annotate src/video/win32/SDL_win32keyboard.h @ 5023:5e44591800b6

Fixed building with the latest iOS SDK (4.2)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Jan 2011 15:02:59 -0800
parents 11b0a6a3eb4d
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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f7b03b6838cb Fixed bug #926
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_win32keyboard_h
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25 #define _SDL_win32keyboard_h
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26
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54e21acfec5a Friggin' Windows remaps alphabetic keys based on keyboard layout.
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27 extern BYTE alpha_scancodes[26];
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f537a293b3da Windows also remaps the numeric keypad... grrr
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28 extern BYTE keypad_scancodes[10];
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54e21acfec5a Friggin' Windows remaps alphabetic keys based on keyboard layout.
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29
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30 extern void WIN_InitKeyboard(_THIS);
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3e69e077cb95 Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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31 extern void WIN_UpdateKeymap(void);
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32 extern void WIN_QuitKeyboard(_THIS);
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33
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11b0a6a3eb4d Changed Start/StopTextInput back to not take any parameters.
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34 extern void WIN_StartTextInput(_THIS);
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35 extern void WIN_StopTextInput(_THIS);
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5284a3b3217a Added empty text input functions for win32.
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36 extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
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37
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dc7bdcf06367 Initial IMM implementation.
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38 extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
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39
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40 #endif /* _SDL_win32keyboard_h */
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41
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42 /* vi: set ts=4 sw=4 expandtab: */