |
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244 return dist/DOLLARNPOINTS; |
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245 |
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246 } |
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247 |
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248 float bestDollarDifference(Point* points,Point* templ) { |
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249 //------------BEGIN DOLLAR BLACKBOX----------------// |
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250 //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-// |
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251 //-"http://depts.washington.edu/aimgroup/proj/dollar/"-// |
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252 float ta = -M_PI/4; |
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253 float tb = M_PI/4; |
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254 float dt = M_PI/90; |
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255 float x1 = PHI*ta + (1-PHI)*tb; |
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256 float f1 = dollarDifference(points,templ,x1); |
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257 float x2 = (1-PHI)*ta + PHI*tb; |
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258 float f2 = dollarDifference(points,templ,x2); |
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259 while(abs(ta-tb) > dt) { |
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260 if(f1 < f2) { |
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261 tb = x2; |
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262 x2 = x1; |
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263 f2 = f1; |
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264 x1 = PHI*ta + (1-PHI)*tb; |
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265 f1 = dollarDifference(points,templ,x1); |
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266 } |
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267 else { |
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268 ta = x1; |
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269 x1 = x2; |
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270 f1 = f2; |
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271 x2 = (1-PHI)*ta + PHI*tb; |
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272 f2 = dollarDifference(points,templ,x2); |
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273 } |
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274 } |
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275 /* |
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276 if(f1 <= f2) |
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277 printf("Min angle (x1): %f\n",x1); |
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278 else if(f1 > f2) |
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279 printf("Min angle (x2): %f\n",x2); |
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280 */ |
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281 return SDL_min(f1,f2); |
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282 } |
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283 |
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284 //DollarPath contains raw points, plus (possibly) the calculated length |
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285 int dollarNormalize(DollarPath path,Point *points) { |
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286 int i; |
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287 //Calculate length if it hasn't already been done |
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288 if(path.length <= 0) { |
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289 for(i=1;i<path.numPoints;i++) { |
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290 float dx = path.p[i ].x - |
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291 path.p[i-1].x; |
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292 float dy = path.p[i ].y - |
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293 path.p[i-1].y; |
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294 path.length += sqrt(dx*dx+dy*dy); |
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295 } |
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296 } |
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297 |
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298 |
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299 //Resample |
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300 float interval = path.length/(DOLLARNPOINTS - 1); |
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301 float dist = 0; |
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302 |
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303 int numPoints = 0; |
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304 Point centroid; centroid.x = 0;centroid.y = 0; |
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305 //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y); |
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306 for(i = 1;i < path.numPoints;i++) { |
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307 float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+ |
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308 (path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y)); |
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309 //printf("d = %f dist = %f/%f\n",d,dist,interval); |
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310 while(dist + d > interval) { |
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311 points[numPoints].x = path.p[i-1].x + |
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312 ((interval-dist)/d)*(path.p[i].x-path.p[i-1].x); |
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313 points[numPoints].y = path.p[i-1].y + |
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314 ((interval-dist)/d)*(path.p[i].y-path.p[i-1].y); |
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315 centroid.x += points[numPoints].x; |
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316 centroid.y += points[numPoints].y; |
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317 numPoints++; |
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318 |
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319 dist -= interval; |
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320 } |
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321 dist += d; |
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322 } |
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323 if(numPoints < 1) return 0; |
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324 centroid.x /= numPoints; |
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325 centroid.y /= numPoints; |
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326 |
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327 //printf("Centroid (%f,%f)",centroid.x,centroid.y); |
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328 //Rotate Points so point 0 is left of centroid and solve for the bounding box |
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329 float xmin,xmax,ymin,ymax; |
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330 xmin = centroid.x; |
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331 xmax = centroid.x; |
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332 ymin = centroid.y; |
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333 ymax = centroid.y; |
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334 |
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335 float ang = atan2(centroid.y - points[0].y, |
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336 centroid.x - points[0].x); |
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337 |
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338 for(i = 0;i<numPoints;i++) { |
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339 float px = points[i].x; |
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340 float py = points[i].y; |
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341 points[i].x = (px - centroid.x)*cos(ang) - |
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342 (py - centroid.y)*sin(ang) + centroid.x; |
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343 points[i].y = (px - centroid.x)*sin(ang) + |
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344 (py - centroid.y)*cos(ang) + centroid.y; |
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345 |
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346 |
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347 if(points[i].x < xmin) xmin = points[i].x; |
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348 if(points[i].x > xmax) xmax = points[i].x; |
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349 if(points[i].y < ymin) ymin = points[i].y; |
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350 if(points[i].y > ymax) ymax = points[i].y; |
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351 } |
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352 |
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353 //Scale points to DOLLARSIZE, and translate to the origin |
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354 float w = xmax-xmin; |
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355 float h = ymax-ymin; |
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356 |
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357 for(i=0;i<numPoints;i++) { |
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358 points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w; |
