Mercurial > sdl-ios-xcode
annotate include/SDL_scalemode.h @ 5029:5d7d48157be7
Greg Jandl to SDL
I did some digging, and I think I've found a better solution. By
including some additional .m4 macros in the acinclude directory
(http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html,
http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and
http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html)
then using the patch below (same as previous patch + one line change
to configure.in), SDL will build correctly out of the box.
The arch can then be overridden by --with-gcc-arch=<arch> (most will
probably want to build with i686 there for general distribution) or
--without-gcc-arch, to disable setting the arch all together.
On my Atom netbook, I get -march=PentiumPro by default, which works
great, as does --with-gcc-arch=i686.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Jan 2011 22:40:45 -0800 |
parents | aa8888658021 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_scalemode.h |
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25 * |
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26 * Header file declaring the SDL_ScaleMode enumeration |
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27 */ |
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28 |
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29 #ifndef _SDL_scalemode_h |
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30 #define _SDL_scalemode_h |
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31 |
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32 #include "begin_code.h" |
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33 /* Set up for C function definitions, even when using C++ */ |
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34 #ifdef __cplusplus |
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35 /* *INDENT-OFF* */ |
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36 extern "C" { |
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37 /* *INDENT-ON* */ |
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38 #endif |
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39 |
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40 /** |
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41 * \brief The texture scale mode used in SDL_RenderCopy(). |
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42 */ |
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43 typedef enum |
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44 { |
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45 SDL_SCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must |
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46 match dimensions */ |
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47 |
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48 SDL_SCALEMODE_FAST = 0x00000001, /**< Point sampling or |
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49 equivalent algorithm */ |
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50 |
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51 SDL_SCALEMODE_SLOW = 0x00000002, /**< Linear filtering or |
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52 equivalent algorithm */ |
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53 |
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54 SDL_SCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or |
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55 equivalent algorithm */ |
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56 } SDL_ScaleMode; |
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57 |
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58 |
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59 /* Ends C function definitions when using C++ */ |
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60 #ifdef __cplusplus |
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61 /* *INDENT-OFF* */ |
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62 } |
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63 /* *INDENT-ON* */ |
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64 #endif |
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65 #include "close_code.h" |
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66 |
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67 #endif /* _SDL_video_h */ |
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68 |
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69 /* vi: set ts=4 sw=4 expandtab: */ |