Mercurial > sdl-ios-xcode
annotate README @ 1748:5e86e34453d4
------- Comment #1 From Max Horn 2006-04-17 03:08 [reply] -------
Created an attachment (id=106) [edit]
Patch for src/joystick/win32/SDL_mmjoystick.c
I am not even a Windows user, so take the following with a grain of salt:
SDL_mmjoystick.c has a function GetJoystickName which obtains the joystick
name by looking at the registry. The way it does that seems very fishy to me.
Namely, it uses the parameter "index" to construct a registry value name (BTW,
those variables used in the code are really badly named). The value of "index"
in turn equals the current value of "numdevs", as called from
SDL_SYS_JoystickInit.
I read through the MSDN docs at
<http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp>,
and I believe the simple fix is to replace line 183 of said file
SYS_JoystickName[numdevs] = GetJoystickName(numdevs, joycaps.szRegKey);
by the following:
SYS_JoystickName[numdevs] = GetJoystickName(SYS_JoystickID[i],
joycaps.szRegKey);
However, that is only *hiding* the real issue. Problem is, the list of
joysticks as returned by windows may contains "gaps", and the code deals
incorrectly with that. Namely those gaps occur if joysticks are
removed/(re)added, as the reporter observed.
The attached patch fixes this and another (off-by-one) issue in the code. But
since I have no Windows machine, I can't even test-compile it, so use with
caution.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Apr 2006 20:22:31 +0000 |
parents | f12379c41042 |
children | 14717b52abc0 |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
15 SDL is written in C, but works with C++ natively, and has bindings to | |
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Added some language bindings to the README
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML, |
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17 Objective C, Pascal, Perl, PHP, Pike, Python, and Ruby. |
0 | 18 |
1621 | 19 The current version supports Linux, Windows, BeOS, MacOS, Mac OS X, |
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QNX is now officially supported! Thanks to Mike Gorchak!
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains |
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QNX is now officially supported! Thanks to Mike Gorchak!
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, |
1276 | 22 RISC OS, SymbianOS, and OS/2, but these are not officially supported. |
0 | 23 |
24 This library is distributed under GNU LGPL version 2, which can be | |
25 found in the file "COPYING". This license allows you to use SDL | |
26 freely in commercial programs as long as you link with the dynamic | |
27 library. | |
28 | |
29 The best way to learn how to use SDL is to check out the header files in | |
30 the "include" subdirectory and the programs in the "test" subdirectory. | |
31 The header files and test programs are well commented and always up to date. | |
32 More documentation is available in HTML format in "./docs/index.html" | |
33 | |
34 The test programs in the "test" subdirectory are in the public domain. | |
35 | |
36 Frequently asked questions are answered online: | |
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37 http://www.libsdl.org/faq.php |
0 | 38 |
39 If you need help with the library, or just want to discuss SDL related | |
40 issues, you can join the developers mailing list: | |
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41 http://www.libsdl.org/mailing-list.php |
0 | 42 |
43 Enjoy! | |
44 Sam Lantinga (slouken@libsdl.org) | |
45 |