annotate TODO @ 383:5e31d8bfffcf

SDL_PushEvent() now returns values as documented.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 29 May 2002 22:29:46 +0000
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children 19418e4422cb
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2 Wish list for the 1.3 development branch:
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3
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4 * Use /etc/fb.modes, if available, like GGI does
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5 * Add mousewheel events (new unified event architecture?)
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6 * DirectInput joystick support needs to be implemented
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7 * Be able to enumerate and select available audio and video drivers
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8 * Fullscreen video mode support for MacOS X
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9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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10 * Shaped windows, windows without borders
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11 * Multiple windows, multiple display support
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12 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
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13 * Add a timestamp to events
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14 * Use RDTSC for timer resolution on x86 hardware
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15 * Add audio input API
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16 * Add hardware accelerated scaled blit
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17 * Add hardware accelerated alpha blits
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18 * Redesign blitting architecture to allow blit plugins
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20 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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21 int and evaluate all the rest of the datatypes. This is the only place
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22 we should do it though, since the 1.2 series should not break binary
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23 compatibility in this way.
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25 Requests:
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26 * PCM and CDROM volume control (deprecated, but possible)