annotate VisualC/tests/testgl/testgl_VS2010.vcxproj @ 5029:5d7d48157be7

Greg Jandl to SDL I did some digging, and I think I've found a better solution. By including some additional .m4 macros in the acinclude directory (http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html, http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html) then using the patch below (same as previous patch + one line change to configure.in), SDL will build correctly out of the box. The arch can then be overridden by --with-gcc-arch=<arch> (most will probably want to build with i686 there for general distribution) or --without-gcc-arch, to disable setting the arch all together. On my Atom netbook, I get -march=PentiumPro by default, which works great, as does --with-gcc-arch=i686.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Jan 2011 22:40:45 -0800
parents f205711f73d5
children 5bb673951db2
rev   line source
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 <ItemGroup Label="ProjectConfigurations">
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4 <ProjectConfiguration Include="Debug|Win32">
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5 <Configuration>Debug</Configuration>
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6 <Platform>Win32</Platform>
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7 </ProjectConfiguration>
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8 <ProjectConfiguration Include="Release|Win32">
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9 <Configuration>Release</Configuration>
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10 <Platform>Win32</Platform>
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11 </ProjectConfiguration>
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12 </ItemGroup>
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13 <PropertyGroup Label="Globals">
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14 <ProjectName>testgl</ProjectName>
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15 <RootNamespace>testgl</RootNamespace>
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16 <ProjectGuid>{272D976B-A1DF-4DEB-BD7F-5C0D330E0C7D}</ProjectGuid>
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17 </PropertyGroup>
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18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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20 <ConfigurationType>Application</ConfigurationType>
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21 <UseOfMfc>false</UseOfMfc>
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22 </PropertyGroup>
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23 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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24 <ConfigurationType>Application</ConfigurationType>
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25 <UseOfMfc>false</UseOfMfc>
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26 </PropertyGroup>
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27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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28 <ImportGroup Label="ExtensionSettings">
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29 </ImportGroup>
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30 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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31 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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32 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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33 </ImportGroup>
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34 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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35 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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36 <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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37 </ImportGroup>
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38 <PropertyGroup Label="UserMacros" />
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39 <PropertyGroup>
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40 <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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41 <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
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42 <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
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43 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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44 <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
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45 <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
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46 <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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47 </PropertyGroup>
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48 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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49 <Midl>
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50 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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51 <MkTypLibCompatible>true</MkTypLibCompatible>
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52 <SuppressStartupBanner>true</SuppressStartupBanner>
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53 <TargetEnvironment>Win32</TargetEnvironment>
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54 <TypeLibraryName>.\Debug/testgl.tlb</TypeLibraryName>
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55 </Midl>
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56 <ClCompile>
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57 <Optimization>Disabled</Optimization>
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58 <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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59 <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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60 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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61 <PrecompiledHeader>
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62 </PrecompiledHeader>
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63 <PrecompiledHeaderOutputFile>.\Debug/testgl.pch</PrecompiledHeaderOutputFile>
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64 <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
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65 <ObjectFileName>.\Debug/</ObjectFileName>
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66 <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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67 <WarningLevel>Level3</WarningLevel>
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68 <SuppressStartupBanner>true</SuppressStartupBanner>
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69 <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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70 <CompileAs>Default</CompileAs>
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71 </ClCompile>
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72 <ResourceCompile>
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73 <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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74 <Culture>0x0409</Culture>
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75 </ResourceCompile>
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76 <Link>
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77 <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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78 <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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79 <OutputFile>.\Debug/testgl.exe</OutputFile>
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80 <SuppressStartupBanner>true</SuppressStartupBanner>
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81 <GenerateDebugInformation>true</GenerateDebugInformation>
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82 <ProgramDatabaseFile>.\Debug/testgl.pdb</ProgramDatabaseFile>
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83 <SubSystem>Windows</SubSystem>
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84 </Link>
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85 </ItemDefinitionGroup>
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86 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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87 <Midl>
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88 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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89 <MkTypLibCompatible>true</MkTypLibCompatible>
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90 <SuppressStartupBanner>true</SuppressStartupBanner>
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91 <TargetEnvironment>Win32</TargetEnvironment>
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92 <TypeLibraryName>.\Release/testgl.tlb</TypeLibraryName>
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93 </Midl>
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94 <ClCompile>
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95 <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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96 <AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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97 <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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98 <StringPooling>true</StringPooling>
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99 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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100 <FunctionLevelLinking>true</FunctionLevelLinking>
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101 <PrecompiledHeader>
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102 </PrecompiledHeader>
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103 <PrecompiledHeaderOutputFile>.\Release/testgl.pch</PrecompiledHeaderOutputFile>
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104 <AssemblerListingLocation>.\Release/</AssemblerListingLocation>
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105 <ObjectFileName>.\Release/</ObjectFileName>
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106 <ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
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107 <WarningLevel>Level3</WarningLevel>
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108 <SuppressStartupBanner>true</SuppressStartupBanner>
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109 <CompileAs>Default</CompileAs>
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110 </ClCompile>
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111 <ResourceCompile>
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112 <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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113 <Culture>0x0409</Culture>
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114 </ResourceCompile>
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115 <Link>
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116 <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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117 <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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118 <OutputFile>.\Release/testgl.exe</OutputFile>
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119 <SuppressStartupBanner>true</SuppressStartupBanner>
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120 <ProgramDatabaseFile>.\Release/testgl.pdb</ProgramDatabaseFile>
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121 <SubSystem>Windows</SubSystem>
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122 </Link>
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123 </ItemDefinitionGroup>
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124 <ItemGroup>
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125 <Library Include="..\..\Sdl\Debug\SDL.lib" />
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126 <Library Include="..\..\SDLmain\Debug\SDLmain.lib" />
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127 </ItemGroup>
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128 <ItemGroup>
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129 <ClCompile Include="..\..\..\test\testgl.c" />
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130 </ItemGroup>
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131 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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132 <ImportGroup Label="ExtensionTargets">
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133 </ImportGroup>
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134 </Project>