annotate test/picture.xbm @ 5029:5d7d48157be7

Greg Jandl to SDL I did some digging, and I think I've found a better solution. By including some additional .m4 macros in the acinclude directory (http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html, http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html) then using the patch below (same as previous patch + one line change to configure.in), SDL will build correctly out of the box. The arch can then be overridden by --with-gcc-arch=<arch> (most will probably want to build with i686 there for general distribution) or --without-gcc-arch, to disable setting the arch all together. On my Atom netbook, I get -march=PentiumPro by default, which works great, as does --with-gcc-arch=i686.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Jan 2011 22:40:45 -0800
parents 74212992fb08
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Sam Lantinga <slouken@lokigames.com>
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1 #define picture_width 32
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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2 #define picture_height 32
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3 static char picture_bits[] = {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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4 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x80, 0x01, 0x18,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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5 0x64, 0x6f, 0xf6, 0x26, 0x0a, 0x00, 0x00, 0x50, 0xf2, 0xff, 0xff, 0x4f,
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Sam Lantinga <slouken@lokigames.com>
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6 0x14, 0x04, 0x00, 0x28, 0x14, 0x0e, 0x00, 0x28, 0x10, 0x32, 0x00, 0x08,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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7 0x94, 0x03, 0x00, 0x08, 0xf4, 0x04, 0x00, 0x08, 0xb0, 0x08, 0x00, 0x08,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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8 0x34, 0x01, 0x00, 0x28, 0x34, 0x01, 0x00, 0x28, 0x12, 0x00, 0x40, 0x48,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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9 0x12, 0x20, 0xa6, 0x48, 0x14, 0x50, 0x11, 0x29, 0x14, 0x50, 0x48, 0x2a,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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10 0x10, 0x27, 0xac, 0x0e, 0xd4, 0x71, 0xe8, 0x0a, 0x74, 0x20, 0xa8, 0x0a,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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11 0x14, 0x20, 0x00, 0x08, 0x10, 0x50, 0x00, 0x08, 0x14, 0x00, 0x00, 0x28,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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12 0x14, 0x00, 0x00, 0x28, 0xf2, 0xff, 0xff, 0x4f, 0x0a, 0x00, 0x00, 0x50,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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13 0x64, 0x6f, 0xf6, 0x26, 0x18, 0x80, 0x01, 0x18, 0x00, 0x00, 0x00, 0x00,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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14 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};