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359 points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h; |
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360 } |
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361 return numPoints; |
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362 } |
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363 |
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364 float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) { |
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365 |
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366 Point points[DOLLARNPOINTS]; |
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367 int numPoints = dollarNormalize(path,points); |
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368 int i; |
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369 |
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370 int bestDiff = 10000; |
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371 *bestTempl = -1; |
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372 for(i = 0;i < touch->numDollarTemplates;i++) { |
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373 int diff = bestDollarDifference(points,touch->dollarTemplate[i].path); |
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374 if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;} |
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375 } |
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376 return bestDiff; |
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377 } |
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378 |
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379 int SDL_GestureAddTouch(SDL_Touch* touch) { |
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380 if(numGestureTouches >= MAXTOUCHES) return -1; |
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381 |
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382 gestureTouch[numGestureTouches].res.x = touch->xres; |
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383 gestureTouch[numGestureTouches].res.y = touch->yres; |
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384 gestureTouch[numGestureTouches].numDownFingers = 0; |
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385 |
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386 gestureTouch[numGestureTouches].res.x = touch->xres; |
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387 gestureTouch[numGestureTouches].id = touch->id; |
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388 |
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389 gestureTouch[numGestureTouches].numDollarTemplates = 0; |
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390 |
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391 gestureTouch[numGestureTouches].recording = SDL_FALSE; |
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392 |
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393 numGestureTouches++; |
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394 return 0; |
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395 } |
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396 |
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397 GestureTouch * SDL_GetGestureTouch(SDL_TouchID id) { |
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398 int i; |
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399 for(i = 0;i < numGestureTouches; i++) { |
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400 //printf("%i ?= %i\n",gestureTouch[i].id,id); |
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401 if(gestureTouch[i].id == id) return &gestureTouch[i]; |
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402 } |
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403 return NULL; |
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404 } |
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405 |
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406 int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) { |
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407 SDL_Event event; |
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408 event.mgesture.type = SDL_MULTIGESTURE; |
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409 event.mgesture.touchId = touch->id; |
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410 event.mgesture.x = touch->centroid.x; |
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411 event.mgesture.y = touch->centroid.y; |
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412 event.mgesture.dTheta = dTheta; |
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413 event.mgesture.dDist = dDist; |
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414 return SDL_PushEvent(&event) > 0; |
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415 } |
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416 |
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417 int SDL_SendGestureDollar(GestureTouch* touch, |
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418 SDL_GestureID gestureId,float error) { |
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419 SDL_Event event; |
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420 event.dgesture.type = SDL_DOLLARGESTURE; |
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421 event.dgesture.touchId = touch->id; |
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422 /* |
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423 //TODO: Add this to give location of gesture? |
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424 event.mgesture.x = touch->centroid.x; |
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425 event.mgesture.y = touch->centroid.y; |
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426 */ |
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427 event.dgesture.gestureId = gestureId; |
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428 event.dgesture.error = error; |
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429 return SDL_PushEvent(&event) > 0; |
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430 } |
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431 |
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432 |
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433 int SDL_SendDollarRecord(GestureTouch* touch,SDL_GestureID gestureId) { |
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434 SDL_Event event; |
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435 event.dgesture.type = SDL_DOLLARRECORD; |
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436 event.dgesture.touchId = touch->id; |
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437 event.dgesture.gestureId = gestureId; |
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438 |
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439 return SDL_PushEvent(&event) > 0; |
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440 } |
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441 |
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442 |
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443 void SDL_GestureProcessEvent(SDL_Event* event) |
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444 { |
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445 if(event->type == SDL_FINGERMOTION || |
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446 event->type == SDL_FINGERDOWN || |
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447 event->type == SDL_FINGERUP) { |
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448 GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId); |
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449 |
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450 //Shouldn't be possible |
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451 if(inTouch == NULL) return; |
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452 |
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453 |
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454 float x = ((float)event->tfinger.x)/inTouch->res.x; |
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455 float y = ((float)event->tfinger.y)/inTouch->res.y; |
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456 int j,empty = -1; |
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457 |
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458 for(j = 0;j<inTouch->numDownFingers;j++) { |
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459 if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue; |
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460 //Finger Up |
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461 if(event->type == SDL_FINGERUP) { |
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462 inTouch->numDownFingers--; |
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463 |
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464 if(inTouch->recording) { |
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465 inTouch->recording = SDL_FALSE; |
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466 Point path[DOLLARNPOINTS]; |
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467 dollarNormalize(inTouch->gestureLast[j].dollarPath,path); |
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468 int index; |
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469 if(recordAll) { |
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470 index = SDL_AddDollarGesture(NULL,path); |
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471 int i; |
