Mercurial > sdl-ios-xcode
annotate README.PS3 @ 5029:5d7d48157be7
Greg Jandl to SDL
I did some digging, and I think I've found a better solution. By
including some additional .m4 macros in the acinclude directory
(http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html,
http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and
http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html)
then using the patch below (same as previous patch + one line change
to configure.in), SDL will build correctly out of the box.
The arch can then be overridden by --with-gcc-arch=<arch> (most will
probably want to build with i686 there for general distribution) or
--without-gcc-arch, to disable setting the arch all together.
On my Atom netbook, I get -march=PentiumPro by default, which works
great, as does --with-gcc-arch=i686.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Jan 2011 22:40:45 -0800 |
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1 |
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2 SDL on Sony Playstation3 |
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3 ------------------------ |
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4 |
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5 Installation: |
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6 First, you have to install the Cell SDK |
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7 - Download the Cell SDK installer RPM and ISO images to |
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8 a temporary directory such as /tmp/cellsdk. |
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9 - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk |
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10 - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm |
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11 - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install |
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12 |
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13 You'll than need to install the SPU-libs |
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14 - Run make ps3-libs && make ps3libs-install |
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15 |
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16 Finally, install SDL |
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17 - Go to SDL-1.2/ and build SDL like any other GNU style package. |
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18 e.g. |
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19 - Build the configure-script with ./autogen.sh |
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20 - Configure SDL for your needs: ./configure --enable-video-ps3 ... |
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21 - Build and install it: make && make install |
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22 |
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23 |
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24 Todo: |
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25 - Mouse & Keyboard support |
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26 - On SPU-side the current scaler and converter restrictions are: |
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27 - resolution has to be a multiple of 8 (will work on that) |
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28 - scaler/converter only supports the YV12 and IYUV format |
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29 - the scaler works only bilinear (lanzos would be nice) |
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30 - Optimize the SPU-program handling on the PPE side |
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31 - Integrate spumedia in SDL |
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32 |
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33 Have fun! |
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34 Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com> |
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35 |