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472 for(i = 0;i < numGestureTouches; i++) |
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473 gestureTouch[i].recording = SDL_FALSE; |
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474 } |
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475 else { |
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476 index = SDL_AddDollarGesture(inTouch,path); |
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477 } |
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478 |
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479 if(index >= 0) { |
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480 SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash); |
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481 } |
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482 else { |
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483 SDL_SendDollarRecord(inTouch,-1); |
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484 } |
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485 } |
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486 else { |
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487 int bestTempl; |
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488 float error; |
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489 error = dollarRecognize(inTouch->gestureLast[j].dollarPath, |
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490 &bestTempl,inTouch); |
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491 if(bestTempl >= 0){ |
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492 //Send Event |
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493 unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash; |
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494 SDL_SendGestureDollar(inTouch,gestureId,error); |
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495 printf("Dollar error: %f\n",error); |
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496 } |
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497 } |
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498 inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; |
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499 break; |
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500 } |
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501 else { |
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502 float dx = x - inTouch->gestureLast[j].f.p.x; |
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503 float dy = y - inTouch->gestureLast[j].f.p.y; |
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504 DollarPath* path = &inTouch->gestureLast[j].dollarPath; |
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505 if(path->numPoints < MAXPATHSIZE) { |
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506 path->p[path->numPoints].x = x; |
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507 path->p[path->numPoints].y = y; |
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508 path->length += sqrt(dx*dx + dy*dy); |
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509 path->numPoints++; |
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510 } |
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511 |
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512 |
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513 inTouch->centroid.x += dx/inTouch->numDownFingers; |
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514 inTouch->centroid.y += dy/inTouch->numDownFingers; |
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515 if(inTouch->numDownFingers > 1) { |
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516 Point lv; //Vector from centroid to last x,y position |
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517 Point v; //Vector from centroid to current x,y position |
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518 lv = inTouch->gestureLast[j].cv; |
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519 float lDist = sqrt(lv.x*lv.x + lv.y*lv.y); |
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520 //printf("lDist = %f\n",lDist); |
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521 v.x = x - inTouch->centroid.x; |
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522 v.y = y - inTouch->centroid.y; |
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523 inTouch->gestureLast[j].cv = v; |
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524 float Dist = sqrt(v.x*v.x+v.y*v.y); |
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525 // cos(dTheta) = (v . lv)/(|v| * |lv|) |
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526 |
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527 //Normalize Vectors to simplify angle calculation |
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528 lv.x/=lDist; |
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529 lv.y/=lDist; |
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530 v.x/=Dist; |
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531 v.y/=Dist; |
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532 float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y); |
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533 |
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534 float dDist = (Dist - lDist); |
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535 if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values |
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536 inTouch->gestureLast[j].dDist = dDist; |
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537 inTouch->gestureLast[j].dtheta = dtheta; |
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538 |
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539 //printf("dDist = %f, dTheta = %f\n",dDist,dtheta); |
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540 //gdtheta = gdtheta*.9 + dtheta*.1; |
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541 //gdDist = gdDist*.9 + dDist*.1 |
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542 //knob.r += dDist/numDownFingers; |
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543 //knob.ang += dtheta; |
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544 //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist); |
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545 //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); |
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546 SDL_SendGestureMulti(inTouch,dtheta,dDist); |
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547 } |
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548 else { |
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549 inTouch->gestureLast[j].dDist = 0; |
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550 inTouch->gestureLast[j].dtheta = 0; |
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551 inTouch->gestureLast[j].cv.x = 0; |
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552 inTouch->gestureLast[j].cv.y = 0; |
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553 } |
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554 inTouch->gestureLast[j].f.p.x = x; |
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555 inTouch->gestureLast[j].f.p.y = y; |
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556 break; |
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557 //pressure? |
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558 } |
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559 } |
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560 |
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561 if(j == inTouch->numDownFingers) { |
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562 //printf("Finger Down!!!\n"); |
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563 inTouch->numDownFingers++; |
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564 inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+ |
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565 x)/inTouch->numDownFingers; |
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566 inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+ |
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567 y)/inTouch->numDownFingers; |
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568 |
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569 inTouch->gestureLast[j].f.id = event->tfinger.fingerId; |
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570 inTouch->gestureLast[j].f.p.x = x; |
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571 inTouch->gestureLast[j].f.p.y = y; |
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572 inTouch->gestureLast[j].cv.x = 0; |
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573 inTouch->gestureLast[j].cv.y = 0; |
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574 |
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575 inTouch->gestureLast[j].dollarPath.length = 0; |
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576 inTouch->gestureLast[j].dollarPath.p[0].x = x; |
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577 inTouch->gestureLast[j].dollarPath.p[0].y = y; |
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578 inTouch->gestureLast[j].dollarPath.numPoints = 1; |
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579 } |
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580 } |
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581 } |
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582 |
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583 /* vi: set ts=4 sw=4 expandtab: */ |
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584 |